Ninjas Mages And Lost Cities/Beornthryth

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Beornthryth Saberhagen[edit]

Appearance, 5’”, pale skin, shoulder brown hair and deep brown weyes

Attributes[edit]

  • ST 10
  • DX 11
  • IQ 16
  • HT 11 (FP 18, only for spellcasting)

Advantages[edit]

  • Bound Armour (Damage Resistance 8; Breakable, ring -20%); (28)
  • Cultural Familiarity (The Empire: Tamriel) (1)
  • Eidetic Memory (5)
  • Gizmo 1 (5)
  • Jumper (Pocket Dimension); 140 pts; Tunnel (+40%); Larger Size 1 (+10%); (Special portal (representative artwork) (-10%)
  • Jumper (World): alternative of Warp. 18 pts; New Worlds (+50%); Tunnel (+40%); Special portal (representative artwork) (-10%); Limited Use (1/day -40%); Preparation Requires (1 hour) (-50%)
  • Language Talent (10)
  • Language (accented) (Tamrielic) (2)
  • Magery 3 (35)
  • Mana Enhancer 2. 50 pts (cannot raise mana level above normal) (-50%)
  • Modular Ability 1 (cosmic). 5 pts. Only in Pocket Dimension (-5%)
  • Talent (Gifted Artist 2) (10)
  • Unaging (15)
  • Warp (alternative of Jumper, World). 110 pts; Tunnel (+40%); Special portal (representative artwork) (-10%); Preparation Required (1 minute) (-20%)

Perks[edit]

  • Hands Free Artist
  • Waffle King (+2 skill to cooking when making waffles)

Disadvantages[edit]

  • Curious (-5)
  • Guilt Complex (-5)
  • Insomnia (mild) (-10)
  • Pacifism (cannot harm innocents) (-10)
  • Sense of Duty (team) (-5)
  • Weirdness Magnet (-15)

Quirks[edit]

  • Broad-minded (-1)
  • Dislikes crowds (-1)
  • Fascination with old documents and manuscripts (1)
  • Likes cats (-1)
  • Sweet-tooth (-1)

Skills[edit]

  • Alchemy 14 (1)
  • Archaeology 15 (2); 3
  • Artist (drawing) 18 (4); 7 (+2 from gifted artist)
  • Artist (painting) 16 (default)
  • Bow 11 (2); 9
  • Chemistry (analytical)/TL 8 15 (1); 10
  • Computer Operation/TL 8 16 (1); 11
  • Cooking 16 (1); 12
  • First Aid 16 (1); 13
  • Guns (pistol) 12 (2); 15
  • Hobby (Genealogy) 16 (1)
  • Melee weapon (staff) 12 (4); 20
  • Research/TL8 15 (1); 21
  • Survival (arctic) 15 (1); 22
  • Survival (woodland) 15 (1); 23
  • Tamriel (WJ) 16 (1)
  • Thaumatology 14 (2); 26

Spells[edit]

  • Complex Illusion 17 (1)
  • Cook 17 (1)
  • Create Earth 17 (1)
  • Create Food 17 (1)
  • Create Object 17 (2)
  • Create Servant 17 (1)
  • Decay 17 (1)
  • Earth to Stone 17 (1)
  • Ignite Fire 17 (1)
  • Light 17 (1)
  • Missile Shield 17 (1)
  • Perfect Illusion 17 (1)
  • Purify Food 17 (1)
  • Purify Water 17 (1)
  • Seek Earth 17 (1)
  • Seek Food 17 (1)
  • Seek Water 17 (1)
  • Shape Earth 17 (1)
  • Shield 17 (1)
  • Simple Illusion 17 (1)
  • Sound 17 (1)
  • Stone Missile 18 (2)
  • Test Food 17 (1)

Stats (167) + Advantages and Perks + 436 + Skills (52) - Disadvantages and Quirks (-55) = 600

Background[edit]

Beornthryth grew up on a near-close alternate to Homeline, though with normal mana, pwith no idea that alternate universes were any more than science fiction.

That changed when she, an archaeologist specialising in the chemical analysis of ancient artefacts, was given a mortar and pestle from a Ancient Greek dig site to analyse.

To this day, she has a gap in her memory, coming to in an bitterly cold arctic area; saved from death by a local hunter, she discovered she was in a place called “Skyrim”

Years passed though, strangely, she didn’t age), as she familiarised herself with her new home, making a basic living as a cook, and also by selling her artworks, and also learning the basics of magics, finally gaining enough skill, and money, to travel to Winterhold, she joined the College there. It was through this, and also through her own experimentation, that she discovered she now had the ability to create (and travel to) a pocket dimension of her own, and also to teleport via works of art.

This made her think: could she use her art to also return home? It took her longer to work this out, but she finally did so, and ended up back in her home world (and country!). Appearing front in front of an ISWAT team...