Ogre:CharacterCodex:Skills:CraftChemical
Craft, Chemical[edit]
As Craft Aptitudes except for creating chemical compound.
Chemical[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Synergy: Pharmaceutics
Proficiency: Acid/Base, Explosive, Poison
Description: This skill allows you to mix chemicals to create acids, bases, explosives, and poisonous substances.
Check: See Equipment Section
Total Failure: An accident happen in your lab causing you the same damage as the Acid or Explosive your were trying to create. For poisonous substance, the poison attacks your Fortitude with a bonus equal to your rotf.
Action: The time you spend on this skill depends of the object you want to create.
Dangerous Poison[edit]
- The poison you have prepared received a +1 bonus to its attack roll.
- Specialist: The poison you have prepared received a +2 bonus to its attack roll.
- Expert: The poison you have prepared received a +4 bonus to its attack roll.
- Master: The poison you have prepared received a +8 bonus to its attack roll.
Safe Poison[edit]
- The DC to handle the poison you have prepared is reduced by 1.
- Specialist: The DC to handle the poison you have prepared is reduced by 2.
- Expert: The DC to handle the poison you have prepared is reduced by 4.
- Master: The DC to handle the poison you have prepared is reduced by 8.
Strong Poison[edit]
- The poison you have prepared have a +1 bonus to ability damage.
- Specialist: The poison you have prepared have a +2 bonus to ability damage.
- Expert: The poison you have prepared have a +4 bonus to ability damage.
- Master: The poison you have prepared have a +8 bonus to ability damage.
Pharmaceutics[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | No |
Concentration | No |
Description: You can compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a circumstance bonus to Fortitude to resist attack from a specific disease.
Check: The Craft (pharmaceutical) check is based on the bonus the drugs provide.
Bonus | Purchase level | Craft DC | Time |
---|---|---|---|
+1 | 5 | 10 | 1 hr. |
+2 | 10 | 15 | 3 hr. |
+4 | 15 | 20 | 6 hr. |
+8 | 20 | 30 | 12 hr. |
Total Success: The drugs double the bonus provided.
Action: The time you spend on this skill depends of the drug you want to create.