Northgame/Sanger

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A character from Northgame

  • Character Name
  • Caste: Solar
  • Concept: Errant Knight

Motivation[edit]

  • To protect people from the predation of the strong.

Intimacies[edit]

Natural[edit]

Negative[edit]

  • Bandits (dislikes)
  • Fairfolk (dislikes)
  • Guild (dislikes)
  • Slavery (hates)
  • Sloth, both moral and actual laziness (hates)

Positive[edit]

  • Bravery (respect)
  • Compassion for others (respect)
  • Horses (likes); Independence and Self-reliance (appreciates)
  • Temperance/Keeping your cool (admires/envies/wishes he could do that)
  • True Love (admires)

Supernatural[edit]

Negative[edit]

Positive[edit]

Anima[edit]

With the roar of a cavalry's charge and the clash of steel, Sanger's anima manifests as a centaur wearing an armored breastplate that meshes with heavy barding.

Attributes[edit]

Physical[edit]

  • Strength 4
  • Dexterity 5
  • Stamina 3

Social[edit]

  • Charisma 3
  • Manipulation 2
  • Appearance 3

Mental[edit]

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities[edit]

Caste[edit]

  • Melee 5 (Sword and Board +3)
  • War 1

Favored[edit]

  • Awareness 5
  • Integrity 4
  • Presence 4 (Persuasion +2)
  • Ride 5
  • Survival 3 (Tracking +1)

Unfavored[edit]

  • Athletics 2
  • Dodge 3
  • Linguistics 1
  • Lore 1
  • Resistance 3

Backgrounds[edit]

Artifact 3 (Orichalcum Super Heavy Plate) + 2 (Orichalcum Thunderbolt Shield)- Guardian of Creation[edit]

Guardian of Creation: A set or armor and shield reminiscent of the First Age, the armor is more curved and elegant than its Second Age counterparts. It is also colored differently, being primarily ivory with gold gilding. At the center of the chest is the symbol of the sun in its blazing glory. The helm is a wing-tipped front mask, the eyes of which give the impression of being stern and unyielding.

Artifact 2 (Orichalcum Reaver Daiklave) - Zankanto[edit]

A single-bladed weapon of straight lines and hard angles, what it lacks in elegance and design it makes for in cutting power and durability.

Allies 3 - Hiparkes, the Marukani God of horses and their riders[edit]

Hiparkes and Sanger have an easy-going friendship, and have had a history of helping each other out on the occasion.

Cult 2 - Cult of the Dawn Charger, Knight of Ivory and Gold[edit]

This cult largely consists of villages and people he's rescued from threats ranging from bandits to fairfolk to Dragon-Blooded. Mysteriously arriving and mysteriously leaving, he's prayed to for protection and safety, as well as serving as a minor inspiration towards learning to help oneself. "Do what you can, no one else can do that for you. Where that ends though, is where I begin."

Resources 2[edit]

No matter how you slice it, killing bad guys and selling their stuff is a good way to make money. Just saying.

Charms[edit]

Awareness[edit]

  • Surprise Anticipation Technique

Integrity[edit]

  • 2nd Integrity Excellency
  • Integrity-Protecting Prana
  • Spirit-Maintaining Maneuver

Melee[edit]

  • 2nd Melee Excellency
  • Dipping Swallow Defense
  • Bulwark Stance
  • Heaven Guardian Defense
  • Protection of Celestial Bliss
  • Perfect Blade Aegis
  • Hungry Tiger Technique
  • Perfected Battle Array

Presence[edit]

  • 2nd Presence Excellency
  • Majestic Radiant Presence
  • Irresistible Salesman Spirit

Resistance[edit]

  • Invincible Essence Reinforcement

Ride[edit]

  • Master Horseman's Techniques - Harmony of Spirits Style
  • Phantom Steed

Survival[edit]

  • 2nd Survival Excellency
  • Hardship Surviving Medicant Spirit

Essence[edit]

  • Essence: 3
  • Personal: 19/19
  • Peripheral: 29/43
  • Committed to Charms: 0
  • Committed to artifacts: 14
  • Willpower: 10/10
  • Anima status:

Virtues[edit]

  • Compassion: 4
  • Conviction: 3
  • Temperance: 1
  • Valor: 4
  • (Virtue channels used: None)

Limit Break[edit]

Compassion Flaw: Red Rage of Compassion

Conflict[edit]

Physical[edit]

  • Join Battle: 9
  • Dodge DV: 6
  • Parry DV: 12 (+1 from PoCB)
  • Soak: 6L/6B/0A (+15L/B/A from Guardian of Creation)

Movement[edit]

  • Move: 4
  • Dash: 10

Social[edit]

  • Join Debate: 9
  • Dodge MDV: 9
  • Parry MDV: 4

Health Levels[edit]

  • -0, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment[edit]

History[edit]

Bio: Sanger came from a long line of Marukani circuit riders. Dedicated to the idea of protecting others, it was a family boast that no one in their family had ever died in vain or in bed. As such, it was no surprise when Sanger became one himself. Bold and brave, he was relentless in his pursuit of criminals, and did his best to dispense justice as fairly as he could. A major fault though was his headstrong nature, making him rather brash. This culminated when he was tracking down a group of bandits that had attacked a small caravan of merchants and slaughtered everyone. Finding where they lay, Sanger charged in only to realize that the group of bandits were composed of a Raksha and its hobgoblin minions. Nearly dying in the fight, Sanger's tenacity and desire to see the murdered be avenged allowed him to prevail. Standing over the disappearing corpse of the Raksha, he heard the Unconquered Sun speak to him, telling him that he was one of the Chosen, and that his range now extended past that of the Marukani lands and encompassed all of Creation.

First Age:

Personality[edit]

Goals[edit]

Family[edit]

Circle[edit]

XP[edit]

  • Earned:
  • Spent:
  • Unspent: