Ornin

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- Main Page; The Valley of Cradles

Background[edit]

Ornin was born in Pavis 21 years ago, cousin to the local nobility by virtue of the marriage of one of his kin. He still kept to the ways of Orlanth, but picked a less-orthodox view of the immortal hero than most of his kin. Namely, he joined the cult of the Night’s breeze*, swearing to only steal from enemies or to protect his kin. (And of course, violence always remained an option, too! No Orlanthi would think otherwise…) The next few years, he was acquiring the necessary skills for heroic thefts, relying on his wits and the favour of the gods first, and speed a close second. Not being a huge guy, he had an easier time to hide – or to dodge, when hiding failed and he had to revert to the other aspects of Orlanth’s personality. But then, the Lunars came. It was both an opportunity – so many enemies to steal from! – and the worst luck Pavis has had. And then the invaders closed the temple of Orlanth, automatically becoming sworn enemies of the young Ornin. Probably he’s been even overzealous, stealing from too many invaders, since an elder relative and a senior cult member advised him to pack his weapons and whatever else he wished to have on that trip, and to leave the city for a while. Ornin decided to follow the good advice and spent a few months contemplating the wild animals and trying to sneak next to them without the silence spell… It was good. It was peaceful. It was a hell of a boring time! He returned to Pavis-outside-the-walls at the first signs things had settled somewhat. After all, one can avoid Lunars – boredom is worse!


  • I tell you, whoever wrote Scroll of the Monk for Exalted was a Glorantha fan! Night breeze is a Terrestrial martial art, specializing in stealth…

Character Details[edit]

  • Name: Ornin
  • Race: Human, old Pavic blood
  • Cults:

o Rune Level: Not YET! o Initiate: full initiate of The Night’s Breeze and Orlanth. o Lay Member: Pavis

  • Social Condition: Poor noble, old Pavic/New pavic mixed family.
  • Sex: Male /in alternative reading, ‘Everyday’/
  • Previous Experience: City thief

Str 13 Con 13 Siz 12 Int 16 Pow 16 Dex 17+? Cha 13

  • Dex SR 1,Siz SR 2.
  • Melee SR 3+
  • Spell/missile 1+
  • HP 13
  • Dam +1d4
  • Enc Cap 13 'things'
  • Experience bonus +12%

Innate abilities

  • Darkness powers have cursed you...you are poorly skilled -20% with all blunt weapons.
  • However, you are resistant to poisons, +4 to con rolls when resisting/shrugging off poison effects.

Skills[edit]

Skill Groups[edit]

  • Agility: Str, Siz, Pow, Dex. +20%
  • Aim/missile att: Str, Pow, Dex. +20%
  • Communication: Cha, Int, Pow.+15%
  • Knowledge: Int, Pow +10%
  • Manipulation-Body: Str, Int, Pow, Dex. +25%
  • Manipulation-Fine: Int, Pow, Dex. +20%
  • Perception: Con, Int, Pow. +15%
  • Social: Cha, Int, Pow, Dex. +20%
  • Stealth: Siz, Pow, Int, Dex. +10%
  • Melee Weapon attacks as Gross Manipulation +25%
  • Parry/ dodge as Agility. +20%


Skills[edit]

* means increased by your inborn ability.

Weapons

  • Shortsword [cut and thrust swords]
  • RH: Att 70%+++, Parry 50%, Thrown 25%
  • LH: Att 30%, Parry 40%, Thrown 25%

Dagger

  • RH: Att 75%, Parry 45%, Thrown 45%
  • LH: Att 30%, Parry 55%, Thrown 25%
  • Unarmed cbt 50%


  • Agility: +20%
    • Dance (30%/5%) Sp: n%
      • Style:- [Pavic formal]50%, [folk]25%
    • Dodge (15%): 80%+
    • Climb (25%): 80%
    • Jump (25%): 80%
    • Tumbling (25%): 80%


  • Aim: +20%
    • Catch (25%): 45%
    • Throw (25%): 55%


  • Knowledge: +10%
    • Evaluate (10%):30%
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language Sp (10/0%):
      • Pavic: 30%
      • Thieves Argot: 15%
      • Stormspeech: 15%
    • Animal Lore (5%):15%
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore Sp (Valley of Cradles: 40%, Human 15%)
    • Mineral Lore (5%):15%
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):15%
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%): 30%
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%): --
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):--
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation [Body]: +25%
    • Boating (10%): 35%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:[Choose something or nominate a different craft at 30%, another at 10%]
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%):40%
    • Riding (5%):30%
    • Running (25%):--
    • Drive Cart/wagon (15%): --


  • Manipulation [Fine]: +20%
    • First aid (10%): 30%
    • Treat disease/poison (5): 25%+
    • Sleight of hand (15%):40%
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine Sp:
      • Map making: n%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: 30%
      • Locksmith: 60%%
    • Devices (5):25%
      • Lock pick: n%
      • Trap set/disarm:n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +15%
    • Listen (25)%: 55%+
    • Scan (25)%: 55%+
    • Sense Sp (5%):-
      • Ambush: 20%
      • Chaos: --
      • Assassin: --
    • Spot (5):35%+
      • Hidden items: n%
      • Trap: n%
    • Taste analysis (5%): n%
    • Tracking (10%): 25%


  • Stealth: +10%
    • Camouflage (10%): 55%
    • Hide (15%): 60%++
    • Move quietly (15%): 75%++
    • Ambush (5)%: 15%
    • Shadowing (10%): 20%
    • Swim Quietly (Sp.): n%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%): 30%
    • Sing (5%):15%
    • Speak Lang. Sp (Pavic 80%),(Thieves argot 30%), (Stormspeech 45%):
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +20%
    • Acting (10%):50%
    • Bribery (20%):40%
    • Fast talk (20%): 65%
    • Disguise (10%): 55%
    • Wise Sp (30%/10%/5%):-
      • Battlewise: --%
      • Streetwise: 90%
      • Courtliness:60%
      • Nomad ways: 25%



















Ok, 5 years training as a cult thief for a civilised, Pavis poor noble.

Spells: I choose Mobility, Silence and Befuddle. Special items: 2 scrolls - Ones a map in Old Wrymish, the other is a secret technique in Pavic for shortsword parries [+15%]. 2'potions' - One lacquered ostrich egg filled with thunderlung dust. One White flare. 1 spell matrix...an earring with a silver arrowhead. Contains Speedart and multimissile 1.