Ogre:CharacterCodex:Skills:Perception

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Perception[edit]

Perception skills describe your ability to be aware of your surrounding.

Perception Level

Your perception level is determined by your race and describe how well developed is a particular sense. This has an effect on how far your perception can sense things and how well it performs under bad condition.

Perception levels are from worse to best : Low, Poor, Average, Good, Excellent. Check the following table to know your perception range increment and you perception skill modifier.

  Excellent Good Average Poor Low
Range Increment 8 sq. 6 sq. 4 sq. 2 sq. 1 sq.
Modifier +4 +2 0 -2 -4


Active Perception

You can use your perception as a normal skill when you are actively searching for something.

Resistance

You can also use your perception as a Resistance when an opponent tries to do something without you noticing what is going on. Your perception resistance is your appropriate perception skill ranks + 10.


Listen[edit]

Ability Wisdom
Action Quick
Armor Penalty None
Untrained Yes
Concentration No

Description: Your Listen check reflects how quiet the noise is that you might hear.

Check: The following table shows some example of Listen DC needed to hear a certain noise.

Listen DC Sound
-10 A battle.
0 People talking up.
5 A person in medium armor walking trying not to make any noise.
10 An unarmored person walking trying not to make any noise
15 People whispering.
20 A cat stalking.
30 An owl gliding in for a kill.

Some conditions can make hearing a noise more difficult. Some examples are on the following table.

Listen DC Modifier Condition
+5 penalty Through a door
+15 penalty Through a stone wall
+5 penalty Listener distracted by other sound

A sleeping character may make Listen checks at a -8 penalty. A successful check awakens the sleeper.

Try Again: Yes, you can try to hear something that you failed to hear previously with no penalty assuming the sound is still present.

Feats[edit]

Extended Hearing[edit]

Your Listen range increment is increased by 1 square.
Specialist: Listen range increment is increased by 2 square.
Expert: Listen range increment is increased by 4 square.
Master: Listen range increment is increased by 8 square.

Spot[edit]

Ability Wisdom
Action Quick
Armor Penalty None
Untrained Yes
Concentration No

Description: The Spot skill allow you to discern things with your eyes. This skill also allows you to read lips.

Check:

Read Lips: To understand what someone is saying by reading lips, you must be within 30 feet of the speaker, be able to see him or her speak, and understand the speaker's language. (This use of the skill is language-dependent.) The base DC is 15, but it increases for complex speech or an inarticulate speaker. You must maintain a line of sight to the lips being read. If your Spot check succeeds, you can understand the general content of a minute's worth of speaking, but you usually still miss certain details.

Light Condition

Each race have a particular vision type that is suit for certain light condition. Check the following tables to know how much things are concealed when you are under bad light condition.

Day vision

  Excellent Good Average Poor Low
Pure Light One-quarter One-Half Three-quarters Nine-tenths Total
Bright Light One-tenth One-quarter One-Half Three-quarters Nine-tenths
High Light None One-tenth One-quarter One-Half Three-quarters
Day Light None None None None None
Low Light None One-tenth One-quarter One-Half Three-quarters
Moon Light One-tenth One-quarter One-Half Three-quarters Nine-tenths
Dim Light One-quarter One-half Three-quarters Nine-tenths Total
Darkness One-half Three-quarters Nine-tenths Total Total
Total Darkness Three-quarters Nine-tenths Total Total Total

Night vision

  Excellent Good Average Poor Low
Pure Light Three-quarters Nine-tenths Total Total Total
Bright Light One-Half Three-quarters Nine-tenths Total Total
High Light One-quarter One-Half Three-quarters Nine-tenths Total
Day Light One-tenth One-quarter One-Half Three-quarters Nine-tenths
Low Light None One-tenth One-quarter One-Half Three-quarters
Moon Light None None None None None
Dim Light None One-tenth One-quarter One-Half Three-quarters
Darkness One-tenth One-quarter One-Half Three-quarters Nine-tenths
Total Darkness One-quarter One-Half Three-quarters Nine-tenths Total

Hybrid vision

  Perfect Good Average Poor Low
Pure Light One-Half Three-quarters Nine-tenths Total Total
Bright Light One-quarter One-Half Three-quarters Nine-tenths Total
High Light One-tenth One-quarter One-Half Three-quarters Nine-tenths
Day Light None None None None None
Low Light None One-tenth One-quarter One-Half Three-quarters
Moon Light None None None None None
Dim Light One-tenth One-quarter One-Half Three-quarters Nine-tenths
Darkness One-quarter One-Half Three-quarters Nine-tenths Total
Total Darkness One-Half Three-quarters Nine-tenths Total Total

Dark vision

  Perfect Good Average Poor Low
Pure Light Total Total Total Total Total
Bright Light Nine-tenths Total Total Total Total
High Light Three-quarters Nine-tenths Total Total Total
Day Light One-Half Three-quarters Nine-tenths Total Total
Low Light One-quarter One-Half Three-quarters Nine-tenths Total
Moon Light One-tenth One-quarter One-Half Three-quarters Nine-tenths
Dim Light None One-tenth One-quarter One-Half Three-quarters
Darkness None None One-tenth One-quarter One-Half
Total Darkness None None None None None


Total Failure : When reading lips a total failure means that you did not read the lips correctly and you get an incorrect message.

Action: To read lips, you must concentrate for a full minute before making a Spot check, and you can't perform any other action (other than moving at up to half speed) during this minute.

Try Again: You can try to spot something that you failed to see previously at no penalty. You can attempt to read lips once per minute.

Feats[edit]

Extended Sight[edit]

Your Spot range increment is increased by 1 square.
Specialist: Spot range increment is increased by 2 square.
Expert: Spot range increment is increased by 4 square.
Master: Spot range increment is increased by 8 square.

Low Sight[edit]

In melee, you rely on your other senses than sight, making you less vulnerable against concealment cause by visibility (darkness, fog, foliage, invisibility). Treat opponent with concealment as they had on less level of concealment.

Smell/Taste[edit]

Ability Wisdom
Action Quick
Armor Penalty None
Untrained Yes
Concentration No

Synergy: Survival (Tracking)

Description: This skill reflects your ability to smell things, detect odor and discern particular taste.

Try Again: Yes. You can try to smell something that you failed to smell previously with no penalty.

Feats[edit]

Extended Smell[edit]

Your Smell range increment is increased by 1 square.
Specialist: Smell range increment is increased by 2 square.
Expert: Smell range increment is increased by 4 square.
Master: Smell range increment is increased by 8 square.

Touch[edit]

Ability Wisdom
Action Quick
Armor Penalty None
Untrained Yes
Concentration No

Synergy: Search

Description: This skill reflect your ability to recognize things you touch or touches you. For example, this skill can be used to feel the direction of the wind in a cavern to know where there is an exit or feel a small tremor in the ground allowing you to feel a creature burrowing under your feet.

Try Again: Yes. You can try to recognize things you touch something that you failed to recognize things you touch previously with no penalty.