Ogre:CharacterCodex:Skills:CraftElectronics
Craft, Electronics[edit]
This is your aptitude with building electronic equipment from scratch, such as audio and video equipment, timers and listening devices, or radios and communication devices, cybernetics and robotics. See Craft Aptitudes for more details
Cybernetics[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Description: While cybernetic is basically electronic, it is so specialized that it need a new skill to represent your ability to create and repair cybernetics equipment.
Check: See Cybernetics Equipment section.
Action: The time spent on this skill depends on the object you want to create.
Electronic[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Description: This skill allows you to build electronic equipment from scratch, such as audio and video equipment, timers and listening devices, or radios and communication devices. When building an electronic device from scratch, you describe the kind of device you wants to construct; then the Gamemaster decides whether the device is simple, moderate, complex, or advanced compared to current technology.
Check: Type of Scratch-Built Electronics (Examples)
Compexity | Purchase level | Craft DC | Time |
---|---|---|---|
Simple (timer or detonator) | 8 | 15 | 1 hr. |
Moderate (radio direction finder, electronic lock) | 12 | 20 | 12 hr. |
Complex (cell phone) | 16 | 25 | 24 hr. |
Advanced (computer) | 22 | 30 | 60 hr. |
Action: The time spent on this skill depends on the object you want to create.
Mecharmor[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Description: While Mecha is basically electronic, it is so specialized that it need a new skill to represent your ability to create and repair Mecha.
Check:
Task | DC |
---|---|
Repair Hit Points | 15 |
Repair Core | 20 |
Treat Injury | 10 |
Repair Injury: You can also remove one severity of injury to a Mecha with a check DC 10.
Action: When crafting Mecha, see Mecha Equipment section. Repairing a Mecha take one hour. Repairing an injury is a standard action.
Robotics[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Description: While robotics is basically electronic, it is so specialized that it need a new skill to represent your ability to create and repair robots.
Check:
Task | DC |
---|---|
Repair Hit Points | 15 |
Repair Constitution | 20 |
Treat Injury | 10 |
Reset to Default | 20 |
Repair Injury: You can also remove one severity of injury to a robot with a check DC 10.
Resetting robots: You can reset a robot to restore it to manufacturer default. To do so, you must reset the hardware with a robotic DC 20 check. But you must also reset the robot software with a Software check DC 20.
Action: When crafting robots, see Robotics Equipment section. Repairing a robot take one hour. Repairing an injury is a standard action. Resetting a robot take 1 hour for your Robotic check and 1 hour for your Software check.