Ogre:CharacterCodex:Skills:Resistance
Resistance[edit]
Resistance represent your ability to defend yourself against a specific types of attack. There is 6 types of resistance.
Stability[edit]
Ability | Strength |
---|---|
Action | Not an action |
Armor Penalty | None |
Untrained | Yes |
Concentration | No |
Stability is your ability to stay in place and resist force that want to make you move. This allow you to defend against move and grappling attack for example.
Defense[edit]
Ability | Dexterity |
---|---|
Action | Not an action |
Armor Penalty | Combat |
Untrained | Yes |
Concentration | No |
Your Defense represents how hard it is for opponents to land a solid, damaging blow on you. It’s the DC of the attack roll that an opponent needs to achieve to hit you. It allow to avoid other danger like traps or lessen damage made by area attack.
Fortitude[edit]
Ability | Constitution |
---|---|
Action | Not an action |
Armor Penalty | None |
Untrained | Yes |
Concentration | No |
Fortitude is your ability to stand up to physical punishment or attacks against your vitality and health. It allows you to resist against poison, disease and infection.
Wit[edit]
Wit is your ability see an opponent move in advance avoiding it's maneuver. This allow you to defend against disarm and feint attack for example.
Ability | Intelligence |
---|---|
Action | Not an action |
Armor Penalty | None |
Untrained | Yes |
Concentration | No |
Judgment[edit]
Judgment is your ability to discern the real from the fake and to know when your feelings are wrong and not helpful. Judgment allow to defend against some traps, illusion, intimidation and fear.
Ability | Wisdom |
---|---|
Action | Not an action |
Armor Penalty | None |
Untrained | Yes |
Concentration | No |
Will[edit]
Will allow you to defend against mental influence.
Ability | Charisma |
---|---|
Action | Not an action |
Armor Penalty | None |
Untrained | Yes |
Concentration | No |