Ninsun, Shem Archer
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Ninsun[edit]
Age (Gender):17 (Male)
Homeland: Shem
Caste (Trait): Merchant (Well-travelled)
Archetype: Archer
Nature/Education: Sneaky/Family Footsteps
War Story: Gained favour of a local noble
Appearance: Dark hair, beginnings of a beard, missing front tooth
Personality: Quiet, Greedy
Languages: Aquilonian, Shemitish
Social Standing: 1
XP:
Fortune Points: 3
Beliefs[edit]
- Family are the most important thing, I would do anything for them - even if i resent it
- Westerners are barbarians and I do not trust them
Combat[edit]
Bonus Damage: Ranged +2 | Melee +2 | Presence +1
Weapons
- Shemite bow: Range L, Grip 2H, Damage 3(CD), Qualities Piercing 1, Volley, Loads 2
- Spear: Reach 3, Grip U, Damage 4(CD), Qualities Piercing 1
- Ornate Whip: Reach 3, Grip 1H, Damage 3(CD), Qualities Fearsome 2, Grappling
Stress & Harm
Vigor: 12/12 | Wounds:
Resolve: 7/7(6) | Trauma:
Courage Soak: 0
Armor Soak (Armor Type): Head 3, Right Arm 0, Left Arm 0, Torso 2, Right Leg 2, Left Leg 2
Armor Qualities:
Attributes/Skills[edit]
Agility: 9
- Acrobatics:
- Melee: 1/1
- Stealth: 2/2
Awareness: 10
- Insight:
- Observation: 2/2
- Survival: 3/3
- Thievery: 1/2
Brawn: 10
- Athletics: 2/2
- Resistance: 2/2
Coordination: 10
- Parry: 1/1
- Ranged Weapons: 3/3
- Sailing:
Intelligence: 7
- Alchemy:
- Craft:
- Healing:
- Linguistics:
- Lore:
- Warfare:
Personality: 9
- Animal Handling: 2/2
- Command
- Counsel:
- Persuade: 2/2
- Society: 2/2
Willpower: 7
- Discipline: 1/1
- Sorcery:
Talents[edit]
- Strife, Homeland: please include a written summary of each
- Tradesman, Caste: When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing.
- Vagabond, Caste: reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0).
- Born Wild, Rank 1: Reduce difficulty of all survival tests to find food and shelter by one.
- Strong Back, Rank 1: For any Athletics test that generates at least 1 success, gain an extra success. Encumbrance limit increased by 1.
- Archer, Rank 1: Reroll 1 damage dice with Ranged Weapons. Must accept reroll.
- Born in the Saddle, Rank 1: Reduce difficulty of all survival tests to find food and shelter by one.
Spells & Formulae[edit]
None
Belongings[edit]
Gold: 11| Upkeep: 4
Encumbrance: