Numen Krieger

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A campaign of the Fight! RPG, refereed by drkrash.


PC Fighters[edit]

You can find a blank character sheet Here.



Kurohebi[edit]

Anima Kage by Wen M.jpg
  • Current Glory: xx/xx

Combat Statistics[edit]

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves[edit]

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details[edit]

Qualities

  • Power: Flight
  • Power: Shapechange
  • Power: Fae Magic
  • Attractive
  • Beautiful
  • Light

Weaknesses

  • Bad Reputation (Dark Fae)
  • Code (Cannot Lie)
  • Phobia (Sacred Objects)

Quirks

  • Arrogant
  • Attitude
  • Distinctive Appearance (Wings/Horns)

Mechanical Skills

  • Agility 2
  • Thug Thrashing 2

Narrative Skills

  • Fast Reflexes 2
  • Intimidation 2
  • Presence 2
  • Power: Flight 2
  • Power: Shapechange 2
  • Fae Magic: 2
  • Spirituality: 2

Description[edit]

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

"Liber"[edit]

163199a0-afd4-490d-bb99-f0a99abd60a5 zps74640d6a.jpg
  • Current Glory: ???
  • Story Points: ???

Combat Statistics[edit]

  • Life Bar: 50/50
  • Fighting Spirit: 30/30
  • Power Level: 3

Basic Qualities

  • Strength 1
  • Speed 0
    • Control 0
    • Initiative 0
  • Stamina 1

Combat Skills

  • Defense 3
  • Evasion
  • Tactics 2
  • Combo 2
  • Ki 4

DET

  • +2 Defense

Moves[edit]

Basic Moves

  • Basic Strike: 1d6
  • Basic Taunt: Control 1, can't be part of a combo, must act first, gain 1d4 glory, only works once per combat.
  • Basic Throw: +Hurl Element, 1d8.
  • Basic Sweep: 3 control, hits low, knockdown, 1d6.

Special Moves

  • Telekinetic Hurl: Liber holds his hand palm-outward toward his opponent, and a wall of force bursts forth.
    • L2, Extra Knockback, Ki & Strength, Reach.
  • Lightning Parry: In the moment before being struck, Liber lashes out with an aura electricity.
    • L2, Harry, Critical Hit, Counter (Defensive Response Only), Increased Stun.
  • Incinerate: Liber presses his fingers against his temples and things start bursting into flame.
    • L4, Ranged, No Ranged Response, Very Fast, Priority, Ki and Strength, Limited Movement (No move before attacking).
  • Psi-Katana Rising Slash: Liber slashes upward with a sword of burning blue energy.
    • L3: Knock Down (2), Juggle, Ki & Strength.
  • Psi-Katana Thrust: Liber steps forward into a half-lunge and stabs with his psi-sword.
    • L2: Ki & Strength, Reach, Easy to Combo.
  • Psi-Katana Flourish: Liber makes a complicated, swirling cut at his enemy's head.
    • L3: Ki & Strength, Fast Recovery, Harry, Critical Hit.

Super Moves

  • Lightning Burst: An explosion of electrical energy radiates out from Liber, causing his opponent to briefly appear as a black outline with a glowing skeleton.
    • Invincible Counter: Defensive Response Only (2), Harry, Critical Hit, Fast Recovery, Breakthrough 2, Increased Damage 3.
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Finishers

  • Bio-Incinerator: Liber points at the enemy and clenches his fist. Smoke pours from their eyes, ears, nose, mouth, etc., before they fall over.
    • Ranged (2), Increased Damage (4).

Details[edit]

Qualities

  • ESPER (Magic)
  • Lucky
  • Intelligent
  • Charming
  • Driven

Weaknesses

  • Dangerous Job (ESPER Guild Champion)
  • Vow (Transform the Guild into a force for good)

Quirks

  • Unworldly (Has actually spent the last twenty years in a secluded ESPER Guild mansion, mostly full of elderly, retired Guild members of a scholarly disposition.)
  • In Love (In Liber's first visits to an actual city, one with lots of magitech, he happened to see an idol singer on a holoscreen and hear her music. He'd never seen or heard anything like it. Being unworldly, he doesn't actually understand that pursuing a romantic relationship with someone with a million fans and a dozen handlers is not a practical pursuit; the distinction between her and some kind of old-fashioned bard is totally lost on him.)
  • Distinctive Appearance (Glowing Stuff)

Mechanical Skills

  • Power Skill: ESPER 8 (treat as Magic)
  • Climactic Super Move 4

Narrative Skills

  • Grim Determination 4
  • Property Damage 4
  • Sense Ki 4
  • Draw Ki 4
  • Spirituality 4
  • Meditation 4
  • Danger Sense 4
  • Thug Thrashing 2
  • Presence 2

Description[edit]

  • Blood Type:AB
  • Age: 25
  • Height: 180cm
  • Weight: 73kg
  • Appearance: Liber wears sturdy, resilient clothing because of the amount of trouble he expects. His movement and stances are usually very direct rather than esoteric. He usually appears calm, but he's constantly doing things with psychic powers that result in light shows and weird sigils floating in the air.
  • Martial Arts Style: Liber uses attacks that are empowered by psi energy; it isn't particularly related to any real-world martial arts form. Visually, it most resembles Karate and some of the more direct styles of Kendo. He refers to his style as Hexenkunst.
  • Training Background: ESPER guild training, focusing on self-defense, emergency response, philosophy, and metaphysics. The Guild was never a fighting organization, however; they were more likely to cooperate with the local powers that be in return for being left alone. Without the infusion of psi power he would probably be a very weak fighter in comparative terms. Imagine growing up in the X-Mansion, but without any computers, and it's staffed by even more elderly and crotchety versions of Giles.
  • Reason for Fighting: The Guild's reasons are philosophical and have to do with their understanding of the nature of the Crisis. They believe in some kind of transhumanist psychic awakening; that the power fluctuating out from defeated champions could be absorbed by everyone in the world. Liber's reasons are deeply personal; he is angry at the things the guild has done in the name of "neutrality." He intends to sabotage the future ability of the guild to ever work with the powers of evil, and retaliate against those forces at every opportunity. He is giving his moral sensibilities priority over the Guild's more instrumental goals for him.
  • Opening Pose: Liber appears in a flash of light, arms spread wide and eyes glowing.
  • Victory Pose: Liber levitates off the ground, hanging in the middle of a complex series of sigils while dimensional energy infuses the area.
  • Victory Quote: "How tragic that you managed to become strong without learning virtue."
  • Loss Pose: Liber flies into a hundred pieces of shadow and disappears with a howl.
  • Taunt: Liber makes a sweeping gesture, and the shadows around the arena twist into silhouettes that point and laugh.

Lileath[edit]

1168946002304rh4 zps3d22fc3c.jpg
  • Current Glory: xx/xx

Combat Statistics[edit]

  • Life Bar: 50/50
  • Fighting Spirit: 34/34
  • Power Level: 3

Basic Qualities

  • Strength 1
  • Speed 1
    • Control
    • Initiative +1
  • Stamina 0

Combat Skills

  • Defense 3
  • Evasion 3
  • Tactics
  • Combo 3
  • Ki 3

Combat Bonuses +1 Defense +1 Control

Moves[edit]

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw: Spinning Toss: With surprising strength, Lileath grabs her foe, whirls around and tosses them to the ground. Level 2: Throw, Increased Damage
  • Basic Sweep:

Special Moves

  • Rising Moon (L2) : Lileath takes flight into the air
    • Flight, Mobile (2 Ranges for 1 FS)
  • Stroke of Midnight (L3): Lileath somersaults and performs an overhead slash that leaves bleeding wounds.
    • Aerial, Mobile (2 Ranges for 1 FS), Increased Damage, Gradual Effect
  • Dastardly Cut (L4): Lileath drops low and slashes across her opponent's legs
    • Hits Low, Knockdown, Easy to Combo, Increased Damage
  • Ascending Doom (L3): Lileath strikes upwards with her sword into the air
    • Anti-Air, Reversal, Increased Damage x2
  • Flashing Spiral (L3): Lileath spins forward for several rotations, wings out and slashing
    • Hard to Evade, Harry, Fast Recovery, Priority
  • Calling Nightmares (L4): Several red-eyed shadows fly from Lileath's sword to the opponent
    • Ranged, Power Up (Damage for Control), No Ranged Response, Increased Stun

Super Moves

  • Move Name: Night Falls (L5): The screen turns black and ripping claws and sword slashes strike the opponent
    • Invincibility x 2, Breakthrough x2, Mobile (2 Ranges for 1 FS), Reach, Increased Damage x3, Unique Super Move
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Finishers

  • Banish: Lileath tears open a portal to the void between worlds and shoves her enemy inside.
    • Level 5 Finisher: Increased Damage x6

Details[edit]

Qualities

  • Attractive
  • Beautiful
  • Light
  • Power: Flight
  • Power: Shapechange
  • Power: Fae Magic

Weaknesses

  • Bad Reputation
  • Can't Lie
  • Phobia (Sacred Objects)

Quirks

  • Arrogant
  • Attitude
  • Distinctive Appearance (Wings & Horns)

Mechanical Skills

  • Agility 3
  • Thug Thrashing 3

Narrative Skills

  • Fast Reflexes 4
  • Flight 4
  • Shapeshifting: 4
  • Fae Magic 4
  • Spirituality 4
  • Presence 5
  • Intimidation 4


Description[edit]

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Simon Chen[edit]

SimonChenVampire zpse6b8bc7b.png
  • Current Glory: xx/xx

Combat Statistics[edit]

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves[edit]

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details[edit]

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description[edit]

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

Tiana[edit]

Sample ba37e8f6201a2001cd296a3ffa9f77cbd5c3ed05 zps5a6930e4.jpg
  • Current Glory: ??/25

Combat Statistics[edit]

  • Life Bar: 50/50
  • Fighting Spirit: 30/30
  • Power Level: 3

Basic Qualities

  • Strength 0
  • Speed 2
    • Control 2
    • Initiative 0
  • Stamina -1

Combat Skills

  • Defense 3
  • Evasion 3
  • Tactics
  • Combo 5
  • Ki

Combat Bonuses +1 Defense, +1 Accuracy

Moves[edit]

Basic Moves

  • Basic Strike: 1d6
  • Basic Taunt: Control 1, can't be part of a combo, must act first, gain 1d4 glory, only works once per combat.
  • Basic Throw:
  • Basic Sweep: 3 control, hits low, knockdown, 1d6.

Special Moves

  • Rising Moon Kick: Swings her leg up in a 180 degrees ark, sending an opponent into the air
    • L3, Knock Down, Juggle, Launcher
  • Descending Moon: Spinning, makes a series of horizontal cuts with her rings, every one slightly lower when the previous
    • L2, Hard to evade, Damaging (1d8)
  • Tidal Wave Kick: Jumps and kicks opponent in the chest with both legs, then somersaults back, landing on her feet
    • L2, Mobile (2 ranges before attack), Increased Knockback, Aerial
  • Moonward Stance: Doing a handstand, Tiana fights with her Moon Blades fixed on her shins via specially designed slots.
    • L3, No Damage, Style Change, Taunt, Mobile (2 ranges), bought down to 1 point
  • Moonward Stance - Dead Orbit: Tiana spins on her hands with her legs spread in a split, cutting anyone who dared to get to close.
    • L4, Area Attack, Damaging (2), Increased Glory
  • Moonward Stance - Lunar Epicycle: Grabbing enemy's neck with her legs, Tiana pulls herself up to sit on enemy's shoulders - than sends him aflight by flingiung herself down.
    • L4, Throw, Sustained Hold, Easy to Combo.
  • Dance of the Veiled Moon: Entering a kind of meditative trance and attuning to the inner melody, a disciple of Veiled Moon circles her opponentstriking with a barrage of punches, skicks and slashes that follow no pattern discernable to anyone who doesn't hear the rhythm.
    • L5, Super move, Unique, Pass Through, Increased Accuracy 3 (+1), Breakthrough 2, Increased Damage 2 (1d10), Increased Glory
  • "You're too stiff!": Upon defeating an opponent, Tiana decides to help them loosen up and let go of stress and anger, in a way that was commonly applied to her at the High Cliff; unfortunately, for ones not subjected to ruthless trainig regime of Veiled Moon, such 'help' often results in a broken spine...
    • L5, Increased Accuracy 3 (+1), Increased Damage 4, Range 0 Only

Details[edit]

Qualities

  • Light
  • Attractive
  • Cute
  • Mobility
  • Driven

Quirks

  • Clueless
  • Cooking
  • Fanatic (Healthy Lifestle)

Mechanical Skills

  • Agility 7
  • Thug Thrashing 3

Narrative Skills

  • Acrobatics 7
  • Athletics 7
  • Fast Reflexes 3
  • Performance (Dancer) 7
  • Awareness 1


Description[edit]

  • Blood Type: O
  • Age: 19
  • Height: 5'4"
  • Weight: 46 kg
  • Appearance: Tiana is a slim young woman of average height, with short blonde hair and somewhat pale skin; she normaaly wears a rather revealing eastern styled dance outfit in shades of while, blue and purple, in accordance to her "official" day job - that of wandering performer.
  • Martial Arts Style: Dance of the Moon. Tiana's fighting is rather flahy, though not by design - she was taught to use her strong points in battle, and her strong points happen to be flexibility, balance and coordination, rather than raw strength or even speed often favored by smaller fighters. Her weapons are a pair of ring blades, but, the rings needing a good momentum to be truly effective, she supplements them with a wide array of kicks, her flexibilty allowing to launch them from unexpected positions and at surprising targets.
  • Training Background: For as long as she can remember, Tiana lived in the High Cliff monastery up in the eastern mountain range. Said monastery, founded by the man known as Master Raum some three hundred years ago, is a rather radical group aiming to "cleanse" the outside influence on the humanity. In their eyes, demons, monsters, fae, magic are things of the same nature - obstacles hindering humanity's true potential. To that end, the monastery picks young kids and puts them through brutal - though rarely deadly - training program, tailored for every student, to push their body to the limits of human potential and beyond, allowing them to match the superhuman feats of "tainted" warriors.
  • Reason for Fighting: Tiana is a monster hunter; the existence of mages, vampires, and whatever else is a good enough reason for her to fight them. So she was taught, and she never put any doubt to words of her masters.
  • Opening Pose:
  • Victory Pose: Throws both bades into theair, does two walkovers and catches the rings while standing up.
  • Victory Quote: Tiana keeps silence, unless the fight had personal significance to her.
  • Taunt: Raises her leg straight up and spins one of her ring blades with it like a hoop.

Ganelon the Grey, Seven Sword Saint[edit]

right

  • Current Glory: xx/xx

Combat Statistics[edit]

  • Life Bar: 30/30
  • Fighting Spirit: 10/10
  • Power Level: 1

Basic Qualities

  • Strength 0
  • Speed 1
    • Control 1
    • Initiative 0
  • Stamina 1

Combat Skills

  • Defense 3
  • Evasion
  • Tactics 3
  • Combo 2
  • Ki 1

Moves[edit]

Basic Moves

  • Basic Strike: L1, 1d4
  • Basic Taunt: L1, can't be part of a combo, must act first, gain 1d4 glory, only works once per combat.
  • Basic Throw: L2, +Position shift, 1d6.
  • Basic Sweep: L3, hits low, knockdown, 1d6.

Special Moves

  • Falling Feint: Feints, causing foe to overcommit and fall. He sidesteps and slashes as they fall.
    • L2, Throw, Position Shift
  • Steel Blossom of Death: Short dash forward, sword is swung swiftly leaving behind scores of images as it darts everywhere
    • L2, Counter, Increased Glory, Critical Hit, Power Up Extra Control, Limited Movement: must move forward 1
  • Iron Rebuke: Swings sword by its tip, pommel smashes vitals
    • L3, Fast recovery, Interrupt, Increased Damage x2, Increased Stun, Non-finisher
  • Seeking Silver Sword: Sword flies up and outward, shoots forth to skewer opponent, as he stands concentrating, then yanks sword back to hand
    • L3, Anti-air, Hard to Evade, Increased Accuracy, Ranged, Slow Recovery, Short ranged, Limited Movement: No movement before attacking


Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Details[edit]

Qualities

  • Intelligent
  • Sensei (Kelanan the Sword Lord)
  • Weapon Expert

Weaknesses

  • Obsession (Swords)
  • Significant Other (Katra and the twins(Ash & Ember))

Quirks

  • Duty (Priest of Kelanan)
  • Loves Combat
  • Unworldly


Mechanical Skills

  • Climatic super move 1
  • Thug thrashing 1
  • Reaffirm Purpose 1
  • Realize Potential 1

Narrative Skills

  • Acrobatics 1
  • Athletics 2
  • Endure Great Hardship 1
  • Grim Determination 1
  • Intimidation 1
  • Knowledge Demonology 1
  • Knowledge Swords 1
  • Medicine 2
  • Meditation 1
  • The Fighting World 1

Description[edit]

  • Blood Type: A
  • Age: 22
  • Height: 183 cm
  • Weight: 88kg
  • Appearance: He dresses all in grey in elegant clothes and has white hair and light grey skin and grey eyes. He wears Kelanan's holy symbol, a star of nine swords, around his neck.
  • Martial Arts Style: Kelanan's Work is a beautiful flowing art of graceful and deceptive moves.
  • Training Background: at the tender age of five, Ganelon the Grey was given over to the service of the god, Kelanan the Sword Lord.

Kelanan lived in a temple in the world, training disciples in the art of swordplay. He was a perfectionist, and although any swordfight was a small offering to him, he took pleasure only in the best of such battles. So he would create the perfect swordfighters, and send them out into the world to worship him with their actions. He would only take young children, as they had not been forged by others, and craft them into the finest of instruments. He would gain children from those who wanted the services of one of his acolytes; for that was the only payment he would accept.
Ganelon learned slowly at first. Kelanan was a patient teacher though, having worked with worse material throughout the ages. The problem was finding a way to motivate the young lad. One day he found it.
Ganelon was easily bored, and found the continuous and repetitive exercises dull. When he could, he would slip away into the small village the supported the temple. There dwelt Nine-Tongued Lars, a Northern scholar and the village doctor, so named due to his ability to speak nine languages. For some reason his took a liking to the small, gray half-breed boy, and began to teach him of things besides swordplay. Ganelon was fascinated by this, learning the intricacies of medicine as eagerly as tales from the depths of history.
Kelanan was pleased when he found this out, for he now had a way to motivate the boy. Now Ganelon had to excel at his study of swordplay if he wanted to study other things. And excel he did. He learned how to wield a sword from any position, in any condition or environment. He learned how use the sword in any position, whether it was by the hilt, pommel, or the tip of the blade. He learned of the gods, and read of the wonders of the golden age. He studied the way of the adversary, and how to fight it. He learned how to use the sword in unconventional ways, such as by throwing it, or controlling it at a distance through a wire. He learned calligraphy and sculpture, herbology and demonology. He became the finest disciple that Kelanan ever had.

  • Reason for Fighting: But all things must come to an end. The day came that a petitioner came before Kelanan to bargain for Ganelon’s service. It was a pregnant woman, who needed a warrior to free her village from the bandits that had taken it over. “I offer you the life that lies in my womb for the service of your best warrior.” Kelanan agreed, and took her within the temple to await the birth of her child; for only upon the birth would he release Ganelon.

The babies were born two days later; Katra had born twins. But they were deformed. The girl had no legs, and the boy had no arms. Kelanan declared the deal null and void, and made to drive them from the temple. “Two halves do not make a whole in this case.”
Above the cries of the mother and her babes, Ganelon spoke. “If their deal is null and void, then so is my service.” “It is not,” replied Kelanan. “You will stay.”
Ganelon gave a small smile, and answered by drawing his sword. “My lord, I challenge you to keep your pledge.” Kelanan drew forth his blade, “You may challenge me, but you will never win. I give you this one chance. Put down your sword.”
Ganelon merely grinned. “Why do you do this, favored disciple?” asked the god.
“I do this because I now see you for what you are: a petty, selfish god who cannot stand to lose, even if it means breaking a pledge. You feel that you would lose taken taking one, if not both of these babes. I will no longer be your servant. I will aid Katra, or die by your hand.”
Kelanan’s placid countenance broke into a smile. “So be it,” he spoke. And so the battle began. Ganelon was the best that the Sword Lord had ever forged; but he was the God of Swords. They fought, and it was a thing of beauty. Ganelon fought with all his heart, and barely held off Kelanan’s assault. Six times Ganelon was disarmed or had his blade shattered. Each time he managed to gain another blade.
“Six times I have put your sword down. Six times have I given you a chance to surrender. Congratulations, there will be no seventh time. You have passed the test of heart and skill.” With those words, the God of Swords threw his blade at Ganelon.
Ganelon shouted a wordless cry and threw his blade too. A golden glow filled the air as his sword blocked the god’s blade. With a gesture, the blade flew back to his hand, and he launched a furious assault upon the Sword Lord. Kelanan seized another blade and defended himself. Ganelon attacked as never before, seeing how to pierce the god’s defenses, how to take advantage of opening when the Sword Lord attacked. Six times the god was pierced.
Kelanan did not bear a seventh wound. He used his most secret technique, and finally struck his former student. Golden light blazed forth from Ganelon, and the sound of a great gong was heard. When the light died down, Kelanan’s sword was resting upon his student's head, and Ganelon's was lodged in in the god's skull.
Ganelon still stood, the god’s blade only not having penetrated his skull. A golden aura shone around him, a flower of seven swords floated above his head.
Kelanan fell to his knees and said as more of the golden light poured from him into his pupil, "I am honored to have trained you for this destiny. I go now to return to Heaven. You have my blessings, and I shall watch you with fatherly devotion. Go forth. You know all that you need.” With that he vanished.
Ganelon recovered from his shock, and left, taking Katra and her babes with him. It was of small note that he freed her village of the bandits, but Katra would not leave him, and followed him on his journey….

  • Opening Pose: Fencer's salute.
  • Victory Pose: Bows, hands pressed together, to fallen opponent with a halo of seven swords, points up, radiating from behind his back.
  • Victory Quote: "Praises be to Kelanan the Sword Lord!"
  • Loss Pose: Break sword over knee, turns back to viewer, head bowed in shame.
  • Taunt: Balances a sword, point down, on his nose.

Wren[edit]

2d808987-d74d-430b-9ed1-e09390a572b2 zpsff964efb.png
  • Current Glory: xx/xx

Combat Statistics[edit]

  • Life Bar: xx/xx
  • Fighting Spirit: xx/xx
  • Power Level:

Basic Qualities

  • Strength
  • Speed
    • Control
    • Initiative
  • Stamina

Combat Skills

  • Defense
  • Evasion
  • Tactics
  • Combo
  • Ki

Moves[edit]

Basic Moves

  • Basic Strike:
  • Basic Taunt:
  • Basic Throw:
  • Basic Sweep:

Special Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats

Super Moves

  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats
  • Move Name: Description
    • Move Stats


Details[edit]

Qualities

Weaknesses

Quirks

Mechanical Skills

Narrative Skills


Description[edit]

  • Blood Type:
  • Age:
  • Height:
  • Weight:
  • Appearance:
  • Martial Arts Style:
  • Training Background:
  • Reason for Fighting:
  • Opening Pose
  • Victory Pose
  • Victory Quote
  • Loss Pose

NPC Fighters[edit]

Alaric, Chosen Beast-Lord of the Howling Fraternity[edit]

Alaric.jpg

  • Bio: Apparently brash.
  • Encounters: First fought Tiana at the Mennesiss Lounge, losing to her.
  • Statistics:

Corsica, Black Star Cultist[edit]

Corsica.jpg

  • Bio: Can't give a straight answer
  • Encounters: Fought Liber on a road by a cliff.
  • Statistics:

Wyndmere, Knight of the Church of Areteus[edit]

Wyndmere.jpg

  • Bio: Holy Roller
  • Encounters: Picked a fight with Simon in the alleyways of Tagaste.
  • Statistics:

Other NPCs[edit]

Campaign World[edit]

  • Super Energy will be called Numen Energy in the setting.
  • Finishers are called kamikira.
  • Each Fighter will be a representative of a faction of some sort. That part is open to creativity. Some of the factions (i.e., the PC factions) are going to have reason to be allied with one another - hence the groups of three.
  • The world is a fantasy world with some of the techno-fantasy elements common to JRPGs like FF 7 and 8 (Thor: The Dark World also comes to mind here.) I think the art threads I posted, even though varied, still give some sense of "tone" (I hope).
  • The champions of the factions (i.e., the PCs) are not "just" Fighters - you have been empowered by your faction to a sort of godlike being. Destroying the champions of the other factions releases numinous energy across dimensions that is leading towards an awakening. This is the setup of the "tournament," but as I said, this is not organized like a tournament - it is just the faction champions seeking out other champions to further their side of the awakening. This is not a "tradition" or something that has been done once a decade or anything like that. This is a world-changing event.
  • The most powerful nation in the world believes the awakening will bring a utopian change. However, another faction has made it clear that they plan to awaken a great force of destruction to end the world instead.

House Rules[edit]

Basic House Rules[edit]

  • Easy to Combo: A Fighter may only use this Element a number of times in all of their moves equal to one more than the lowest number of uses of all players.
  • Story Points: As this is an optional economy in the rules, they will have only limited uses. If your character has no effects that are fueled by Story Points, your character will not have them. If you do have effects fueled by Story Points, you begin the game with one and will gain another every other Sunday (real time) during the campaign. If you face an NPC opponent who uses Story Points in combat, you will gain one if you use Story Points; otherwise, you’re just a victim. 
  • Glory: Glory will be earned in three ways. The first is combat as usual, though I will be awarding a 10% bonus to the total for each fight just to keep things moving. All Fighters will also earn 1 point each Sunday (real time) and 1 point every time you make a post that I really like.
  • Team Combat: No. Even if there are adventuring teams of three, all combat will be simultaneous one-on-one combat. The “Tournament McGuffin,” if you will, will not be actual brackets and placement in a tournament, but rather a story-based effect built upon the defeat of characters (a teeny bit like the original Highlander).
  • Environment: I will be using environmental effects in combat. Of course, the way the rules work, these can almost always be considered optional if you don’t feel like dealing with them.

Campaign Options[edit]

  • Sweeps, Basic Throws, Basic Taunts
  • Super Moves (max Super Energy 10)
  • Dashes and Back Dashes
  • Breakfalls and Tech Rolls
  • Aerial Blocks
  • Thug Events

Round 2[edit]

  • All Special Move Elements and Liabilities are basically available. I may ask you to remove something if I think it’s going to be too much hassle for me.
  • Finishers and Arena Finishers will be used. However, not all of them will always be permanent. I may want some NPC rematches, and I want the freedom to potentially be able to “kill” PCs, even if they don’t stay dead.
  • Weapon Clashes – pretty simple rule that won’t come up that often anyway. A little SamSho for you.
  • Probably the “Building Thugs” rule.