Nights Black Agents D100 Character Page: Mugby
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| Character Name: | |||
| Player Name: | |||
| Profession: | |||
| Nationality: | |||
| Sex (Age): | |||
| Education: |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | |||
| Constitution | |||
| Dexterity | |||
| Intelligence | |||
| Power | |||
| Charisma |
Derived Attributes[edit]
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | ||
| Willpower (WP) | ||
| Sanity (SAN) | ||
| Breaking Point (BP) |
Damage Bonus:
Resources
Permanent: 12
At Hand/Stowed/In Storage: 6/6/0
Resource Check Boxes
| Resources | O | O | X |
Incidents of SAN loss without going insane[edit]
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Personal | |
| Communal | |
Motivations and Mental Disorders[edit]
Skills[edit]
| Skill | Base rating | Rating | Failed |
|---|---|---|---|
| Administration | 10 | 50 | |
| Alertness | 20 | 40 | |
| Anthropology | 0 | ||
| Appraise | 10 | 40 | |
| Archaeology | 0 | ||
| Art (Type) | 0 | 40 | |
| Athletics | 30 | 70 | |
| Charm | 10 | 60 | |
| Craft (Locksmith) | 10 | ||
| Demolitions | 0 | ||
| Disguise | 10 | ||
| Dodge | 30 | 70 | |
| Drive | 20 | ||
| Espionage Training (Type) | 0 | ||
| Firearms | 25 | 60 | |
| First Aid | 10 | ||
| Foreign Language (Type) | 0 | ||
| Harangue | 10 | 40 | |
| Heavy Machinery | 10 | ||
| Heavy Weapons | 0 | ||
| History | 10 | ||
| Insight | 10 | 50 | |
| Law (Type) | 0 | 30 | |
| Medicine | 0 | ||
| Melee Weapons | 30 | 70 | |
| Military Science | 0 | ||
| Natural World | 10 | ||
| Navigate | 10 | ||
| Occult (Type) | 10 | ||
| Organizational Lore (Type) | 10 | ||
| Persuade | 20 | ||
| Pilot (Type) | 0 | ||
| Psychoanalyze | 10 | ||
| Regional Lore (Type) | 0 | ||
| Research | 10 | ||
| Ride | 10 | ||
| Scavenge | 10 | ||
| Science (Type) | 0 | ||
| Search | 20 | 50 | |
| Stealth | 10 | 60 | |
| Surgery | 0 | ||
| Survival (Type) | 10 | ||
| Swim | 20 | ||
| Unarmed Combat | 40 | ||
| Use Gadgets | 10 | 40 |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Weapons[edit]
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
| * | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes[edit]