On Death and Dying
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My local rule on hp and death is that you are out but not dead at 0 (if you somehow manage to get enough rest to heal a hp, you live).
- -1 or -2, you are mortally wounded and required mundane help to live. First aid and a safe place to heal are required.
- First aid in my game heals a hp. You are successful on a 1 in 6, Int mods apply. Failure stops further hp loss but doesn't heal a hp.
- -3 or more, only magical healing can help with. I assume each turn counts as another hp lost. Once you hit -8 hp, nothing short of higher healing can save you.
- A cure serious wounds can revive the seemingly dead (-16hp) on a lucky roll.