Orelius Wadsworth

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"It's been taken care of, sir. Would you like some tea?"

Background[edit]

Overview[edit]

Devotion to the House of the Peregrine
To be a Wadsworth is to serve the Peregrine Dynasty; this is the truth that each generation is born with, and this is the truth that each generation dies upon. Every holder of the Warrant of Trade has been accompanied by a Wadsworth, and none that carry the name have betrayed the house.

Each member of Orelius' family has served the Peregrines in one way or another; while by tradition the position of manservant and seneschal has been taken by a direct descendent of the last to serve in that capacity, the dynasty requires many trusted agents, clerks and heralds. While not all factors and representatives of the house have been Wadsworths, a majority have.

Orelius himself was born the grandson of Marcus Wadsworth, the previous manservant of the Peregrine and the son of Augusta Wadsworth, who held the position of steward of the main estates upon the world of <originating world of the Peregrine>. One of five grandchildren groomed to replace the Wadsworth, Orelius was selected to accompany the Peregrine when his grandfather retired to tend to the Dynasty's finances in more detail. He has now served in this role for over nine decades and four Peregrines; Victoris will be the fifth he has tended to.

Protecting the Honour of the Dynasty

A Proper Servant is Rarely Noticed

His Place is by his Master's Side
Orelius performs a number of duties on behalf of his charge. Perhaps the most important is the manager of the finances of the ship and, ultimately, the entire Dynasty. Other members of the Wadsworth family ensure solid long-term investments and monitor the webwork of funds and favors, but to Orelius falls the roll of ensuring that the Peregrine's decisions and needs are reflected in the House's investments. In this role the ship's young Purser, Exalion Relyth, reports directly to him on the state of the vessel's liquid funds, as does the experienced Steward, Wycliff Wadsworth.

While there is no formal (or informal) Master of Whispers, Orelius has several individuals among the crew that keep him abreast of the state of morale and loyalty. If there is crew unrest, Orelius will no doubt shortly learn of it... and usually equally promptly deal with it (diplomatically if possible, violently if not) without bothering Captain Victoris over such inconsequentials.

While he usually tends to his charge's personal needs, when on bridge during battle Orelius is liable to be found managing the sensors of the great vessel. Out of battle, he tends to leave the operations of the augurs and the vox to specialists.

Appearance[edit]

History[edit]

  • Birth:
  • Training:
  • Manservant:
  • Family Man:
  • Old Man:

Personality[edit]

  • Polite Facade:
  • Unobtrusive Presence:
  • Guide to Life:
  • Come What May:

Views[edit]

  • On the House of Peregrine: (Peregrine Dynasty)
  • On the Techpriests of Mars: (Adeptus Mechanicus)
  • On the Ruinous Powers: (Chaos, Heretics)
  • On the Common People: (Imperium, Humans)
  • Alien Views: (Xenos)

Profile[edit]

Character Name Player Name Career Path Ship's Role Rank Experience
Orelius Wadsworth Sunhawk Seneschal High Factorum 3 11000/11800
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Noble Born Service Chosen by Destiny High Vendetta Devotion (Loyalty) Proud Tradition
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Points Insanity Corruption
25 45 30 40 40 50 58 40 50 13 2/3 0 0

Skills[edit]

  • Agility: Acrobatics, Concealment, Dodge, Security, Silent Move, Sleight of Hand
  • Intelligence: Evaluate, Gamble, Literacy +10, Tech-Use
    • Common Lores: Administratum, Imperium, Koronus Expanse, Underworld
    • Scholastic Lores: Archaic, Astromancy, Bureaucracy, Legend
    • Forbidden Lores: Archeotech, Pirates, Xenos
    • Languages: High Gothic, Low Gothic +10, Secret (Rogue Trader), Trader's Cant, Eldar
  • Perception: Awareness +10, Scrutiny, Search
  • Fellowship: Barter +20, Charm, Commerce +20, Deceive, Disguise, Inquiry +10
    • Performer: Storyteller
  • Trades: Archaeologist, Astrographer, Voidfarer

Talents[edit]

Weapon Talents

  • Basic Weapon Training (Universal):
    • Proficient in the normal range of Basic weaponry found in Imperial space.
  • Pistol Weapon Training (Universal):
    • Proficient in the normal range of Pistol weaponry found in Imperial space.

Other Talents

  • Paranoia: While outwardly impassive and calm, Orelius is well-practiced at perceiving hidden threats to his charge and no hesitation in reaction to them.
    • +2 on Initiative rolls, can test Peception to detect hidden threats.
  • Peer: Orelius has learned the slight behavioral ticks of the high nobility and the functionaries of the Imperial bureaucracy over his many years of dealing with both groups.
    • +10 on Interaction Skill Tests with the following groups: Nobility, Administratum
  • Talented: (three)
    • +10 when using the following Skills: Awareness, Inquiry, Scrutiny
  • Unremarkable:

Traits[edit]

Traits:

  • Etiquette:
    • +10 on Interaction Skill Tests when dealing with authority or formal situations.
  • Vendetta:
    • As servants of the Peregrine dynasty, the Wadsworths share in their enemies.
  • Brook no Insult: No serious offenses against the Dynasty or the honour of the Wadsworth is allowed. Test Willpower to let one pass.
  • Devotion (Loyalty):
    • +5 to Willpower and Fellowship Tests while aboard the Peregrine's ship.
  • Seeker of Lore:
    • Can spend a fate point to automatically succeed at any Ciphers, Lore or Logic Test in the minimum time required.
    • Gain an additional degree of success on any successful Commerce, Inquiry or Evaluate Test.

Equipment[edit]

Armour[edit]

  • Xeno-Mesh Armour: Has a compact synskin layer bonded with the mesh, has the appearance of formalwear
    • <as per armour and synskin>

Weapons[edit]

  • Inferno Pistol: <>
    • Pistol, 10m range, S/-/- RoF, 2d10+8 E damage, 13 penetration, 3 clip, full reload, 2.5 kg
  • Boltgun: <>
    • Basic, 90m range, S/2/4 RoF, 1d10+5 X damage, 4 penetration, 24 clip, full reload, tearing, 7 kg

Cybernetics[edit]

  • Augur Array (Good): Implanted full auspex system. Almost completely unobtrusive, aside from two nodules that rest behind Orelius' ears.
    • Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.
  • MIU Implant (Good): A system for interfacing directly with machines. Touch-sensitive and aether-communications ports rest on the palms, and a pair of silver plugs rest beneath the shoulders on the chest.
    • Gain +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits. Can share senses of cyber-familiars.

Other Gear[edit]

  • Targeting Monocle:
  • Camoleoline Cloak:
  • Autoquill, Dataslate, Microbead, Multikey, Chrono

Experience[edit]

Experience 4501-5000

  • Motivation: Devotion/Loyalty (100)
  • Lineage: Proud Tradition/Heir Apparent (100)
  • Skill: Awareness (100)
  • Skill: Charm (100)
  • Skill: Performer (Storyteller) (100)

Experience 5001-7000

  • Skill: Disguise (100)
  • Skill: Secret Tongue/Rogue Trader (100)
  • Advance: +10 Intelligence (350)
  • Advance: +10 Perception (350)
  • Advance: +10 Fellowship (350)
  • Advance: +5 Ballistic Skill (250)
  • Talent: Unremarkable-->Talented (200)
  • Skill: Security (100)
  • Skill: Dodge (100)
  • Skill: Silent Move (100)

Experience 7001-10000

  • Skill: Scrutiny (200)
  • Skill: Tech-Use (200)
  • Skill: Common Lore/Administratum (200)
  • Skill: Common Lore/Koronus Expanse (200)
  • Skill: Scholastic Lore/Bureaucracy (200)
  • Skill: Barter +10 (200)
  • Skill: Commerce +10 (200)
  • Skill: Gamble (200)
  • Skill: Scholastic Lore/Archaic (200)
  • Skill: Scholastic Lore/Legend (200)
  • Skill: Sleight of Hand (200)
  • Skill: Concealment (200)
  • Skill: Acrobatics (200)
  • Skill: Forbidden Lore/Xenos (200)
  • Skill: Trade/Archaeologist (200)

Experience 10001-11000

  • Skill: Awareness +10 (200)
  • Skill: Barter +20 (200)
  • Skill: Commerce +20 (200)
  • Skill: Common Lore (Imperium) (200)
  • Skill: Search (200)

Experience 11001-11800

  • Skill: Speak Language/Eldar (200)
  • Skill: Trade/Astrographer (200)
  • Skill: Scholastic Lore/Astromancy (200)
  • Skill: Forbidden Lore/Pirates (200)

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