Ogre:CharacterCodex:Skills:LoreMystic

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Lore, Mystic[edit]

As lore except specific knowledge about everything mystical like gods, demons and the different planes.

Necromancy[edit]

Ability Intelligence
Action Instantaneous
Armor Penalty None
Untrained Yes; see below
Concentration No

Synergy: Repel Undead, Rebuke Undead, Smite Undead

Description: You have study undead. How they live, are created and destroyed. You also know their strength and their weakness.

Total Failure: You are wrong with the information you remember.

Untrained: Yes; but you are limited to general knowledge.

Try Again: No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Feats[edit]

Combat [Undead][edit]

Choose a specific type of undead. You know the specific ways this type of undead fight giving you an advantage in a fight against them. You receive a +1 insight bonus to attack rolls against this type of undead.
Specialist: You receive a +2 insight bonus to attack rolls.
Expert: You receive a +4 insight bonus to attack rolls.
Master: You receive a +8 insight bonus to attack rolls.

Defense [Undead][edit]

Choose a specific type of undead. You know the specific ways this type of undead fight giving you an advantage when defending against them. You receive a +1 insight bonus to Defense against this type of undead.
Specialist: You receive a +2 insight bonus to Defense.
Expert: You receive a +3 insight bonus to Defense.
Master: You receive a +4 insight bonus to Defense.

Find Weakness [Undead][edit]

Choose a specific type of undead. You know the specific weakness of this type of undead. You receive a +2 insight bonus to damage rolls against this type of undead.
Specialist: You receive a +4 insight bonus to damage rolls.
Expert: You receive a +8 insight bonus to damage rolls.
Master: You receive a +16 insight bonus to damage rolls.

Influence [Undead][edit]

Choose a specific type of undead. You know the specific ways this type of undead think giving you an advantage when trying to influence them. You receive a +2 insight bonus to all Influence skills and Sense motive skill made against this type of undead.
Specialist: You receive a +4 insight bonus to all Influence skills and Sense motive skill.
Expert: You receive a +8 insight bonus to all Influence skills and Sense motive skill.
Master: You receive a +16 insight bonus to all Influence skills and Sense motive skill.

Protection [Undead][edit]

Choose a specific type of undead. You know the specific power of this type of undead giving you an advantage when protecting against their attack. You receive a +2 insight bonus to resistance against extraordinary (Ex), spell-like (Sp), or supernatural (Su) attack from this type of undead.
Specialist: You receive a +4 insight bonus to resistance.
Expert: You receive a +8 insight bonus to resistance.
Master: You receive a +16 insight bonus to resistance.

Planes[edit]

Ability Intelligence
Action Instantaneous
Armor Penalty None
Untrained Yes; see below
Concentration No

Synergy: Survival

Proficiency: Planes

Description: Knowledge relative to the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, and magic related to the planes

Total Failure: You are wrong with the information you remember.

Untrained: Yes; but you are limited to general knowledge.

Try Again: No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Feats[edit]

Find Weakness [Plane][edit]

Choose a specific plane. You know the specific weakness of creatures from this plane. You also know how to use the plane specific feature to get advantage in a fight. You receive a +2 insight bonus to damage rolls against creatures form that specific planes or when you are in that plane.
Specialist: You receive a +4 insight bonus to damage rolls.
Expert: You receive a +8 insight bonus to damage rolls.
Master: You receive a +16 insight bonus to damage rolls.

Planar Combat [Planes][edit]

Choose a specific plane. You know the specific ways creatures from this planes fight giving you an advantage in a fight against them. You also know how to use the plane specific feature to get advantage in a fight. You receive a +1 insight bonus to attack rolls against creatures form that specific planes or when you are in that plane.
Specialist: You receive a +2 insight bonus to attack rolls.
Expert: You receive a +4 insight bonus to attack rolls.
Master: You receive a +8 insight bonus to attack rolls.

Planar Defense [Plane][edit]

Choose a specific plane. You know the specific ways creatures from this planes fight giving you an advantage when defending against them. You also know how to use the plane specific feature to protect you in a fight. You receive a +1 insight bonus to Defense against creatures form that specific planes or when you are in that plane.
Specialist: You receive a +2 insight bonus to Defense.
Expert: You receive a +3 insight bonus to Defense.
Master: You receive a +4 insight bonus to Defense.

Planar Influence [Plane][edit]

Choose a specific plane. You know the specific ways creatures think giving you an advantage when trying to influence them. You receive a +2 insight bonus to all Influence skills and Sense motive skill made against creatures form that specific planes.
Specialist: You receive a +4 insight bonus to all Influence skills and Sense motive skill.
Expert: You receive a +8 insight bonus to all Influence skills and Sense motive skill.
Master: You receive a +16 insight bonus to all Influence skills and Sense motive skill.

Planar Protection [Plane][edit]

Choose a specific plane. You know the specific power of creatures from this plane giving you an advantage when protecting against their attack. You also know how to avoid planar hazard when you are on the specific plane. You receive a +2 insight bonus to resistance against creatures extraordinary (Ex), spell-like (Sp), or supernatural (Su) attack from that specific plane and against hazard of specific to the plane.
Specialist: You receive a +4 insight bonus to resistance.
Expert: You receive a +8 insight bonus to resistance.
Master: You receive a +16 insight bonus to resistance.

Religion[edit]

Ability Intelligence
Action Instantaneous
Armor Penalty None
Untrained Yes; see below
Concentration No

Synergy: Rebuke Demon, Rebuke Undead, Repel Demon, Repel Undead

Proficiency: Gods

Description: Knowledge relative to gods and goddesses, mythic history, ecclesiastic tradition, holy symbols

Total Failure: You are wrong with the information you remember.

Untrained: Yes; but you are limited to general knowledge.

Try Again: No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Feats[edit]

Combat [Religion][edit]

Choose a specific religion. You know the specific ways follower of this religion fight giving you an advantage in a fight against them. You receive a +1 insight bonus to attack rolls against follower of this religion.
Specialist: You receive a +2 insight bonus to attack rolls.
Expert: You receive a +4 insight bonus to attack rolls.
Master: You receive a +8 insight bonus to attack rolls.

Defense [Religion][edit]

Choose a specific religion. You know the specific ways follower of this religion fight giving you an advantage when defending against them. You receive a +1 insight bonus to Defense against follower of this religion.
Specialist: You receive a +2 insight bonus to Defense.
Expert: You receive a +3 insight bonus to Defense.
Master: You receive a +4 insight bonus to Defense.

Find Weakness [Religion][edit]

Choose a specific religion. You know the specific weakness of follower of this religion. You receive a +2 insight bonus to damage rolls against follower of this religion.
Specialist: You receive a +4 insight bonus to damage rolls.
Expert: You receive a +8 insight bonus to damage rolls.
Master: You receive a +16 insight bonus to damage rolls.

Influence [Religion][edit]

Choose a specific religion. You know the specific ways follower of this religion think giving you an advantage when trying to influence them. You receive a +2 insight bonus to all Influence skills and Sense motive skill made against follower of that specific planes.
Specialist: You receive a +4 insight bonus to all Influence skills and Sense motive skill.
Expert: You receive a +8 insight bonus to all Influence skills and Sense motive skill.
Master: You receive a +16 insight bonus to all Influence skills and Sense motive skill.

Protection [Religion][edit]

Choose a specific religion. You know the specific power of follower of this religion giving you an advantage when protecting against their extraordinary (Ex), spell-like (Sp), or supernatural (Su) attack. You receive a +2 insight bonus to resistance against follower of this religion.
Specialist: You receive a +4 insight bonus to resistance.
Expert: You receive a +8 insight bonus to resistance.
Master: You receive a +16 insight bonus to resistance.