Ogre:CharacterCodex:Skills:CraftChemical

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Craft, Chemical[edit]

As Craft Aptitudes except for creating chemical compound.

Chemical[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Synergy: Pharmaceutics

Proficiency: Acid/Base, Explosive, Poison

Description: This skill allows you to mix chemicals to create acids, bases, explosives, and poisonous substances.

Check: See Equipment Section

Total Failure: An accident happen in your lab causing you the same damage as the Acid or Explosive your were trying to create. For poisonous substance, the poison attacks your Fortitude with a bonus equal to your rotf.

Action: The time you spend on this skill depends of the object you want to create.

Dangerous Poison[edit]

The poison you have prepared received a +1 bonus to its attack roll.
Specialist: The poison you have prepared received a +2 bonus to its attack roll.
Expert: The poison you have prepared received a +4 bonus to its attack roll.
Master: The poison you have prepared received a +8 bonus to its attack roll.

Safe Poison[edit]

The DC to handle the poison you have prepared is reduced by 1.
Specialist: The DC to handle the poison you have prepared is reduced by 2.
Expert: The DC to handle the poison you have prepared is reduced by 4.
Master: The DC to handle the poison you have prepared is reduced by 8.

Strong Poison[edit]

The poison you have prepared have a +1 bonus to ability damage.
Specialist: The poison you have prepared have a +2 bonus to ability damage.
Expert: The poison you have prepared have a +4 bonus to ability damage.
Master: The poison you have prepared have a +8 bonus to ability damage.


Pharmaceutics[edit]

Ability Intelligence
Action See below
Armor Penalty None
Untrained No
Concentration No

Description: You can compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a circumstance bonus to Fortitude to resist attack from a specific disease.

Check: The Craft (pharmaceutical) check is based on the bonus the drugs provide.

Bonus Purchase level Craft DC Time
+1 5 10 1 hr.
+2 10 15 3 hr.
+4 15 20 6 hr.
+8 20 30 12 hr.

Total Success: The drugs double the bonus provided.

Action: The time you spend on this skill depends of the drug you want to create.