Nick Milti

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  • Level: 5
  • Class: Expert
  • XP: 26,813/16,040
  • Age:
  • Languages: English
  • Background & Description:Nick was one of the many scout pilots that dropped probes into neighboring systems when Phoenicia mapped out the Wyrm Sector. He was one of the few who made it back. During the war, he flew atmospheric transport for the government's supplies and troops.

Attributes[edit]

  • Strength 9
  • Dexterity 11
  • Constitution 10
  • Intelligence 14 +1
  • Wisdom 8
  • Charisma 10

Skills[edit]

  • Combat/Gunnery 0
  • Combat/Projectile 0
  • Computer 0
  • Culture/Spacer 1
  • Culture/Phoenicia 0
  • Exosuit 0
  • Instructor 1
  • Navigation 3
  • Perception 1
  • Science 2
  • Security 0
  • Tech/Astronautics 2
  • Tech/Maltech 0
  • Tech/Medical 1
  • Tech/Postech 2
  • Tech/Pretech 2
  • Vehicle/Air 0
  • Vehicle/Grav 0
  • Vehicle/Space 2
  • UNSPENT - 2

Other Stats[edit]

  • Movement Rate: 20/40m
  • HP:31
  • System Strain: 0/10
  • AC: 2/7
  • Attacks (Attack Bonus +2)
    • Mag Rifle (Dam: 2d8+2; Range: 300/600; Mag: 10; Attr; Dex; T4; Att: 1d20+2)
    • Underslung Grenade Launcher (Dam:2d8; Range 50/100; Mag: 3; Attr; Dex; T4; Att: 1d20+2)
    • Valiance Arms Rifle (Dam: 1d10+4; Range: 200/400; Mag: 6; Attr: Dex; T5; Att: 1d20+4)
    • Combat Rifle (Dam: 1d12; Range: 100/300; Mag: 30; Attr: Dex; T4; Att: 1d20+2)
    • Pistol (Dam: 1d6+1; Range: 30/100m; Mag: 12; Attr: Dex; T4; Att: 1d20+2)
  • Saves
    • Physical 14
    • Mental 13
    • Evasion 10
    • Tech 9
    • Luck 12

Equipment[edit]

  • Credits - 102,512
  • Lifestyle - Elite

ADVENTURING LOADOUT IN SPACE

  • Readied(4/4)
    • Valiance Arms Rifle (pretech beauty) w/underslung grenade launcher, low-light improved scope, & 3 magazines
    • Assault Suit
    • ^^
    • Navcomp
    • Compad (0 enc)
  • Stowed (8/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Vacc Refresher
    • Toolkit (pretech)
    • Lazarus Patch
    • Metatool
    • Glowbugs x2
    • 3 rifle magazines
  • 'Not On Self
    • mag rifle & 5 small rifle magazines
    • Combat Rifle & 5 large rifle magazines
    • Pistol & x5 magazines
    • Armored Undersuit
    • extra grenades (6)
    • Combat Field Uniform

ADVENTURING LOADOUT ON THE GROUND

  • Readied(4/4)
    • Valiance Arms Rifle (pretech beauty) w/underslung grenade launcher, low-light improved scope, & 3 magazines
    • Assault Suit
    • ^^
    • Navcomp
    • Compad (0 enc)
  • Stowed (8/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Survival Kit
    • Rations (7)
    • Lazarus Patch
    • Metatool
    • Toolkit (pretech)
    • 3 rifle magazines
  • 'Not On Self
    • mag rifle & 5 small rifle magazines
    • Combat Rifle & 5 large rifle magazines
    • Pistol & x5 magazines
    • Armored Undersuit
    • extra grenades (6)
    • Combat Field Uniform
    • Glowbugs x2

"IN-TOWN" LOADOUT

  • Readied(4/4)
    • Pistol & x3 magazines
    • Compad (0 enc)
    • Navcomp
    • Metatool
    • Lazarus Patch
    • Armored undersuit (0 enc)
  • Stowed (9/9)
    • Toolkit (postech)
    • ^^
    • ^^
    • Survival Kit
    • Rations (7)
    • 2 pistol magazines
    • Medical Kit
    • Navcomp
    • Toolkit (pretech)
  • Not On Self
    • Mag Rifle & 6 medium rifle magazines
    • Combat Field Uniform
    • Combat Rifle & 5 large magazines
    • Valiance Arms rifle & 6 magazines
    • Assault Suit
    • Glowbugs x2

Plot Thing[edit]

Nick found the spike to Delann, but it cuts through {or completely around?) 506.

-Main Page: No Sharper Spur