Nibiru

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Nibiru[edit]

Nibiru is a sort of hub for the Grand Stair, a Gossamer World possessing many Doors to and from different places. Each of these Doors are guarded by not only Nibiru citizens, but also members of a race of sentient robots called the Omnic.

Technology Level: Very Advanced

Magic Level: Very Advanced, Magic Works Alongside Technology

Security: Guarded

Type: Primal World (Current Owner: Queen Galadriel Ziegler)

Control: Control of Destiny

Influence on the Powers:

  • Eidolon - Powerful
  • Umbra - Powerful
  • Sorcery - Powerful
  • Wrighting - Easily Used
  • Shape Shifting - Easily Used[*]
  • Empathy - Strong
  • Blessings and Curses - Normal
  • Invocation - Powerful[**]

[*]Shape Shifting has two uses of it exclusively Blocked and thus practitioners cannot access these abilities of the Power while in Nibiru:

  • You cannot shift into the exact form of another person
  • You cannot mimic the Birthmarks of the Great Houses

[**]Invocation has two uses of it exclusively Blocked and thus practitioners cannot access these abilities of the Power while in Nibiru:

  • You cannot forcibly acquire or steal a True Name, it must be offered freely or not at all
  • You cannot summon forth anything that has the desire to harm, manipulate, or destroy Nibiru or its residents

Ruler[edit]

Nibiru is currently ruled by Queen Galadriel Ziegler, a wise, powerful and very beautiful woman with both Ziegler and high elven lineage. Beneath the Queen is the Council of Visionaries, where the leaders of each House gather to discuss important matters of the realm. It is crucial to note that every member of the Council is considered equal, no matter their status, though in practice the heads of the five Greater Houses tend to overshadow the others.

Great Houses[edit]

The five "Greater Houses" are the five most prominent, powerful, and important Houses in Nibiru. Each one can trace their lineage back to a particular Sovereign of Gossamer and Shadow, which causes certain traits to inevitably manifest in the scions of each House, no matter how far down the family tree they are from their original progenitor. There are four traits: Progenitors (who they can trace their line back to, if the Gossamer World the other parent came from is known it is listed), Birthmarks (a physical trait that marks them as a scion of a particular House), Typical Behaviors (psychological or emotional behaviors that have a tendency to show up in the scions of the House, though they don't have to follow them), and Power Inclinations (what Powers the scions of the House are most likely to know or use due to their lineage). The five Great Houses are:

House Ziegler

  • Progenitors: Vala, Lady of the Shimmering Veil, Queen of the Gossamer Lords and Tyrael, Archangel of Wisdom (Sanctuary)
  • Birthmark: Luminescent white hair
  • Typical Behaviors: Benevolence and patience, with a strong desire for justice and an adherence to order
  • Power Inclinations: Empathy, Eidolon Mastery

House Septimian

  • Progenitors: Lucien, Lord of the Grand Stair and Iolithae Septimian, Deceiver Excrucian (Yggdrasil)
  • Birthmark: Eyes black as night with falling stars in them
  • Typical Behaviors: Very social, though more often to lie or persuade than anything else
  • Power Inclinations: Umbra Mastery, Sorcery

House Copper

  • Progenitors: Bastiano, the Empire Maker and Mary Fair of Copper Hair (Poetica Mundi)
  • Birthmark: Series of gleaming bronze patterns on skin
  • Typical Behaviors: Occasional unconscious rhyming of words, takes pride in changing themselves - whether magically, biologically, or cybernetically
  • Power Inclinations: Shape Shifting, Invocation

House Millarca

  • Progenitors: Calais, Prince of Gossamer and Shadow, and Carmilla, Lady of Terror and Queen of Vampires (Nightmare Kingdom)
  • Birthmark: Elongated fangs with bloody tips
  • Typical Behaviors: Sneaky with a love of causing fear, but also curious and resourceful
  • Power Inclinations: Blessings and Curses, Sorcery

House Lu

  • Progenitors: Dayle, the Eternal Seeker, and Khemezatron the God-Emperor (Dragonhearth)
  • Birthmark: Clawed fingernails the color of purest gold and strong as steel
  • Typical Behaviors: Dominant and often aggressive, but with a fierce loyalty to those they've chosen as allies
  • Power Inclinations: Wrighting, Shape Shifting

Lesser Houses[edit]

House Argo

Claims descent from Drake, Lord of the Falling Wall.