Nightwing PL12

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Nightwing: PL 12;

Init +10 (Dex, Super-Dexterity); Defense 25 (15 flat footed); Spd 30 ft; Atk +10 melee (+3S clubs), +10 ranged (+2L, shurikens); SV Dmg +12, Fort +4, Ref +12, Will +2; Str 12, Dex 20, Con 18, Int 14, Wis 14, Cha 12

Skills: (synergies and super bonuses counted.) Acrobatics 19, Balance 18, Bluff 6, Climb 5, Computers 6, Diplomacy 5, Drive 11, Escape Artist 14, Gather Information 7, Intimidate 6, Jump 6, Listen 6, Repair 4, Pilot 9, Search 6, Sense Motive 6, Spot 6, Swim 5, Taunt 7

Feats: Ambidexterity, Assessment, Attack Finesse, Dodge, Evasion, Heroic Surge, Lightning Reflexes, Suprise Strike, Talented (Acrobatics, Balance), Two Weapon Fighting

Powers: Super Dexterity +5 [Extras: Innate; Source: Training; Cost 5 pp]

Equipment: (all devices, all super science) Club X2 [Cost 2pp each], Shuriken [Weapon +2, Stunts: Obscure, Stun, Snare; Extra: Multifire; Flaw: Uses; Cost 1pp], Swinging +8 [Snare Power: Extras: Swinging; Cost 2pp]