Ninjas Mages And Lost Cities/Kaze

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Name: Methien Iasa - 'Kaze' (600)

Attributes: ST 13 [40]; DX 16 [120]; IQ 13 [60]; HT 14 [30]

Secondary Characteristics: Dmg 1d/2d-1; BL 34 lb; HP 13 [0]; Will 13 [0]; Per 16 [10]; FP 14 [0]; Basic Speed 8 [0]; Basic Move 8 [0]

Advantages: Advantages [132]:

Absolute Direction [5];

Combat Reflexes [15];

Danger Sense [15];

Enhanced Dodge 1 [15];

Fit [5];

Flexibility [5];

Gunslinger (Guns: Rifle only) [15];

Increased Basic Speed 2 [10];

Less Sleep 4 [8];

Night Vision 4 [4];

Rapid Healing [5];

Reduced Consumption 1 [2];

Talent (Outdoorsman) 2 [20];

Temperature Tolerance 2 [2]


Elf - Racial [55]; Appearance [4]; Attribute Modifiers [5]; Extended Lifespan 3 [6]; Language Talent [10]; Perfect Balance [15]; Telescopic Vision 1 [5]; Voice [10];

Languages [6]; Language: Anglish (Yrth English) [0]; Language: Elvish [0]; Language: English (Homeline) [2]; Language: Open Choice [2]; Language: Orcish (Yrth) [2];

Perks [6]: Akimbo (Guns - Rifle) [1]; Patience of Job [1]; Penetrating Voice [1]; Signature Gear (Custom Long Rifle) 1 [1]; Weapon Bond (Signature Gear Weapon) [1]; Gunslinger Perk (Ignore Bulk Penalty of Weapon in CQB situations) [1];

Cultural Familiarities [2]: Cultural Familiarity (Elven) [0]; Cultural Familiarity (Homeline) [1]; Cultural Familiarity (Yrth) [1];

Disadvantages: Disadvantages [-70]:

Code of Honor (Soldier's) [-10];

Insomniac [-10];

Light Sleeper [-5];

Mild Shyness [-5];

Pacifism: Cannot Harm Innocents [-10];

Sense of Duty [-5];

Sense of Duty [-10];

Workaholic [-5];

Xenophilia [-10]

Quirks [-5]: Alcohol Intolerance [-1]; Dislikes Neckties (Why wear a Noose around your own neck?) [-1]; Humble [-1]; Intolerance (Orcs) [-1]; Responsive [-1];

Skills:

Combat Skills [142]-

Acrobatics DX+0 [2]-16;

Armoury/TL3 (Melee Weapons) IQ-1 [1]-12;

Armoury/TL3 (Missile Weapons) IQ+0 [2]-13;

Armoury/TL9 (Heavy Weapons) IQ-1 [1]-12;

Armoury/TL9 (Melee Weapons) IQ+0 [2]-13;

Armoury/TL9 (Small Arms) IQ+1 [4]-14;

Bow DX+0 [2]-16;

Broadsword DX+0 [2]-16;

Camouflage IQ+3 [1]-16;

Choke Hold (Judo) -1 [2]-15;

Climbing DX+3 [1]-19;

Driving/TL9 (Tracked) DX-1 [1]-15;

Electronics Operation/TL9 (Communications) IQ+0 [2]-13;

Electronics Operation/TL9 (Surveillance) IQ+0 [2]-13;

Escape DX+1 [1]-17;

Fast-Draw (Arrow) DX+1 [1]-17;

Fast-Draw (Knife) DX+1 [1]-17;

Fast-Draw (Long Arm) DX+2 [2]-18;

Fast-Draw (Pistol) DX+2 [2]-18;

Fast-Draw (Sword) DX+1 [1]-17;

Fast-Draw/TL9 (Ammo) DX+2 [2]-18;

Forward Observer/TL9 IQ+0 [2]-13;

Gesture IQ+0 [1]-13;

Ground Fighting (Karate) -2 [3]-16;

Ground Fighting (Knife) -2 [3]-16;

Gunner/TL9 (Machine Gun) DX+1 [2]-17;

Guns/TL9 (Pistol) DX+2 [2]-18;

Guns/TL9 (Rifle) DX+3 [8]-19;

Hiking HT+0 [2]-14;

Holdout IQ+1 [4]-14;

Immediate Action (Guns (Rifle)) -2 [2]-17;

Judo DX+0 [4]-16;

Jumping DX+0 [1]-16;

Karate DX+2 [12]-18;

Knife DX+2 [4]-18;

Mounted Shooting (Rifle/Tracked) (Guns (Rifle)) -2 [3]-17;

Observation Per+1 [4]-17;

Parachuting/TL9 DX+0 [1]-16;

Quick-Shot (Guns (Rifle)) -1 [5]-18;

Running HT+1 [4]-15;

Scaling (Climbing) -2 [2]-17;

Soldier/TL3 IQ+0 [2]-13;

Soldier/TL9 IQ+1 [4]-14;

Stealth DX+1 [4]-17;

Tactics IQ+0 [4]-13;

Targeted Attack (Rifle - Vitals) (Guns (Rifle)) -1 [3]-18;

Targeted Attack: Knife - Vitals (Knife) -2 [2]-16;

Targeted Attack: Pistol - Vitals (Guns (Pistol)) -2 [2]-16;

Targeted Attack: Rifle - Skull (Guns (Rifle)) -3 [5]-16;

Throwing DX+0 [2]-16;

Tracking Per+2 [2]-18;

Zen Marksmanship IQ+0 [8]-13;


Job/Life Skills [30]-

Body Language Per-1 [1]-15;

Computer Operation/TL9 IQ+0 [1]-13;

Detect Lies Per-2 [1]-14;

Diplomacy IQ+0 [2]-13;

Disguise/TL9 (Human) IQ+0 [2]-13;

Driving/TL9 (Automobile) DX-1 [1]-15;

Fast-Talk IQ+0 [1]-13;

Gardening IQ+0 [1]-13;

Housekeeping IQ+0 [1]-13;

Intimidation Will+0 [4]-13;

Meditation Will+0 [4]-13;

Research/TL9 IQ+0 [2]-13;

Savoir-Faire (Elvish) IQ-1 [1]-12;

Savoir-Faire (Infinity Corp/ISWAT) IQ+0 [2]-13;

Savoir-Faire (Military) IQ+0 [2]-13;

Streetwise IQ-1 [2]-12;

Writing IQ+0 [2]-13;


Outdoor Skills [48]-

Animal Handling (Equines) IQ+0 [2]-13;

Connoisseur (Natural Environments) IQ+0 [2]-13;

Disguise/TL9 (Animals) IQ-1 [1]-12;

Expert Skill (Natural Philosophy) IQ+0 [4]-13;

First Aid/TL3 IQ+1 [2]-14;

First Aid/TL9 IQ+2 [4]-15;

Knot-Tying DX+0 [1]-16;

Meteorology/TL9 (Earthlike) IQ+1 [4]-14;

Naturalist (Earthlike) IQ+2 [4]-15;

Navigation/TL3 (Land) IQ+4 [1]-17;

Navigation/TL9 (Land) IQ+4 [1]-17;

Riding (Equine) DX-1 [1]-15;

Survival (Arctic) Per+1 [1]-17;

Survival (Desert) Per+1 [1]-17;

Survival (Jungle) Per+1 [1]-17;

Survival (Mountain) Per+1 [1]-17;

Survival (Plains) Per+1 [1]-17;

Survival (River/Stream) Per+1 [1]-17;

Survival (Swampland) Per+1 [1]-17;

Survival (Woodlands) Per+2 [2]-18;

Swimming HT+0 [1]-14;

Traps/TL3 IQ+0 [2]-13;

Traps/TL9 IQ+1 [4]-14;

Urban Survival Per-1 [1]-15;

Weather Sense/TL3 IQ+1 [4]-14;


Equipment: 1 FSW Marksmanship Rifle, 7mm PCT [$800; 7.7 lb]; 1 Service Pistol, 10mm CLP [$540; 2.2 lb]; 1 Tactical Folding Knife [$30; 0.5 lb]; 1 Reflex Bodysuit [$0; 16 lb]; 2 Magazine (FSW Marksman) [$0; 0.7 lb]; 2 Magazine (10mm Service Pistol) [$0; 0.5 lb];


Reactions: +2 from explorers and nature lovers; +1 from others; +2 from others who can hear your voice; -1 from victims of your intolerance (may be as much as -5, at GM's discretion);


Notes:

Extended Lifespan reports the ages as follows:

Adult (base 18 yrs): 144 Years; Aging 1 (base 50 yrs): 400 Years; Aging 2 (base 70 yrs): 560 Years; Aging 3 (base 90 yrs): 720 Years

Physical Age Appears as 19/20; Actual age is approximately 195 years

Signature Gear: Custom Fitted FSW Marksmanship Rifle (+1 to Attacks as Weapon Bond)


-- Backstory --

Methien Iasa was born to a elven family on the world of Yrth (a near-dimension to Homeline or a Yrth very close to it), known for producing generations of potent and capable mages and spellcasters. However, unlike even many elves of Yrth, Methien was born unable to use or even sense the presence of magic. At first, it was though his mother had been unfaithful but after magical testing to prove the lineage, Methien was born of the family of Iasa. Growing up was not easy in his home, given that he was the only elf without a connection to magic and often times with others viewing him with a handicap, Methien did his best to grow up in a place which considered him lesser for his lack of magic, or worse, deliberately went out of their way to taunt him for it.

Growing up, Methien grew to enjoy his time in the outdoors, as nature did not judge whether you could cast a spell but whether you could survive, and the outdoors didn't taunt him like other people. He learned the sword and bow to defend himself and hunt game, and in time grew to learn the outdoors and eventually send almost more time in the wilds than he did at home. As a result, as Methien grew, he was rapidly becoming one of the best 'rangers' of his city despite his youth: a crack shot with a bow, skilled with the blade, and able to survive in the woodland wilds for weeks at a time.

However, even as he grew into his own, his family grew more distant, along with the rest of population of his city and Methien could easily tell. Then one night, Methien and his father got into an argument over his future with his father planning to send him off into a cloister to one of the elven deity-pantheon to be hidden away and forgotten. After the argument ended with his family siding against him in full and a fair number of the family's servants. Methien, then about 140, packed his kit with supplies, a few changes of clothes, and his weapons before writing a letter and sealing in an envelop with wax. He left it with one of the few family servants who had not sided with his family to pass onto them the next evening as he left not even an hour later.

Methien made his way in the world, hiring himself out to mercenary groups of at least some repute (He had standards that we was not will to compromise and the murder to innocence lives was one of them), and his skills in tracking, scouting, and survival in a growing number of environments proved useful. In that time, he had several tangles with Orcs and grew to thoroughly dislike them.

During a quiet period between jobs for the company: Methien took a job assisting a traveling group, lead by an elf, seeking to traverse a dangerous swampland to reach what they called 'an old tower lost to time' that a group of tomb-raiders seeking to plunder it. Methien was not to pleased to find that the elven leader was one of his father's retainers, one who his father had actually fathered and raised as a member of the family (given he could cast magic while Methien couldn't), who promptly threatened to bring him home unless he assisted them.

Methien acquiesced to the request, only to find that his father's retainer was the worst of any of the family servants in their treatment of him, yet always took great care to ensure the rest of their party was none the wiser as to his connection to the family. The retainer even went so far to as to threaten to murder him if he attempted anything akin to betrayal or deviation from the job. The journey was unpleasant and only grew more so, as the servant took great pains to constantly remind him of his flaws and weaknesses compared to other elves even as they began to see the tower in the distance.

They took up camp in the tower even as he was 'ordered' to sweep the area to see if they'd arrived or were killed by the swamp. Methien did so, pausing at the door as he spotted elven script that repeated along the door framing that stating 'The Blood of Iasa is the Key'. Methien searched the swampland, having a terrible feeling that he was a dead man either way, unless he found a third option. Fortunately, he found it approaching the tower from the west, an area of swamp that even he knew to avoid as it was most treacherous area to traverse. Weighing his options, Methien watched them long enough to decide it was worth the risk in approaching them, suspecting that if he didn't attempt to change the balance, he was dead without question.

Turns out, he had lucked out as when he spoke to them, one of them spoke perfect Anglish. A thin waif of a man, perhaps only 20 years old, and as flexible and limber as an elf. He called himself Dai Blackthorn, and his group was headed to the tower to attempt to locate a book of spells for a threat they face and the description was unbelievable until he met Dai's adventuring party: an elven lady with a bow that went by Iotha; an older, wizened human male with a cane by the name of William; a 3rd human male with strange hilt at his side that held no blade at the opening of the hilt who called himself Louis; and the strangest member of their team who he didn't even see until it revealed himself, a metal made monstrosity of six legs and no arms before it suddenly reared up into a metal centaur creature, its arms ending in closed pods as a cylindrical dome popped up to where a head would be. It identified itself as C31R07 and stated that using the short-hand 'C-31' was sufficient.

Methien was silent for several moments, frightened and curious at the same time, staring at C-31 before asking questions and being questioned in turn. He learned from them that they were from another world, seeking out a specific tome of spells containing potent binding, sealing, and banishing spells. They sought it out as they were attempting to subdue a powerful summoned demon whose power was growing to the point where it could jump to other worlds, knew of those other worlds, and sought an escape from his current world to a world unprepared for it. And they learned from him that a retainer of the master of the tower guarding it and he's willing kill to protect its secrets; but that he could open the tower for them. Methien accompanied them as they entered the tower, including C-31 in the rear, and they attempted to explain themselves and their request to the Retainer. The Retainer shuts them down even as he threatened Methien with death for his betrayal of the family before Methien accused him of planning to kill him anyway given that the 'Blood of Iasa was the Key' to the tower and unloading all the pent-up anger contained within his past: how his family and home had treated him, planning to drop him off and forget him in a monastery; when he left the house and family, they never sought him out until now, forgotten until needed and probably discarded once used here. The Retainer smiled then and bowed to him, complimenting him on determining the truth of his fate even as the party with the retainer drew weapons until the demon showed up outside and nearly burst through a wall.

The battle that followed was a close thing: Methien used his blood to open the door for William and Louis even as Iotha, Dai, and C31 fought with him against the Demon and the Iasa Family Retainer and his party in a 3-way fight. After it was over, the Demon was bound by William and then sealed into small diamond: most of the retainers' party was either slain by the demon itself or by Dai, Iotha, and Methien while C31 engaged the Demon itself with its strange and terrible weapons. Methien managed slay the retainer as he snuck around the fight to attack Dai and Iotha, likely saving them both from being slain as the retainer moved faster than normal through the use of magic. After everyone had recovered and recollected themselves, Methien found himself with an offer to join them: he'd likely saved two of them from possible death and stood up against a demon as part of their team. Methien accepted, following them to their 'conveyor' and taking it with them to a place they called 'Homeline', a copy of the spell-book (and the tower resealed) and the sealed demon in tow.

15 years later, Methien (now going by the name Kaze) had adjusted to life in Homeline and in the employ of Infinity Corporation: meeting countless new and interesting 'people' from other timelines, trading in his Bow for a Rifle and becoming a crack shot while sharing his relative talents with the Infinity Corporation. He felt like he had a home, judged for what he was capable of and not by what he lacked.