Nico Minoru

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Nico Minoru, PL 9 (Known as Sister Grimm for a small period of time. This stats block is before Witchbreaker where Nico is tutored by her Grandmother) Finding out that she, as well as several childhood friends, were actually the children of super villains. Their parents, The Pride, were one of the strongest criminal rings in the world. Running away, the group of 6, including Nico, daughter of dark wizards, eventually decided to confront their parents and defeat them. With their parents fall, many super villains moved to the Los Angelos area in hopes of claiming the territory, and now, the "Runaways" make up for their parents misdeeds.

Nico, after the defeat of their parents, becomes the leader of the group, and while she is not quite as good at keeping them together as Karoline or as gifted Strategically as Alex, she combines the two skills and has led the team on several successful missions. Her extensive knowledge of religion, street smarts, and tactics have come in handy on multiple occasions and so she leads her team into battle, following their team motto. Not as heroic as "Avengers Assemble" or the like, she reminds the team of their one rule, "Try not to die!"

Str 12 (+1), Dex 10 (+0), Con 14 (+2), Int 15 (+2), Wis 15 (+2), Cha 14 (+2)

Skills: Concentration 10 (+12), Craft (Artistic) 8 (+10), Diplomacy 6 (+8), Knowledge (Arcane Lore) 2 (+4), Knowledge (Pop Culture) 4 (+6), Knowledge (Streetwise) 8 (+10), Knowledge (Tactics) 6 (+8), Knowledge (Theology and Philosophy) 10 (+12), Notice 6 (+8), Stealth 6 (+6), Survival 6 (+8)

Feats: Attack Specialization (Using Staff of One in melee), Attractive, Beginner's Luck, Benefits (One of the children and defeaters of The Pride, one of the largest crime networks in existence*), Eidetic Memory, Leadership, Master Plan

  • This Benefits bonus, when used on in the criminal world, may be a positive or a negative (for example, the MGH dealer who was bluffed into believing the Pride was still alive). At the same time, knowing they defeated their parents may convince another Hero of their good deeds.

Powers:

   * Device 39 (Staff of One; Easy to Lose; Magic 20 [All powers as Alternate Powers], Strike 3); Flaws: Action (the Staff of One must be 

Summoned by cutting herself as a standard action UNLESS Nico is wounded, in which case it comes out of her chest as a Reaction; -3), Limited (Each word only usable once) -1, Uncontrolled -1

Drawbacks:

   * Power Loss (Magic, If unable to Speak and Gesture; -1)

Atk/Def Max lowered to Increase Toughness and Damage Combat: Attack +7, Damage +4 (Staff as melee weapon), Damage +11 (Damaging spells), Defense +4 (+2 flat-footed), Initiative +0

Saves: Toughness +11, Fortitude +7, Reflex +4, Will +10

Abilities 20 + Skills 18 (72 ranks) + Feats 7 + Powers 39* + Combat 32 + Saves 28 - 1 Drawbacks = 143 Total

  • Due to her Magic having all powers and due to the unique nature of it's flaws, this is an estimated number