Paradise City:Dave Kline Got Murdered

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The Setup[edit]

Paradise_City, U.S.A.. 4 A.M.. Your vidphone buzzes insistently. On the screen, the psychedelic advertisement for Nettek Communications morphs into the smiling face of Jenny Darwin. The fixer is immaculate, as always. “Got a job for all of you” she announces brightly, apparently having called several people at once. “The client is very insistent on meeting you immediately. Café Roche, Seventy-Ninth Street, in the Downtown zone. I need you there within an hour”. She leans forward, causing her mouth to slide off-screen at the s that daddy got murdered and now he wants some justice, whatever the cost. All you have to do is find the killer. And the best part of the deal is, if you don’t want to kill them back, you can just hand them over to the cops and the money is the same! I am so good, I amaze even myself!”. She looks at her watch. “Now you have fifty-five minutes” she says.

The PCs[edit]

Michael[edit]

25 years, +/-3 Appearance: scrawny kid. Height: average. Weight: probably a bit below average. Black leather jacket, black pants, black boots, short-cropped brown hair, goatee - nothing outstanding, really.


Biography Now, we are using the first of my concepts, Enter the cybered geek - with a twist. Effectively, he met a guy who was a fighter, but wasn't interested in teaching him, because he couldn't pay him, and he trained gang members and CityCops for a living. Then they discovered they are parts of the same roleplaying community and the older guy was all "whatever, come and see what you can remember". Well, he remembers a lot, even after the guy got shot (almost on a pile of corpses, one must add). He's still a nerd, mostly, so most people in his own district have some prejudices. Their problem, right? The ones that are somewhat closer for him are a gang. He almost joined them, but then, gangs have even harder hierarchy than corporations (they fire you for disobeying orders in corps; they fire on you for the same in gangs). He didn't like that, but they are still contacts and work together on occasion. Besides, they respect the fact that he visits the LARP and comes back. So, I have them as Contact group: gang (not quite reliable, skill 12, for a total cost of 5).

Statistics

ST11 DX14 IQ12 HE14 Advantages: Contact group: gang (not quite reliable, skill 12). Combat reflexes (now in "natural") Voice Native language: English Disadvantages: Ugly (-4) Bloodlust (-5, self-control 15...he tries to control it!) Sadism (-22, self-control 6-he accepted it as a part of himself long ago and found people who enjoy it with him) Callous (-5, you get that way after a while, if you are bloodthirsty and live in Paradise City). Secret (-20, killing is generally frowned upon in most areas-he claims that he has never killed someone (except) in the LARP) Overconfidence (-5). Lecherousness (-22, self-control on 9). 88pts total, but I know I must limit them to 85

Skills: Area Knowledge (Westside City Projects: ”The Church Hill Area”) (11) Portuguese (look below): Broken, spoken (1 pt) Chinese (blame some girlfriends for both): Broken, spoken (1 pt) Sex Appeal: 13 (14 with modifiers) (1 pt) Fast-talk: 11 (12) (1 pt) Streetwise (Westside City Projects: ”The Church Hill Area”): 12 (13) (1 pt, 1 free) Streetwise (Eastside Jungles: “The Asylum”): 11 (12) (1 pt) Lip Reading: 11 (see: Chinese) (1 pt) Intimidation 11 (11) (1 pt) Psychology 11 (1 pt) Body language 11 (1 pt) Shadowing 11 (1 pt) Computer operation: 12 (1 pt) First aid 12 (1 pt) Brawling 14 (free) (+1 punching, +2 elbow) Judo 15 (17 with modifiers) (4 pts) Stealth 13 (1 pt) Drive 13 (motorcycle) (1 pt) Fast-draw (pistol) 14 (1 pt) Fast-draw (ammo) 14 (1 pt) Climbing 14 (12) (1 pt) Erotic Art 13 (1 pt) (ah, these girls...) Acrobatics 12 (10) (1 pt) Guns/gunnery (pistol) 16 (4 pts)

Perks: Style familiarity: Own style (harder Aikijutsu blend) (1 pt) Style familiarity: Combat shooting (1 pt)

Techniques: Armlock 19 (1pt*2 for being melee skill) Headlock 17 (2 pts*2 for being melee skill) Groundfighting (Judo): 16 (2 pts*2 for being melee skill) Low fighting (Judo): 16 (1 pts*2 for being melee skill) Quickshot (16, two shots at 16 with a semi-automatic pistol): (7 pts) Close-hip shooting 19 (-bulk) (3pts) Close-quarter battle 20 (4 pts)

Combination: Grapple (head) (13)-Head lock(15)-Judo throw (15) (5pts, *2 for being melee skill)***If you disagree with this combo (because it deals swing damage to the neck, and throwing after a lock is described as allowed in the next round only in GURPS: Martial Arts), I'm going to exchange it for these two, same point cost: Grapple, Judo throw (both at 17, 3 pts) Grapple 15, Arm lock 17 (2pts)

Cyberwear, 12 pts, 60,000 Elbow Brace: $5,000. +1 Judo, +1 Wrestling, +1 Lifting Strength, -1 Acrobatics, -1 Climbing, -1 Escape, +1 Punching damage, +2 elbow strike damage. May take one in each elbow for cumulative effect (I did, hence the double bonus and penalty). Wired Reflexes: $30,000. The subject gains Combat Reflexes. The bonuses are cumulative with natural Combat Reflexes Chip Slots First: $5,000 Advantage Chip: Combat Reflexes: 15,000

Basic speed: 7 Judo Parry: 14 Dodge: 13

Quirks: Likes role-playing of all kinds. Hates people that deny who and what they are, or hold "distorted" views about the human nature. Hums ancient classical songs, including as old as 20th century or even earlier Smiles, but the smile seldom touches the eyes Tends to prefer "the personal approach" to any problem

Weapons: Tarasov K20 9mm (Dam 3d pi, Acc 1, Range 200/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $250, LC 3)

Armor: Ballistic Vest (DR 12 vs piercing and cutting / DR 4 vs other damage, Flexible, LC 3)

Other Equipment: First Aid Kit, Flash Light, Backpack

Transport: Motorcycle

Street Talent [Streetwise, Survival (Urban), and +1 to all Mental skills that have the specialization (Michael Now, we are using the first of my concepts, Enter the cybered geek - with a twist. Effectively, he met a guy who was a fighter, but wasn't interested in teaching him, because he couldn't pay him, and he trained gang members and CityCops for a living. Then they discovered they are parts of the same roleplaying community and the older guy was all "whatever, come and see what you can remember". Well, he remembers a lot, even after the guy got shot (almost on a pile of corpses, one must add). He's still a nerd, mostly, so most people in his own district have some prejudices. Their problem, right? The ones that are somewhat closer for him are a gang. He almost joined them, but then, gangs have even harder hierarchy than corporations (they fire you for disobeying orders in corps; they fire on you for the same in gangs). He didn't like that, but they are still contacts and work together on occasion. Besides, they respect the fact that he visits the LARP and comes back. So, I have them as Contact group: gang (not quite reliable, skill 12, for a total cost of 5).

ST11 DX14 IQ12 HE14 Advantages: Contact group: gang (not quite reliable, skill 12). Combat reflexes (now in "natural") Voice Native language: English Disadvantages: Ugly (-4) Bloodlust (-5, self-control 15...he tries to control it!) Sadism (-22, self-control 6-he accepted it as a part of himself long ago and found people who enjoy it with him) Callous (-5, you get that way after a while, if you are bloodthirsty and live in Paradise City). Secret (-20, killing is generally frowned upon in most areas-he claims that he has never killed someone (except) in the LARP) Overconfidence (-5). Lecherousness (-22, self-control on 9). 88pts total, but I know I must limit them to 85

Skills: Area Knowledge (Westside City Projects: ”The Church Hill Area”) (11) Portuguese (look below): 11 (1 pt) Chinese (blame some girlfriends for both): 10 (1 pt) Sex Appeal: 13 (14 with modifiers) (1 pt) Fast-talk: 11 (12) (1 pt) Streetwise (Westside City Projects: ”The Church Hill Area”): 12 (13) (1 pt, 1 free) Streetwise (Eastside Jungles: “The Asylum”): 11 (12) (1 pt) Lip Reading: 11 (see: Chinese) (1 pt) Intimidation 11 (11) (1 pt) Psychology 11 (1 pt) Body language 11 (1 pt) Shadowing 11 (1 pt) Computer operation: 12 (1 pt) First aid 12 (1 pt) Brawling 14 (free) (+1 punching, +2 elbow) Judo 15 (17 with modifiers) (4 pts) Stealth 13 (1 pt) Drive 13 (motorcycle) (1 pt) Fast-draw (pistol) 14 (1 pt) Fast-draw (ammo) 14 (1 pt) Climbing 14 (12) (1 pt) Erotic Art 13 (1 pt) Acrobatics 12 (10) (1 pt) Guns/gunnery (pistol) 16 (4 pts)

Perks: Style familiarity: Own style (harder Aikijutsu blend) (1 pt) Style familiarity: Combat shooting (1 pt)

Techniques: Armlock 19 (1pt*2 for being melee skill) Headlock 17 (2 pts*2 for being melee skill) Groundfighting (Judo): 16 (2 pts*2 for being melee skill) Low fighting (Judo): 16 (1 pts*2 for being melee skill) Quickshot (16, two shots at 16 with a semi-automatic pistol): (7 pts) Close-hip shooting 19 (-bulk) (3pts) Close-quarter battle 20 (4 pts)

Combination: Grapple (head) (13)-Head lock(15)-Judo throw (15) (5pts, *2 for being melee skill)***If you disagree with this combo (because it deals swing damage to the neck, and throwing after a lock is described as allowed in the next round only in GURPS: Martial Arts), I'm going to exchange it for these two, same point cost: Grapple, Judo throw (both at 17, 3 pts) Grapple 15, Arm lock 17 (2pts)

Cyberwear, 12 pts, 60,000 Elbow Brace: $5,000. +1 Judo, +1 Wrestling, +1 Lifting Strength, -1 Acrobatics, -1 Climbing, -1 Escape, +1 Punching damage, +2 elbow strike damage. May take one in each elbow for cumulative effect (I did, hence the double bonus and penalty). Wired Reflexes: $30,000. The subject gains Combat Reflexes. The bonuses are cumulative with natural Combat Reflexes Chip Slots First: $5,000 Advantage Chip: Combat Reflexes: 15,000

Basic speed: 7 Judo Parry: 14 Dodge: 13

Quirks: Likes role-playing of all kinds. Hates people that deny who and what they are, or hold "distorted" views about the human nature. Hums ancient classical songs, including as old as 20th century or even earlier Smiles, but the smile seldom touches the eyes Tends to prefer "the personal approach" to any problem

Weapons: Tarasov K20 9mm (Dam 3d pi, Acc 1, Range 200/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $250, LC 3)

Armor: Ballistic Vest (DR 12 vs piercing and cutting / DR 4 vs other damage, Flexible, LC 3)

Other Equipment: First Aid Kit, Flash Light, Backpack

Transport: Motorcycle

Street Talent [Streetwise, Survival (Urban), and +1 to all Mental skills that have the specialization (Westside City Projects: ”The Church Hill Area”)]. )].

Jacob Alexander[edit]

Player: Toras, Age: 28, Height: 6'4", Build: Athletic, Points: 170, Background: Wastelands

STR 10 [16] DEX 13 [14] (60pts, 1 cyber) IQ 14 (80pts) HT 11 (10pts)

HP 11, Will 14, Per 16, FP 11. Thrust 1d+1. Swing 2d+2. Punch 1d+1. Kick 1d+2.

Cyberware: Cybernetic Arms (Unnatural, Str 16 ( 3), Dx 1), Cybernetic Legs (Unnatural, 2 kick damage, 100% Move and Jump)], Dataplay Socket, Cellular Link, Fear Block ( 4 Strong Will, Overconfidence), Painkiller (High Pain Threshold, no feeling).

Advantages: Cyberware 10pts, Combat Reflexes 15pts, (Background: Wastelands) Talent (Area Knowledge (Central Waste), Driving, Survival (all non-urban), Tracking and 1 to all mental skills with the specialization “Central Wastes)

Disadvantages: Code of Honor: Chivalrous -5 (Don’t let women or children suffer), Delusion: Dead Man calling -5 (Dead Man Calling is a minor but quirk delusion. He will occassionally get calls from members of his old squad. Just keeping in touch, never able to make it into paradise. The trick is, none of them made it back from their last mission. He's talking to dead air and a loop in his own cellular system), Enemy: Street Gang -10pts (Powerful, Hunter. They are Tenth street slashers, some of the most brutal -punks this size of the Aslyum. Jacob has always had a bit of problem with those who pick on the weak. Saw a couple of them trying to rape a woman in the alley and kicked the shit out of them. And that was just the first time they clashed. He thinks their scum, and certainly wouldn't mind the chance to put them in their place. So naturally things got worse, Enemy: Enemy Sniper (powerful, hunter) -10pts, Impulsive -10pts, Sense of Duty: Squad -5pts.

Skills (30pts): Area Knowledge [Central Wastes] 15, Armoury/TL 9 14 (2pts), Brawling 14 (Background), Camouflage 14 (1pt), Computer Operation 15 (2pts), Computer Programming 14 (4pts), Driving 14 (1pt, Background), Electronic Operations -Cyberware 13 (1pt), Electronics Repair -Cyberware 13 (1pt), Engineering -Cyberware 12 (1pt), First Aid 14 (1pt), Guns -Pistol 14 (1pts), Guns – Rifle 14 (1pts), Interrogation 13 (1pts), Karate -Muti Ti 15 (8pts), Jump 14 (1pt), Observation 14 (2pt), Savoir-Faire (Central Wastes) 14 (Background), Stealth 14 (2pts), Survival (Central Wastes) 14 (Background), Tracking 15 (2pts, Background), Tactics 14 (4pts).

Weapons:

Ironstate Minuteman 10mm Rifle (Dam 9d pi , Acc 4, Range 1300/5800, Wt. 10/1.2, RoF 3, Shots 12 1(3), ST 10t, Bulk -4, Rcl 3, $2700, LC 3) 60 rounds.

Orono Bushi 15mm auto pistol (Dam 4d 2 pi , Acc 2, Range 250/2700, Wt. 4/0.2, RoF 3, Shots 11 1(3), ST 12, Bulk -3, Rcl 4, $1000, LC 3) 50 rounds.

Armor: Ballistic Vest (DR 12 vs piercing and cutting / DR 4 vs other damage, Flexible, LC 3)

Other Equipment: First Aid Kit, Flash Light, Backpack, Zippo Lighter, Repelling Gear, Urban Cammoflage.

Transport: Sedan.

Description: Jacob started out as pretty average. Brown hair cut in military buzz, hazel eyes, and average build. Not exactly someone you'd remember. He is usually in fatigues of some sort, nothing military issue but they just feel more comfortable. Along the back of his neck is where they hid his Datajack and Cellular uplink. His arms and legs are pretty much solid crome and more massive than his form suggests that they should be. The basic structures the same, but they are larger and metallic with no effort made to match definition.


Anvil Sampson[edit]

Name: Dave “Anvil” Sampson

Point Total: 170, Height: 190 cm, Weight: 97 kg, Age: 28, Player: Jim Lawrie.

ST 12 (20) DX 12 (40) IQ 12 (40) HT 12 (20)

HP 12(17) (0), Will 12 (0) Per 14 (6) FP 12 (0)

Basic Lift 29 lbs., Damage: Thrust 1d-1, Swing 1d 2, Basic Speed: 6, Basic Move: 6

Advantages: Combat Reflexes, Background [Sydney. 1 point in Area Knowledge (Australia), Area Knowledge (Sydney), Brawling, Streetwise (Sydney), Survival Urban, 1 to any Streetwise, to Survival (Urban) and to mental skills with the specialization (Sydney).]

Disadvantages: Code of Honor: Animosity with the Police (10) Code of Honor: Code of Honor: Use Non-Lethal Means if Possible (10). Enemy (Police, Occasional) (5)

Cyberware: Interface Jack w/ Weapon Link 3 (Semi-Natural), Cardiac Jacket (Semi-Natural), Organ Web (Semi-Natural, Chest, 5 Extra Hit Points, DR 1, Limitation: Tough Skin), Adrenal Cutouts 4 (Semi-Natural, 2 to Fright Checks), 2 Chipslots (Semi-Natural)

Chips Owned: Ambidexterity Chip (Semi-Natural), Skill Chip (Demolition 2, Semi-Natural), Skill Chip (Disguise 2, Semi-Natural), Skill Chip (Lockpicking 2, Semi-Natural), Skill Chip (First Aid 2, Semi-Natural), Reflex Chip (Driving (Automobile) 1, Semi-Natural)

Skills: Area Knowledge (Australia) 12 [1], Area Knowledge (Downtown) 12 [1], Area Knowledge (Sydney) 12(13) [1], Brawling 12 [1], Diplomacy 10 [1], Disguise 11 [1], Driving (Automobile) 11 [1], Electronics Operations (Security Systems) 11 [1], Fast Talk 11 [1], First Aid 12 [1], Gunner (Cannon) 12 [1], Gunner (Machineguns) 12 [1], Gunner (Rockets) 12 [1], Guns (Grenade Launcher) 12 [1], Guns (LAW) 12 [1], Guns (Light Machinegun) 13 [1], Guns (Pistol) 14 [2], Guns (Rifle) 13 [1], Guns (Shotgun) 15 [8], Guns (Submachinegun) 13 [1], Interrogation 11 [1], Judo 13 [8] {Arm Lock 15 [2], Breakfall 15 [2]}, Lockpicking 12 [2], Melee Weapon (Shortsword) 11 [1], Observation 13 [1], Professional Skill (Demolitions) 11 [1], Search 13 [2], Stealth 13 [4], Streetwise (Downtown) 12 [1], Streetwise (Sydney) 13 [1], Streetwise (Church Hill) 12 [1], Streetwise (Towers) 12 [1], Survival (Central Wastes) 12 [1], Survival (Urban) 12 [1]

Weapons Owned:

Stun baton (Dam sw cr / thr cr with HT-5(2) aff, Reach 1, Parry 0, Cost $200, Wt 1, ST 5)

2 x Battlegloves (Dam 3d cr, Reach C, Parry 0, ST 8, DR 12, Wt. 6, $300, LC 3)

Orono Bushi auto-pistol 15mm (Dam 4d 2 pi , Acc 2, Range 250/2700, Wt. 4/0.2, RoF 3, Shots 11 1(3), ST 12, Bulk -3, Rcl 4, $1000, LC 3)

Oni Model 2 20g Shotgun Pistol (Dam 1d 1 pi-, Acc 1, Range 40/100, Wt. 6/1, RoF 3x9, Shots 12(3i), ST 12t, Bulk -3, Rcl 2, $950, LC 3)

Orion Badman SMG .45 (Dam 2d 1 pi , Acc 3, Range 190/1750, Wt. 10.2/2.2, RoF 8, Shots 30(3), ST 11t, Bulk -4, Rcl 3, $300, LC 2)

Elton-Sellars H7H2 12g CAWS Shotgun (Dam 1d 2 pi-, Acc 4, Range 50/125, Wt. 12/2, RoF 6x9, Shots 60(3i), ST 12t, Bulk -6, Rcl 2, $6000, LC 1)

Britt Wentworth 40mm Underbarrel Beanbag Launcher. (Dam 2d cr to 4d cr depending on setting, Acc 1, Range 75/150, Wt. 3.5/0.5, RoF 1, Shots 6(3), ST 11t, Bulk 0, Rcl 2, $500, LC 3)

Grenades:

12 rubber pellet grenades (Dam 1d cr, Radius 2 yrds, Fuse 2, Weight 0.5, LC 3), 12 gas-bang grenades (Dam 1d-5*, Fuse 2, Weight 0.5, LC 3)


Armor Owned:

Combat Helmet. (DR 18 vs piercing/cutting, otherwise 12, LC 2). Includes HUD, respirator, sight and hearing protection).

Ballistic Suit (DR 12/4 for body and limbs, vulnerable to blunt trauma, Wt. 6, LC 3)

Ballistic Camouflage Suit (DR 12/4 for body and limbs, vulnerable to blunt trauma, Wt. 7, LC 3). 24 patterns camouflage library. Includes an integral load bearing web and climbing harness.. The fanny bag contains the ascenders, rappel kit and thin-line.

Traumaplates - greaves, kneepads and elbowpads ( 23 DR, 9 Wt, LC 2)

Smart Goggles. Includes Thermograph, Targeting Array, Light Intensification, Polarization, Clock, Compass and Range Finder.


Misc Owned:

Pouch /w 20 ziplok cuffs Pepper spray x 5

Anvil's Apartment in The Towers:

Anvil's flat is a crappy little habmod on the 36th floor of one of the Hunsaker Towers, a low rent vertical slum with over 120 floors of desperation designed for corporate workers. Anvil's not with the Company anymore, so his rent has skyrocketed now that he doesn't get his company rebate and he's been moved into one of the least desirable interior habmods next to the coolant ducting. His flat is by turns just too cold or just too hot, but usually not more than one or the other per day. The moisture, is however, constant and it's either beading on the walls or steaming in his breath. The decor is u-boat chic with the obligatory flickering strip light and grimy built-ins. Only three things really are different from normal habmods of this type. On one wall is secured a heavy code-secured weapons case with battered yellow/black diagonal stripes running across it. The built in closet with smoked perspex front has a patched suit of armour hanging in it, it's a Hostage Rescue Team SWaT rig. Finally, Anvil's private police licence hangs on the wall over the weapons case. Otherwise, there is no personality in this tiny room. It's like a hangar for a human. When you fall from grace in the corporate world, this is where you land. Not too bad compared to the streets, but close enough to the comfortable corporate world so that you can press your face against the glass and look in. Furniture is simple, a double bunk is built into one wall. A nook with a U-seat is opposite it. There is a sink and a tiny but noisy refrigerator, but no method of cooking. The toilet/shower cubicle is next to this.


Newton Hiroshi Pembroke, aka Friedrich Allen[edit]

Point Total: 170. Player: Shadowjack

A little too quick, clever, and off-putting to make it in straight corporate life, Pembroke has found a profitable and enjoyable niche as a freelance corporate "consultant" – detective, blackmailer, dirt-slinger, hider of graves. Most of his income comes from legitimate sources, though the actual reasons for the income tend not to be. He views most people as tools, obstacles, or background noise, but will go to great lengths for those he works with, and his few friends. He tries to avoid fights, viewing them as dangerous and inelegant, but when he has to, he kills quickly and loses no sleep over it.

Physical Description: Male; age 29; long blonde hair (ponytail); eyes change color with mood and drug use; height 6'; weight 148 lbs. Attractive Appearance (Androgynous, Off-the-Shelf Looks) [2].

Attributes: ST 10; DX 12 [40]; IQ 14 [80]; HT 11 [¢].

Secondary Characteristics: Dmg thr 1d-2 sw 1d; BL 20 lbs. (Enc. 20/40/60/120/200); HP 10; Will 14; Per 14; FP 10; Speed 5.5; Move 5.

Social Background: TL9; Culture: Western; Background: Eastgate; Languages: English (Native/Educated), French (Accented/Literate) [4], Japanese (Accented/Literate) [4], American Sign Language ("Accented") [2]; Wealth: Comfortable [10]; Status 1 (Corporate Middle Management) [5].

Cyberware: Contraceptive Implant [0.2]; Flesh Holster (Torso, 1 lb.) [0.1]; Liver Upgrade [2.4]; Shift-Tacts [0.2]; Skinwatch [0.1]; Synthetic Antibodies [4]; Synthetic Hippocampus [5].

Relationships: Ally: Laura, secretary (85 points, almost always 15) [6]; Contact Group: Paradise City corporates (business skills 15, fairly often 9, somewhat reliable) [10]; Contact: Central CityPol emergency dispatcher (Current Affairs (Crime & Emergencies) 12, fairly often 9, somewhat reliable) [1]; Contact: High-class forger (Forgery/TL9 18, rarely 6, usually reliable) [3]; Enemy Group: Business rivals, former victims (small but powerful group, hunter, fairly often 9) [-20].

Advantages: Alcohol Tolerance [¢]; Eidetic Memory [¢]; Payload 0.5 [¢]; Resistant to Drugs 2 [¢]; Resistant to Poisons 2 (or 8 if directly ingested) [¢]; Talent: Good Corporate 2 [5]; Unfazeable [15].

Disadvantages: Bad Sight: Nearsighted (Mitigator) [-10]; Bloodlust 12 [-10]; Callous [-5]; Compulsive Behavior: Drug Use 9 [-15] (not an addict, he just likes shooting up); Loner 9 [-8]; Overconfidence 12 [-5]; Sense of Duty to Close Friends and Project Team Members [-5].

Features: Sterile [¢].

Quirks: Actually owns little, preferring to rent, lease, or buy disposable [-1]; Exercises to relax [-1]; Justifiably paranoid (there really are people out to get him, so he wears armor and gloves, carries weapons, works under false identities, etc.) [-1]; Toys constantly with pens while listening or thinking [-1]; Wears expensive glasses, even though he could wear contacts [-1].

Skills: Accounting 12 [1]; Acting 14 [2]; Administration 15 [1]; Area Knowledge (Eastgate) 16 [1]; Area Knowledge (Uptown) 14 [1]; Beam Weapons/TL9 (Flashlight) 12 [1]; Computer Operation/TL9 17 [1]; Current Affairs/TL9 (Business) 14 [1]; Current Affairs/TL9 (Regional: Paradise City) 14 [1]; Current Affairs/TL9 (Politics) 14 [1]; Diplomacy 13 [2]; Driving/TL9 (Automobile) [1]; Fast-Draw (Pen) 13 [2]; Fast-Talk 13 [1]; Filch 11 [1]; Guns/TL9 (Pistol) 12 [1]; Interrogation 14 [1]; Interviewing 13 [1]; Intimidation 14 [1]; Judo 13 [4]; Karate 13 [4]; Law (Corporate, Paradise City) 14 [1]; Lip Reading 13 [1]; Lockpicking/TL9 14 [2]; Melee Weapon: Knife 15 [4]; Observation 14 [2]; Professional Skill: Management Consultant 13 [1]; Psychology (Applied) 12 [1]; Research/TL9 13 [1]; Savoir-Faire (Corporate) 17 [1]; Savoir-Faire (Dojo) 14 [1]; Search 14 [2]; Speed-Reading 13 [1]; Stealth 11 [1]; Streetwise (Eastgate) 15 [1]; Streetwise (Uptown) 13 [1]; Streetwise (Downtown) 13 [1]; Streetwise (The Towers) 13 [1]; Swimming 10 [1].

Lifestyle & Related: Eastgate apartment (spacious, furnished, 2 bed, 1 bath, kitchen, wallscreen, safe, underground parking, utilities & datalink, laundry service, no smoking, no pets, access to pool). Gym membership. Temporary identity as "Friedrich Allen", consultant for World Executive Services.

Transportation: Ford-Boeing Dauntless II (leased with company discount). Black; standard light bulletproofing; optional crash bumper and electrified door locks; slot for notebook computer. First aid kit, road flares, etc. stowed in trunk.

Weapons & Armor Owned: Laser mini flashlight with built-in retractable stiletto; stunner; Adidas Marksman .22 (registered); three to six cheap, unregistered pistols of various makes, for use as "drop guns" (currently one in his car); one card in wallet sharpened as razor blade. Ballistic business suit (covers all but head, hands, and feet, DR 12* vs. pi or cut, DR 4* vs. other attacks; shoes are DR 2)

Pockets: Sunglasses; cell phone (pencil-type); Swiss army knife; lighter; cigarettes (Yeheyuan Light 101s); keys; keychain penlight; nasal filter plugs; packet of skin-thin bioplastic gloves; mini digital audio recorder; pneumospray hypo; wallet on tough chain.

Drugs: Mostly common street drugs: two to four doses each of amphethemine, coke, dryad, ecstacy, LSD, morphine, slammer, and soothe. He's got one hit each of blue glass, brainpop, 'dorph, and sin, and two of rush hour. Medical drugs: 6 morphazine, 2 analgine, 2 superstim, 1 purge, and 1 castazine. Finally, one injection of military nerve poison for a special occasion. Total street value is over $600, and it would count as "intent to sell."

He keeps half of the medical drugs openly in his briefcase, along with a random one of the fun drugs. The rest of the stash is secreted at home. The hypo is loaded with morpha by default.

Other Possessions: Executive briefcase: bulletproof (DR10), electronic voiceprint lock, laptop computer (software includes Accounting, Datalink, and News Daemon), printer, scanner, wireless link, bug stomper. Electronic and mechanical lockpick kits, and thermal lockpicks with detonator. Mini digital camera. Handcuffs (2 pairs). Gun cleaning kit and spare .22 ammo.

Reaction Modifiers:

Appearance: +1 if you see him and you're out-of-touch or from out-of-town

Callous: -1 if you're one of his past victims, or if you have Empathy

Overconfidence: +2 if you're a newbie, -2 if you're an old pro

Sense of Duty: +2 if you know that you can trust him to pull for you

Status: varying modifier, depending on your own Status and attitude

Attacks:

Punch: Skill 13; Dam 1d-1 cr; Reach C; Parry 9 (may parry twice, no penalty for parrying weapons barehanded; +3 parry if retreating); Maneuvers: Arm Lock 13, Choke Hold 11, Elbow Strike 11, Knee Strike 12, Lethal Strike 11, Neck Snap / Wrench Limb 13

Kick: Skill 11; Dam 1d cr; Reach C, 1; Parry N/A; risk falling on miss

Bite: Skill 12; Dam 1d-3 cr; Reach C; Parry N/A

Pneumospray Hypo: Skill 12; Dam aff (depends on drug; can penetrate up to DR 1); Reach C; Parry N/A

Stunner: Skill 12; Dam HT-3 (0.5) aff (stun 20-HT seconds); Reach C, 1; Parry N/A

Laser Mini Flashlight: Skill 12; Dam HT-5 aff (blinding); Acc 6; Range 170/500; RoF 1; Q 3600 (3); ST 1; Bulk -1; Rcl 1

Stiletto: Attack 15; Dam 1d-3 imp; Reach C; Parry 9

Razor Card: Attack 15; Dam 1d-3 cut; Reach C, 1; Parry N/A

Adidas Marksman .22: Attack 12; Dam 1d+1 pi-; Acc 3; Range 80/1300; RoF 3; Q 7+1 (3); ST 8; Bulk -2; Rcl 3

.357M Revolver: Attack 12; Dam 3d-1 pi; Acc 2; Range 185/2000; RoF 3; Q 6 (3i); ST 10; Bulk -2; Rcl 3

Katherine Swinbourne[edit]

Description: Female; age 25; dark red hair (cut short); blue eyes; 5’8’’; weight: 120 lbs

Stats

ST: 10 (0); HP 12 (4); Lifting ST 12 (0); DX: 14 (80); IQ: 13 (60); HT: 11 (10); FP 16 (0)

Basic Lift: 28 Damage: Thrust 1d-2; Swing 1d Basic Speed: 6.25 Basic Move: 6

Advantages

Absolute Direction (3D Spatial Sense: Requires Signal) (0); Driving Talent 3 (15) Attractive (4); Hard to Kill 3 (0); Background (Eastgate)

Languages

Japanese (spoken: accented): 2; Russian (spoken: accented): 2

Perks

Improvised Weapons (Karate) (1); Style Familiarity (Krav Maga) (1)

Disadvantages

Code of Honour (healer) –5; Compulsive Spending –5; Gluttony –5; Greed –15 Light Sleeper –5; Pacifism (Cannot Harm Innocents) –10; Sense of Duty (team) –5 Wealth (struggling) -10

Quirks

Avoids speeding (except in emergencies) (-1); Dislikes gambling (-1); Only uses non-visible cyberwear (-1); Likes classical music (-1); Martial Arts fan (-1)

Skills

Area Knowledge (Eastgate): 14 (1); Area Knowledge (Downtown): 13 (1); Area Knowledge (Midtown): 13 (1); Area Knowledge (Uptown): 13 (1); Area Knowledge (The Towers): 13 (1); Axe/Mace (Krav Maga) 16 (4); Computer Operation: 15 (1); Current Affairs (Paradise): 13 (1); Driving (automobile): 18 (4); Bootlegger reverse (technique): 16 (1); Mounted Shooting (pistol) (technique): 14 (4); Quick Mount (technique): 16 (1); Fast Talk: 12 (1); Guns (pistol): 15 (2); Guns (SMG): 14 (1); First Aid: 15 (4); Karate (Krav Maga): 15 (4); Knife: 15 (1); Law Enforcement (professional skill): 12 (1); Mechanic (automobile): 12 (1); Musical Instrument (Violin): 11 (1); Savoir-Faire (Corporate): 15 (1); Streetwise (Downtown): 12 (1); Streetwise (The Towers): 12 (1); Physician: 12 (2); Swimming: 11 (1); Wrestling (Krav Maga): 18 (2) (+3 from Joint Lock)

Cyberwear

Backup Heart: $30,000; GPS (in organic eyes): $8000; Joint Locks: $10,000; Optic Remote (in organic eyes): $2000

Advantages: 23 Perks: 2 Disadvantages –60 Quirks: –5 Skills: 45 Cyberwear: 10

Equipment

Armoured Shades (with night vision and HUD) (DR 10): $350; Book Reader: $20; Colt Lawgiver 9mm + 3 clips of ammo: $490; Crash Kit: $200; Computer (tiny, built into watch): $50; Data Player: $5; Knife (large): $40; Mobile phone: $250; Reflex Suit: 12/4: $1000; Reflex Jacket: $450 (DR 12/4); Watch: $50; Wheel Lock (SW+1 cr, -1 to skill: Axe/Mace) Car: Katherine owns a second-hand car worth about $6000.


Lars Blackpool[edit]

Player: kabbalist_ninja, Age: 29, Height: 7'4", Weight: 280 lbs, Build: Muscular, Notable Features: Bald save for a short mohawk.

Background: Southside Jungles

Stats

STR 15 HP 15

DX 13 Will 12

IQ 12 Per 14

HT 12 FP 12

Basic Lift 45lbs, Basic Speed 6.25

Advantages

Legal Enforcement Powers (Private Investigator)

Disadvantages

Sadism; Overconfidence; Uncongenial (Quirk); Caffeine Addiction (Quirk)

Cyberware

Growth Treatment (STR+4, Gigantism); Streamlined Heart (Fit); Wired Reflexes (Combat Reflexes); Braintap

Skills

Brawling(14); Diplomacy(12); Driving(Motorcycle)(12); Escape(12); Fast-Talk(13); Guns(Pistol)(14); Guns(SMG)(14); Interrogation(13); Knife(13); Lockpicking(12); Research(11); Search(14); Stealth(14); Streetwise(Downtown(14), Southside Jungles(12)); Tracking(13); Holdout(11)

Possessions/Weapons

Weapons:

Large Knife

Orono Bushi Autopistol

DeusEx Model 80 SMG


Other possessions:

Ballistic Vest; Assault Boots; Sunglasses; One pack Penguin Mints; Beaten up Honda CB900 (Motorcycle); Cellular Phone; Moleskin notebook; One disheveled downtown apartment, small

Full character sheet: Page 1 Page 2

Retired PCs[edit]

Adrian Griffon[edit]

ST: 10, DX: 12, IQ: 13, HT: 10

HP 10, Will 13, Per 13, FP 10

Basic Lift 20 lbs, Damage: Thrust 1d-2, Swing 1d, Basic Speed: 5.75(6), Basic Move: 6

Cyberware (All Natural): Chip Slot /w Pain Editor Chip, 8 lb flesh holster in torso, Two Bionic Ears w/ Sound Editor and Volume Cutout, Speedware 1 ( 0.25 Speed), Cyrberflex: Run 2 ( 4 to Running Skill).

Advantages: Basic Speed 0.25, Charisma 1, Patron (Web of friends and contacts all over the city with Current Affairs (Crime, 20 pts), Talent: Ear to the Street 2 (Area Knowledge, Current Affairs (any street), Streetwise) [10 pts], Westside Nation Background [Streetwise, Urban Survival, and 1 to all Mental skills that have the specialization (Westside Nation)].

Disadvantages: Code of Honor (Defend old gang in the Westside Nation, the “Nine Blades”) [10 pts], Dependents: Neighbors. (Street Kids, Elderly Couple, Pair of Prostitutes). [20 pts]

Skills: Accounting 11 [1], Area Knowledge (The Asylum) 13(15) [1], Area Knowledge (The Browns) 13(15) [1], Area Knowledge (The Church Hill Area) 13(15) [1], Area Knowledge (The City Dumps) 13(15) [1], Area Knowledge (Downtown) 13(15) [1], Area Knowledge (The Firepits) 13(15) [1], Area Knowledge (The Habitats) 13(15) [1], Area Knowledge (The Southside Jungles) 13(15) [1], Area Knowledge (West Hollywood) 13(15) [1], Area Knowledge (The Westside Nation) 14(17) [2], Brawling 13 [2], Computer Operation 13 [1]m Current Affairs (Crime) 15(17) [4], Diplomacy 13 [4], Driving (Automobile) 13 [1], Driving (Motorcycle) 14 [2], Fast-Draw (Knife) 14 [4], Fast-Talk 13 [2], Guns (Pistol) 13 [2], Guns (SMG) 13 [2], Holdout 13 [2], Jumping 12 [1], Karate 13 [8], Melee Weapon (Knife) 15 [8], Research 14 [4], Running 10(14) [2], Stealth 13 [4], Streetwise (The Asylum) 12(15) [1], Streetwise (The Browns) 12(15) [1], Streetwise (The Church Hill Area) 12(15) [1], Streetwise (The City Dumps) 12(15) [1], Streetwise (Downtown) 12(15) [1], Streetwise (The Firepits) 12(15) [1], Streetwise (The Habitats) 12(15) [1], Streetwise (The Southside Jungles) 12(15) [1], Streetwise (West Hollywood) 12(15) [1], Streetwise (The Westside Nation) 13(16) [2], Urban Survival 12(13) [1]

Weapons:

Machine Pistol: Daisho Jackal 9mm Machine Pistol (Dam 3d pi, Acc 2, Range 160/1800, Wt. 2.5/1, RoF 10, Shots 30 1(3), ST 9, Bulk -2, Rcl 3, $500, LC 2)

Combat Pistol: Glock 90 10 mm (Dam 3d pi , Acc 2, Range 280/2000, Wt. 2.5/0.7, RoF 3, Shots 20 1(3), ST 10, Bulk -2, Rcl 3, $540, LC 3)

Holdout Pistol: AMT Insurance .25 (Dam 2d pi, Acc 1, Range 100/1200, Wt. 1/0.2, RoF 3, Shots 18 1(3), ST 6, Bulk -1, Rcl 2, $240, LC 3)

Combat Knife: Large, Vibro, Super-Fine. (Sw 1d (5) Cut, Th 2d (5) Imp. LC 3)

Holdout Knife: Small, Super-Fine. (Sw 1d-1 (2) Cut, Th 1d-1 (2) Imp. LC 4)

Armor: Ballistic Vest (DR 12 vs piercing and cutting / DR 4 vs other damage, Flexible, LC 3)

Transport: Motorcycle.

Other Equipment: Business Cards, Mobile Phone  ???

History: Adrian grew up on the streets of the Westside Nation, his parents were killed in a gang war when he was twelve and he has been surviving on the mean streets ever since.

Not particularly strong he was quick and smart, this saw him picked up by the (insert gang name) as a runner for them. Mostly tasked with delivering small quantities of drugs to the gang’s customers he soon came to know his way around the local streets and then the rest of Westside.

Soon after he found a mentor in “Blade” a local street tough who was an expert in martial arts and deadly with a knife. He became the father figure in Griffon’s life and taught him a lot about surviving on the streets.

Being an inquisitive and friendly sort he soon developed a number of friends and contacts around Paradise’s seedier side. His bosses within the gang soon came to see his ability to move relatively freely throughout the city as a blessing and promoted him to do courier work of a more legitimate nature.

Griffon used this opportunity to make more contacts around the city. He had an idea of how one day he would be able to get out of the courier business to become an information broker.

At around age 23 Griffon began his career as an information broker, he found he could find out all sorts of interesting things about people in all sorts of places. He has had many opportunities for blackmail but has yet to resort to the darker side of his business.

Currently Griffon operates out of and old apartment building which he shares with a group of street kids, an elderly couple and a pair of prostitutes. He considers them his people and does what he can to look out for them.


Eren Kajian[edit]

ST 10, DX 10, IQ 14, HT 10

HP 10, Will 14, Per 17, FP 10

Basic Lift 20 lbs, Damage: Thrust 1d-2, Swing 1d, Basic Speed: 5, Basic Move: 5


Cyberware: Pattern Recognition Audiovox, Anti-Toxin Glands, One level of Adrenal Cut-Outs, Chipware Socket.

Advantages: Charisma 2, Voice, Talent: Eastgate Background. [Administration, Computer Operation, Law (Paradise), Research, Savoir-Faire (Corporate), 1 all “Eastgate” skills], Talent: Smooth Operator 1 [Acting, Carousing, Diplomacy, Fast-Talk, Intimidation, Leadership, Panhandling, Politics, Public Speaking, Savoir-Faire (Corporate), Sex Appeal, Streetwise), Talent: Street Savvy 2. (Area Knowledge (Urban), Streetwise, Survival (Urban)).

Disadvantages:, Overconfidence 10, Addiction 10

Skills: Acting 13(14) [1], Area Knowledge (The Asylum) 14(16) [1], Area Knowledge (The City Dumps) 14(16) [1], Area Knowledge (Downtown) 15(17) [2], Area Knowledge (Eastgate) 14(17) [1], Area Knowledge (The Habitats) 14(16) [1], Area Knowledge (West Hollywood) 14(16) [1], Beam Weapons (Pistol) 10 [1], Brawling 11 [2], Carousing 14(15) [1], Computer Operation 14(15) [1], Criminology 14 [2], Diplomacy 13(14) [2], Electronics Operation (Surveillance) 14 [2], Fast-Talk 14(15) [2], Holdout 13 [1], Law (Paradise) 12(13) [1], Lockpicking 13 [1], Observation 17 [2], Photography 13 [1], Research 15(16) [4], Savoir-Faire (Corporate) 15(17) [2], Search 18 [4], Shadowing 13 [1], Streetwise (Downtown) 14(16) [2], Streetwise (Eastgate) 14(17) [1], Streetwise (The Asylum) 13(16) [1], Streetwise (The City Dumps) 13(16) [1], Streetwise (The Habitats) 13(16) [1], Streetwise (West Hollywood) 13(16) [1], Survival (Urban) 13(15) [1]

Equipment

Non-descript Sedan, dark colours.

Daisho XP electrolaser pistol (Dam 1d-3 burn and HT-4(2) aff, Acc 4, Range 40/80, Wt. 2.2/0.5, RoF 3, Shots 180(3), ST 4, Bulk -2, Rcl 1, $800, LC 4) with 5 spare power-packs.

Mahara Rangi 9mm pistol (Dam 2d 2 pi, Acc 2, Range 150/1900, Wt. 2/0.7, RoF 3, Shots 18 1(3), ST 9, Bulk -2, Rcl 2, $800, LC 3) with 5 spare magazines. Collapsible Baton

Suitcase with smart clothing, Sunglasses with variable lens, zoom and photography functions, Cellphone (Larger, more functional variety), Laptop and back-ups, 5 grams of high quality MDMA, Sensitive Audio-Recorder with Sound Editor and Micro-Microphone, Fibre-Optic cameras, Toolkit with power drill and 'standard content'.

Transport: Eren has his dark sedan, pretty much of a time that wouldn't look to out of place in any company employee fleet.

Appearance:

Eren is of average height, and vaguely Eastern Mediterranean appearance: he could be Turkish or Armenian or Lebanese or more likely just another long term citizen of Paradise City, from parents who were long term citizens of Paradise City, from parents who were... At any rate, he has black hair and dark eyes, and likes to keep himself well shaven, although he sometimes has a tendancy to forget when working; a patina of stubble tends to indicate interest and engagement with the job. While he varies his clothing depending on the social situation, his dress will always be described as smart. He has a pair of shades he uses for camera work and so on, which he habitually wears when on the job, but doesn't really affect much else in terms of ornament. Those same shades serve to disguise sleep deprived eyes...


Arnold Perkins[edit]

Strength: 10+11+2 lifting strength (21) Dexterity: 14 [80] IQ: 12 [40] Health: 10+3 (13)

HP: 10+4 (14)

FP: 10+6 (16)

Will: 12

Perception: 12

Basic Lift/Encumbrance: 106, 212, 318, 636, 1,060

Basic Speed: 7+3 (10)

Basic Move: 10+1 (11; +1 in melee combat, but only for the purposes of Turn Sequence)

Basic Dodge: 13-1 (12)

Damage: 2d, 4d-1

+3 punch damage +3 thrust damage, -1 to defend against the blow +4 elbow strike damage +2 to ALL attack and damage rolls in melee +2 to Hit Location in melee +1 yard jumping distance


Advantages/Perks [43]:

Background (Eastside City Projects, Nashville area) [0] Signature Gear (50% of average, 60,000) [4] Comfortable [10] Cyberware [12] Patron Corporate Illegal Weapons/Ammunition Supplier (individual or organization slightly more powerful 10, quite rarely (6 or less) ½) [5] Reputation (Local area, as a good man; frightening at first glance, but a good man. Quite, polite, takes care of his sister. Nicer than…well, just about anyone they know. +4, small group, all the time) [7] Reputation (Cops, freaky looking bastard, but one of us once upon a time. Good guy, even if he is a little pathetic. Just takes care of his sister and keeps his head down nowadays. Sells used clothes, or something. +4, small group, some of the time (10 or less)) [3] Street Talent (Streetwise, Urban Survival, +1 to all mental skills with the specialization “Eastside”) [0] Smuggling Talent 2 (Smuggling, Fast Talk, Acting, Merchant, Intimidation, Driving) [10] Perk: Weapon Bond (Gyroc Pistol) [1] Perk: Weapon Bond (Gyroc Pistol) [1]

Disadvantages/Quirks [-85]:

Addiction: Tobacco [-5] Bloodlust [-10] Callous [-5] Dependant: Olivia Perkins, adorable, loveable 7 year old little sister (No more than 50%, Loved one, Quite often) [-20] Disturbing Voice [-10] Greed [-15] Impulsiveness [-10] Obsession (Raise Olivia right, give her everything she could need. Keep her safe and happy.) [-10]


Skills [87]:

Acting IA 13(15) 4

Area Knowledge IE (Eastside) 13(14) 1

Area Knowledge IE (Eastside Projects) 13(14) 2

Area Knowledge IE (Eastside Playground) 13(14) 2

Area Knowledge IE (Westside Deadlands) 12(13) 1

Area Knowledge IE (Westside Jungles, Firepits) 12(13) 1

Computer Operation IE 12 1

Driving TL8 Wheeled DA 13(15) 1

Driving TL8 Motorcycle DA 14(16) 2

First Aid IE 12 1

Fast Talk IA 12(15) 2

Filch DA 13 2

Guns (Gyroc) DE 19+1 16

-Technique: Dual Weapon Attack (Gyroc) 4 5

Intimidation WA 13(15) 4

Judo DH 14+10 4

Karate DH 14+8 4

Merchant IA 15 12

Running HA 13 2

Shortsword DA 14+7 2

Stealth DA 13 2

Streetwise IA(Eastside Projects, the City Dumps) 13(14) 4

Streetwise IA(Warzone, Eastside Playgrounds) 13(14) 2

Smuggling IA 13(15) 4

Urban Survival PA 11(12) 1


Cyberware:

Advantages Granted: Ambidexterity; High Pain Threshold; Rapid Healing; Unfazeable;

Disadvantages Imposed: Must eat three times as much as normal, Insomniac (15), Light Sleeper, Impulsiveness, Bad Temper, Delicate Metabolism (protein rich diet), -2 acrobatics, climbing, and escape, Hamfisted (5 point version), -1 block, dodge, and parry, must make a will roll to draw a weapon not of martial art skill after surprise


Hemispheric Symetrification: $5,000. Gives Ambidexterity.

Metabolic Accelerator: $6,000. +1 Basic Speed, +1 ST, the user must eat three times as frequently as a normal person.

Stimulant Feed 4,500 +1 speed, Insomniac (15), Light Sleeper

Neuron Accelerator $5,000 +1 speed, Impulsiveness

Aggression Booster: $1,000. Gives ST +2, High Pain Threshold, Bad Temper.

Streamlined Digestion: $2,500. Gives +1 ST, +1 HT, Delicate Metabolism (Fresh Meat Only, -20 point version).

Muscle Bonds: $3,000. +1 ST, Gives 3 Extra Hit Points.

Muscle Grafts: $8,400 +6 to ST

Bionic Heart: $3,000. HT +1, FP +1, Hard to Kill +1.

Coagulant Glands: $5,000. Gives Rapid Healing.

Nutritional Editor: $6,000. +1 HT, 1 Extra Hit Point

Backup Heart: $6,000. Gives three levels of Hard to Kill, +5 Fatigue

All Limbs Hydraulic Rams: $2,400. Any limb with Hydraulic rams does +1 damage in hand-to-hand combat – the effect is not cumulative for weapons wielded 2-handed. If both legs have Hydraulic rams, add 1 yard to Move and jumping distance.

2 Elbow Brace: $2,000. +2 Judo, Wrestling, Lifting Strength, -2 Acrobatics, Climbing, Escape, +2 Punching damage, +4 elbow strike damage.

2 Hammer Hand: $2,000. The shoulder and elbow are rigged to throw particularly hard and fast punches and the hand and fingers are reinforced. The wrist and hand gain DR 4. Thrusting attacks made with the Hammer Hand inflict +3 damage and are defended against at -1. The hand is at +3 to resist wrist and finger locks. However, the hand has the Ham-Fisted disadvantage at the 5 point level. Hammer Hand includes the Brass Knuckles implant.

Cybernetic Link (Body Link +3 acrobatics, dancing, hand to hand) $4,000

Maxed Martial Arts Hard Reflexes (Kuntao; skills: Broadsword, Judo, Karate, Shortsword, Staff) $6,000, +4 to skills related to martial art. Must make a will roll in the second after being surprised to draw a weapon not related to the art.

Reflex Trigger (Strike) $3,000 When the character is attacking unarmed, or with a melee weapon, their position in the Turn Sequence is calculated as if their Move were 1 higher, they are at +2 to all attack and damage rolls, and at +2 to the Hit Location technique. The character is at -1 to Block, Dodge and Parry.

2 Chip Slots $3,000.

Chips (all plainly visible when jacked in)

Unfazeable 3,000

SkillChip skill (fast talk) 2 1,050


Signature Gear:

Sports Motorcycle with smuggling compartments (travel bags) +13,400

Smart Car with smuggling compartments (2xtrunk) and programmable camouflage (allowing it to change colors and mimic styles) $29,000

Two Smugglers Travel Bags (can hold 100 pounds visibly, and 10 pounds “hidden” in a stealth compartment, giving +2 to skill) $2,400

Two Smugglers Trunk (can hold 400 pounds visibly, and 40 pounds “hidden” in a stealth compartment, giving +2 to skill) $8,000

Reflex Suit with thermo-optic chameleon surface (+4 to stealth in infravision or ordinary wavelengths, +2 against hyperspectral or ultraviolet, +1 against high or low band hyperspectral vision. Halved when moving.) 12/4, flexible, all locations $5,200

Reflex Jacket (Heavy, disguised as trenchcoat) $575 18/6 to Torso, Limbs


Gear:

Heavy Flashlight 20

CommLink (Small Cell phone with GPS, Neural Headset Video screen, Wearable HUD) $250

Gripboots (equivalent to assault boots, +1 damage per die to kicking, +1 climbing (or +2 on ice)) 500

Hip Flask (holds 1 pint) $10

Cigar Case (6 cigars) $30

Hyperspectral Visor (+3 vision, tracking, forensics, observation, search, can see in all light amounts, with HUD and 1xmagnification. $2,000

Night Shades (Night vision 8, 2xmagnification, HUD) $250

Voice Mask $200

Spool of razortape $40

Heavy Clamshell Armor $900

Light Infantry Helmet + Visor $350


Home:

3 safes (5 cubic feet each) $1,500

Chemical Sprayer (Hidden in air duct straight above safes; biometric lock fails, these go off) $100

Sleep Gas $0.50

2 x Responsive Beds $1,000

TL9 Housebot $4,000

Personal Weapons:

Two Yosho-Noshi Mongolian 15mm (Dam 6d pi++, Acc 1, Range 1900, Wt. 2/1, RoF 3, Shots 9(3i), ST 10, Bulk -3, Rcl 1, $1,000, LC 3) Extended Clip x1.5 (13(3i)) Accessories: Infrared or Normal laser sight, Power Holster, Hud Link Fee, with concealed carry permit $100 10 clips of ammo ($650)

Superfine Long Knife (fine balance,very fine materials +1 to skill, -2 to break, +2 cutting/impaling damage ) (sw+2 (2) cut C, thrust+5 (2) imp C,1, Parry 0, weight 1.5, strength 7

Inventory:

Accessories: 10xNight Shades [$2,500] 10xInfrared Glasses [$5,000] 5xPower Holster [$5,000]

In bags, trunk, plainly visible: $2,500 dollars worth of clothing, with normal street clothes in bags in the car, hard wearing tougher clothes in the other bag, and nicer gear (either respectable clothes, or synthleather jackets, shoes, and the like) in the trunk. Arnold covers as a clothing merchant, and also makes a little money on the side doing it while he’s actually working. Huge variety; buys his stuff at pawnshops, estate sales, that kind of thing. Nice stuff separated, and kept in trunk locked.

Special Ammunition: EMP rounds (10xnormal cost, $500 worth) Shotshell rounds (normal cost, $500 worth) HEC rounds (normal cost, $1,500 worth) Normal Ammunition (normal cost, $2,500 worth)

Several stashed in bags of clothes (20 pounds)

8x AMT Stinger .22 (Dam 1d pi-, Acc 2, Range 60/1000, Wt. 2.5/0.3, RoF 3, Shots 9+1(3), ST 7, Bulk -2, Rcl 2, $100, LC 4) [800]

Hidden in Trunk of car (40 lbs)

5xCaracas Hobgoblin .22 (Dam 2d+2 pi, Acc 1, Range 150/1900, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $200, LC 3 [$1,000]

5x Deusex AP-1 .380 (Dam 2d pi, Acc 3, Range 220/2000, Wt. 2/0.5, RoF 3, Shots 30+1(3), ST 9, Bulk -2, Rcl 2, $100, LC 3 [$500]

2x Mandla Thor .44. (Dam 3d+1 pi+, Acc 1, Range 280/2000, Wt. 2.5/0.7, RoF 3, Shots 20+1(3), ST 10, Bulk -3, Rcl 3, $250, LC 3 [$500]

2x Damno Streetkeeper .60 (Dam 4d+2 pi++, Acc 1, Range 250/2700, Wt. 4/0.2, RoF 3, Shots 11+1(3), ST 12, Bulk -3, Rcl 4, $450, LC 3) [$900]

(Hidden in two Trunks at home, 80lbs)

10x Najal Survival .25 (Dam 2d-1 pi, Acc 1, Range 100/1200, Wt. 1/0.2, RoF 3, Shots 18+1(3), ST 6, Bulk -1, Rcl 3, $100, LC 3) [$1,000]

2xColt AR-900 .40 Assault Rifle (Dam 8d pi++, Acc 4, Range 800/2200, Wt. 8/2, RoF 10, Shots 50+1(3), ST 11t, Bulk -4, Rcl 3, $2500, LC 2) [$5,000]

3x Thorak Demolition Gyroc Carbine 15mm (Dam 6d pi++, Acc 1, Range 1900, Wt. 4/1, RoF 3, Shots 10(3), ST 7t, Bulk -3, Rcl 1, $200, LC 2) [$600]

3x S&W Chokma CAWS 12g (Dam 4d+4 pi++, Acc 2, Range 100/500, Wt. 10/1.5, RoF 10 (or 10x9 at 1d+1 pi-), Shots 10+1(3), ST 11t, Bulk -5, Rcl 4, $400, LC 2)[$1,200]

3x Mahara Kali Gyroc Carbine 15mm (Dam 6d pi++, Acc 2, Range 1900, Wt. 4/2, RoF 3, Shots 15(3), ST 8t, Bulk -4, Rcl 1, $700, LC 2) [$2,100]

(Located in Safes at home)

Yosho-Noshi ICW 6.8mm (Dam 6d pi, Acc 4+2, Range 700/4000, Wt. 12/1.5, RoF 15, Shots 25+1(3), ST 10t, Bulk -5, Rcl 2, $7000, LC 1) [$7,000]

Zauben Fafnir 5.7mm Gatling Carbine (Dam 4d pi-, Acc 4, Range 350/3000, Wt. 10/2, RoF 40, Shots 200(3), ST 9t, Bulk -4, Rcl 2, $2400, LC 1). [$2,400]

2x Colt Dragon LAW 15mmPBL (Dam 3d+2 pi++, Acc 4, Range 220/2000, Wt. 20/10, RoF 30, Shots 30(30), ST 10t, Bulk -6, Rcl 1, $3000, LC 1) [$6,000]

Colt Afghan LSW 15mm (Dam 6d pi++, Acc 2, Range 1900, Wt. 12/3, RoF 10, Shots 15(3), ST 8t, Bulk -4, Rcl 1, $1400, LC 1) [$1,400]


Vicki McMillan[edit]

Vicki2.jpg

Player: Illegible Smudge, Age: 21, Height: 5'4", Weight: 130 lbs, Build: Slim/Petite, Points: 170, Background: Church Hill

ST 12 (0)DX 15 (100) IQ 12 (40) HT 12 (20)

HP 12, Will 16, Per 12, FP 12

Basic Lift 29 lbs, Damage: Thrust 1d-1, Swing 1d 2, Basic Speed: 7 (5 pts), Basic Move: 7

Cyberwear: Hard Reflexes: Balance, Long Vibro-Claws (Semi-Natural), Aggression Booster, Wired Reflexes (Semi-Natural), Fear Block, Light Tattoo: Gang Symbol

Advantages: Combat Reflexes [15], Background: Church Hill [0], $60k of Cyberwear [12], Talent: Street [0], Attractive [4]

Disadvantages: Shyness [-10], Miserliness [-10], Wealth: Struggling [-10], Impulsiveness [-10], Greed [-15], Addiction: Cigarettes [-5], Dependent: Her girlfriend Krystal (Loved One x2, 50% or less, 9 or less)[-10], Sense of Duty: Her former gangmates [-5], Bad Temper [0], Overconfidence [0]

Skills: Acrobatics 17 [2], Area Knowledge: Church Hill 12 [0], Area Knowledge: Downtown 12 [1], Brawling 16 [0], Climbing 17 [2], Computer Operation 12 [1], Dancing 17 [1], Electronics Ops: Security 14 [8], Fast-Draw: Pistol 17 [1], First-Aid 12 [1], Guns: Gyroc 15 [1], Holdout 11 [1], Intimidation 14 [2], Judo 14 [1], Jumping 17 [2], Karate 18 [8], Lockpicking 14 [8], Merchant 10 [2], Observation 12 [2], Pickpocket 14 [2], Stealth 17 [4], Streetwise: Church Hill 10 [0], Streetwise: Downtown 10 [1], Shadowing 12 [2], Urban Survival 12 [1]

Weapons:

Vibro-Claws (Dam 2d 2 (5) cut / 2d 1 imp (5), Reach 1/C, Parry 0, Cost $5000)

Ironstate Riotgun gyroc pistol 15mm (Dam 6d pi++, Acc 0, Range 1900, Wt. 2/0.7, RoF 3, Shots 6(3), ST 10, Bulk -2, Rcl 1, $150, LC 3)

Armour: Ballistic Vest (DR 12 vs piercing and cutting / DR 4 vs other damage, Flexible, LC 3)

Other Equipment: Light Intensification Contacts ($300/neg), Electronic Lockpick ($1500/3 lbs), Lockpicks ($50), Belt Holster ($25), Wristwatch ($20), Zippo Lighter ($25)

Transport: Vicki tends to use public transport such as the subway for the most part, or else goes on foot if the distances are not too far. I don't see her owning a car. When with the team, she rides in Jacob's sedan.

Description: Slim and petite but intense looking young woman with shoulder length glossy blue hair. She habitually wears a leather jacket and urban camouflage pattern cargo pants with army boots, clearly identifying herself as a gang-member. Her eyes are bright Frodo-blue and she seems to oscillate between being withdrawn and suddenly hostile and confrontational when people get too close. Those who look carefully can just make out faint silver threads of circuitry running beneath the skin and note that her fingernails appear to be made of stainless-steel.

The Story So Far[edit]

GURPS Cyberpunk: Dave Kline Got Murdered (A Journal)

This is a journal for the game. I'm dividing the journal into days and scenes. At the end of every scene I'll put any clues or follow ups that I can think of. Note that, in the early scenes, the clues might be trivial or likely red herrings. I'm including these anyway for the sake of completeness. In order to save space and time I haven't included all the information about the targets, the company, the hospital, and so on, though I have noted when and where the information was obtained. All of this information is included on a separate page called: GURPS Cyberpunk: Dave Kline Got Murdered (What the Team Knows So Far).

The Story So Far....

Day One/Scene One (The Briefing) April 6th, 2106

At 4 am one fine morning in Paradise City, our heroes (Jacob Alexander, Vicki McMillan, Adam Patteson, Dave (Anvil) Sampson, and Matthew Chan Wing) are awoken by the dulcet tones of Jenny Darwin their fixer informing them about lucrative job she has managed to secure them. A client has agreed to pay them $200,000 each (minus her 15% of course) to track down the murder of his father, and they'll get the same money if they hand him over the police as they would if they killed him. Quickly the group agree to meet with the client in the Downtown area in one hour.

An hour later the team arrive at Café Roche in Downtown, where Jenny and the client await them. The client turns out to a 14 or 15 year old kid called Kline. His father, David (Dave) Dmitri Kline had been murdered and now the kid wanted our heroes to find out who had done this and make them pay. Kline claimed that his father had no real enemies, though he did have disputes with some of his tenants. He also told them that his father's body was still in their Towers apartment, on the 90th floor. The team decide to go there to check out the scene of the murder.

Day One/Scene Two (The Towers)

The team arrive at Dell Street in the Towers, where Dave Kline's apartment is located in the Cypress Heights building. They discover two armoured police vehicles are parked outside the building. They split up in order to try differing approaches to gain entrance to the building and to also gain more information about what is going on.

Adam, in his role as a doctor, talks his way into the lobby where he discovers a small group of police standing around the body of a security guard. The guard (Mikhail Clarke) had had his cervical vertebra shattered with a brunt broad object. Whoever did it was very fast or took the guard by surprise, since his shotgun was halfway out of its holster.

Anvil questions the client some more and discovers the kid had been had last seen his father about 7.30 am the morning before, he got back at 1.30 am this morning (having attending a party) only to discover his father's body. The last he'd seen him he'd been on the telephone trying to find an exterminator.

Jacob scans police bands but is unable to find anything of any relevance.

Matt contacts a friend in the police who gives him the name of the primary investigator, Bill Davies, a sergeant, and he tries to bluff his way through the lobby and to Kline's apartment, unsuccessfully due to the cops hostile attitude.

Vicki, having gone into the alley at one side of the building, enters through a window and then lowers a rope for the others. Jacob, Matt, and Anvil soon climb up the rope and the team, with the sole exception of Adam are reunited. They get into an elevator for the 90th floor. After enduring this era's version of elevator music (a huge television screen pumping non-stop "news") they arrive at their destination and enter Dave Kline's apartment.

How long was Kline on the phone? Did he, in fact, find an exterminator? As a businessman he'd be constantly on the phone. This could help narrow down the time of death. Maybe we could check his mobile phone records on this matter.

Try to find out about Clarke's autopsy. Might give the team some more indications of the weapon used and the capabilities of the psycho. Was it a cybered fist or something else?

Day One/Scene Three (Dave Kline's Apartment)

Dave Kline's apartment is expensive looking. It also has blood splattered all over it, from the walls to the ceiling, in the midst of which is the body of Dave Kline. Matt's examination of the body indicates that rigor has already set in, consistent with Kline having been killed sometime during the night. His hands indicated that he hadn't gone done without a fight. This is confirmed by marks Matt saw that indicate the victim had time to get off a few shots before the psycho closed on him, and killed him. Vicki's inspection of the broken window and the walls of the alley (at the ground floor and just below the window) indicated that the psycho had climbed up the wall using a "special tool"* and then broke in Kline's window to gain entry to the apartment. From the clues so far the team conclude that a cybered individual was most likely responsible. The same individual then went down the stairs, killing the security guard on the way. The only other mystery in the apartment is the safe.* Why lock up a safe and also have security devices on that safe when the devices are useless (the poison having been drained from it)? It didn't look like the safe had been rifled, but the team, not knowing what was meant to be there, couldn't tell if anything was missing.

Adam then comes up to the apartment and has a look at the body. He swiftly notices that Kline's heart was missing. Scar tissue indicated that Kline had had previous heart surgery. Contacting the client the team discover that Kline had had his heart replaced at Yardley-West-Templeton Hospital, in Westgate. Vicki and Jacob check out Kline's computer (and find no leads) and then join Anvil in cleaning up the apartment; they decide to leave the body where it is and leave the building, joining up with the others.

Matt goes down to the security desk and tries to bluff them into giving him the security feed. After telling them all he knows about the murder, without divulging the client's name, they throw him out onto the street. Puzzled by his easy escape, he soon discovers that someone is watching him, ready to tail him when he moves off. He shakes the tail and heads back to the team's car.

Find out about tools needed to drill holes in the alley walls. How hold are they to get a hold of?

The safe. Ask client about its contents. Does it have anything to do with the killing or is it (most likely) a red herring.

Go back and get a hold of the security feed when they're not on high alert (suggestion made by Jacob and never followed up on).

Day One/Scene Four (The Hospital: Part One)

The team drive into Westgate to visit the Yardley-West-Templeton Hospital. Adam talks to one Doctor Miguel Robinson, as one doctor to another and, after Kline's son tells him he is looking for the murderer of his father, he hands the whole file over. The heart belonged to one Richard K. Stone, a junior supplies manager with New Horizon Investments. Bingham’s spine was broken in an automobile accident and he was dead on arrival. In accordance with his company’s health policy, his corpse was plundered for parts.

Note, that is was sometime just after this scene that Adam dropped out.

Day One/Scene Five (The Underground)

The team search for other similar cases in the media. They discover that Anna Alexandrovna of Armistice Road, Church Hill, was recently murdered. The killer had climbed up the side of the building, sawed through the bars, killed her, and removed her lungs. The same or similar MO to the killing of Kline.

They also discover that John Uesagi, a warchief in Clan Madison, had been murdered the night before and his spleen was removed. Clan Madison and Clan Eight-Tray two gangs from the crypts had been at war for a long time, and this would only serve to heat things up, as everyone (but our heroes) believed Eight-Tray was responsible for the killing.

With these two other, similar killings, the team comes to the conclusion that they're after a serial killer who's taking body parts. They wonder whether they all come from the same donor and try to find out about him. Unfortunately they discover he had a fake address: Apartment B, Floor 28, 200 Mead Street in the Church Hill area. The apartment only goes up to 26 floors and is the highest building that has ever existed on that site.

They discuss their next move at the bar called The Underground, a two level bar in an old train station on a disused spur line.

Why not go and check out that building? Why was it chosen as the phantom address of the phantom Richard K. Stone?

Day One/Scene Five (The Crypts: Part One)

Firstly, however, they decide that they will go to the crypts to talk to Clan Eight-Tray and find out if they were the killers. Vicki informs them that they knew that they hadn't killed Uesagi and that the team were after the same killer. After a very tense talk between members of Eight-Tray and the team, they get out of there in one piece, convinced that their psycho was indeed the murder of John Uesagi, and also with the name of someone to contact in Clan Madison.

Having taken some time out to discuss what they're going to do next, the decide to split up to do some investigation of the donor and also to talk to the Madisons

Day One/Scene Six (The Crypts: Part Two/The Hospital: Part Two)

As midnight approaches on day one, Vicki and Jacob head deep to Baker Street, The Crypts, deep in the heart of Madison territory. After tense negotiations, they discover that the kill was made in the same way: the killer climbed up the wall using pitons, defeated security, and then killed Uesagi and all of his warriors without any of them getting away. One of them had his head bashed in, like the security guard, with a blunt and heavy object, maybe a store-bought leg. Some kids said they saw a big guy in a stained brown coat and a hood like a raincoat hood hanging around the alley. Bors, one of the Madison leaders, said that they'd be interested in joining in on a little revenge if the team found the person responsible. As they leave the building they are followed by a few people they are sure are Madisons. They turn out to be a couple of gangers that Vicki and Jacob had pissed off earlier, and they attack! After some combat the two gangers are left the worse for wear for not dead. They stumble off, badly injured.

Meanwhile, Eren Kajian is employed by Vicki; Matt had left the team after feeling that disaster was looming. Eren joins up with Anvil at The Underground and is briefed about the case. The two drive back to Yarldley-West-Templeton Hospital. During their investigation they discover that there is no evidence of the automobile accident, a very strange event considering that it was supposed to have happened in Westgate. They also discover some details about New Horizon Investments, and that, though there are several Richard K Stone's in Paradise City, none of them died within the last 12 months and none of them has ever worked the company. Kline and none of the other murder victims are in any way collected with the company either. However an investigation of the company's records reveals that the company and the hospital are owned by the same megacorporation, and the former CEO of New Horizon Investments is the current CEO of the hospital, one Adriana Wellesley. A poster on a website reveals that Wellesley was let go from New Horizons because she wanted to be a dictator.

Having reunited at Anvil's place the team discuss what they have learnt so far, and speculate that maybe Wellesley had some guy murdered and the organs were donated by accident, meaning that she's covering her tracks by having the psycho get the body parts back. It is that this point that Adrian Griffon, another newly hired team member comes into the apartment and introduces himself to everyone. Having a brainstorming session, the team decide to go back to the hospital disguised as an ambulance driver, patient, and trauma team, trick their way in, and access the records they need.

Tell Clan Madison what we've uncovered so far, and that the Hudson Kings might be involved in this.

Investigate Adriana Wellesley through computer records; try to find out everything there is to know about this woman; if possible get her mobile phone and email records.

Day Two/Scene One (The Hospital: Part Three) April 7th, 2106

Having taken possession of a black market ambulance, carefully painted to make it look like part of the Yardley-West-Templeton fleet, the team, Griffin driving, hurtle up to the hospital entrance and park. Using some legal knowledge and some good acting, Jacob (playing the patient), Eren (a medtech), Vicki (another medtech), and Anvil (a cop), con their way into the hospital and into an emergency room. There they drop their acts and Vicki ties up the administrator and the medical staff, gagging them with socks. Having done this they head for the administration wing to break into their computers. Using the administrators key card Jacob is soon in and getting the records they need. These reveal that "Stone" was declared dead on arrival and his body was sent to the morgue and marked for cremation. He was described as male, 32, with olive skin, and brown eyes, and was blood type O. His body parts went to 9 people, among them David Kline (heart), John Uesagi (spleen), Anna Alexandrovna (Church Hill). He also gave up his cartilage, both eyes, both kidneys, his muscles, a sheaf of nerves from his spine and large sections of his skin.

Having triggered multiple fire alarms, the team escape in the confusion, only to discover that Griffin has disappeared. They'll have to walk it. The team walk towards the checkpoint where their weapons are. On the way the discover that Jenny has hired two more people: Friedrich Allen and Katherine Swinbourne. On their walk to a cafe to meet with the new team members they discover that a group of gangers have them in their sights: all dressed in long gray trenchcoats and huge black mirrorshades, their hair is black and buzzcut neat.

Since the body was marked for cremation it may be that a stuff up occurred when the body parts were taken.

Maybe someone who has a contact with the police can get them to check missing persons records for around the time of "Stone's" death.

Day Two/Scene Two (The Trenchcoat Gangers)

Having triggered multiple fire alarms, the team escape the hospital in the confusion, only to discover that Griffin has disappeared. They'll have to walk it. The team walk down Victory Road, towards the checkpoint where their weapons are. On the way their discover that Jenny has hired two more people: Friedrich Allen and Katherine Swinbourne. Phone calls are exchanged and they arrange for the entire team, including the new people, to meet at a nearby cafe. Whilst Allen and Katherine drive towards that cafe, the others start to walk the short distance only to discover that a group of gangers have them in their sights. All dressed in long gray trenchcoats and huge black mirrorshades, their hair is black and buzzcut neat, their weapons are pointing at the team. For gangers to be operating this close to Westgate is very unusual. During the ensuring fire fight Jacob and Anvil are injured, Jacob getting a bullet hole in one his cybernetic limbs whilst Anvil takes a shot to the stomach. All of the other gangers, with the exception of one who fled, are killed. Just as the cops storm out of Westgate, Katherine screeches her taxi around the corner and picks up all of them, with the exception of Vicki who ran in a different direction, killing a ganger as she went, and then headed down an alley. Katherine easily loses the cops and then heads to a street doc, Dana Fivefour, that Eren knows about. On the way there they contact Allen and let him know the change of plans.

Day Two/Scene Two (The Street Doc)

At the street doc's place, where Anvil is tended to by Doctor Fivefour. Katherine calls Vicki, finds out where she is, and then goes and picks her up, ferrying her back to the street doc's place. The entire team is now reunited. They speculate that the person behind these murders had them tailed to the hospital and set the gangers on them to shut them up, permanently. A search of the news records by Katherine and Allen reveal that the gunfight has been put down to a fight between rival gangs (whose names vary in different news accounts) and that there is no mention of a taxi being involved. They also reveal yet another murder possibly involving the same killer: a cop and her partner were killed on Netflixe Parade in The Towers and one of the cops had her spine revealed. The Redemption Channel, where this news report was found, also mentions a ganger or gangers who wore a trenchcoat, mirrorshades, had buzzcut hair, and had silver crosses on his lapels, making them identical (save for the crosses) to the gangers who had earlier attacked the team. Allen contacts the channel, via his secretary Laura, and gets her to tell them that she saw gangers at the time of the firefight, and matching the description the gangers they were after, in Victory Road trying to break into Yardley-West-Templeton Hospital. The doc having done what she could for Anvil, the team head back to Victory Road to get their weapons. Luckily nothing happens, though they do see a picture of Anvil shooting a ganger as the cover of an album called Kill the Fucks by the Short Hardwires. They then head to Jacob's place, Jacob having donated his place as a makeshift HQ

Day Two/Scene Three (Jacob's Place)

The team gather in Jacob's place. On the way there Allen contacts a police friends and manages, by the dint of a little lying and a little telling of the truth, to get some details about killing of the young cop. It turns out that Sarah Freeland and Sanji Damien Vonnegut were the victims. A check of the donor records reveals that Sarah Freeland did indeed receive organs from Stone, nerve fibers from his spine and from other places. The cop goes on to tell them that the investigating officers are looking for a guy called "Billy Dancer" who had known the cops and had not been seen since the killings. The were also looking for a gang called the Hudson Kings who had also gone to ground. Apparently they wore trenchcoats. Katherine knew that the Hudson Kings were based around Hudson Street and that were a cheap gang-for-hire.

At Jacob's place a long brainstorming session takes place. Finally, after some wrangling, the team decides to place surveillance devices at the residences of each potential target, and also to set up a phony company to reduce the chances that the team will be connected to certain actions they take in the future. Anvil calls Jenny and arranges for an advance on the money promised them, since they need to buy not only the surveillance devices but also heavy armour and weapons, all the better to hunt down psychotic murderous cybered individuals. Katherine and Vicki decide to scope out the place of residence of one of those targets, Anvil and Allen team up to set up the company and buy their supplies, whilst Eren and Jacob man the phones, so to speak, back at their new HQ.

Find this "Billy Dancer". Maybe he'd witnessed the killings and that was why he disappeared.

Find these Hudson Kings: are they the gang that's been after the team?

Day Two/Screen Four (Church Hill/The Shopping Trip)

Katherine and Vicki drive to Church Hill and the residence of Captain Philip Abu-Assad who lived at 15484 Construction Road, Toyotomi Urban Palace (an area of Church Hill), and who was a retired army officer who had recently gotten some skin grafts from Stone. Whilst Katherine drives around the streets, familiarising herself with them and looking for good areas to set up the cameras, Vicki sets off on foot to the captain's place. Both of them pass a club called "El Diablo" a place that Katherine discovers is open all day and all night, with a special performance the next night by the diodic-punk band Sonicthonic, starting at midnight and going until four AM. Vicki discovers that the captain's place is down an alley off Bird Street and, in reaching the door, passes a muscled bald joeboy giving everyone the mad-eye. Katherine contacts Vicki and lets her know that the captain might be paranoid, and that there's a $10,000 price on his head.

Vicki speaks to the captain through his vault-like door and he is, indeed, paranoid, asking if she works for the government. Vicki, thinking the joeboy might be scoping the place, or might even be the psycho himself, snaps a picture of him with her mobile phone's camera. Enraged, the joeboy storms towards her, demanding she hand over her phone. Upon her refusal he draws his gun. She, in turn, draws hers and a gunfight starts. Despite several close range shots the joeboy does not go down. The captain then opens his door, armed with a rifle. Vicki manages to grab his arm and get them both into the building, closing and locking the door behind her. The joeboy futilely hammers at the door. Katherine hearing the gunshots, drives as quickly as she safely can to the alley and parks. By the time she gets there the only thing she can see is the joeboy hammering on the door. Thinking that he is the psycho she aims and fires, but misses. She drives quickly ahead, past the alley, and parking on the corner, waiting for the joeboy to come around it so she can ambush him. Nothing happens. Meanwhile, in a desperate fight, Vicki severs one of the captain's arms and then contacts Katherine for help, having failed to stem the bleeding. Katherine, having discovered the joeboy had fled, does indeed help, taking a skin scraping in the process, and, after feeding the captain's dog, and dropped Vicki off at her place to wash up, she takes the captain to the nearest hospital, The United Foods Company of America Charitable Hospital, having already alerted the rest of the team to what happened and arranging to meet them there.

Allen and Anvil drive to the Justice Complex. Allen enters the building and proceeds with the process of registering his front company (Consolidated Secure Solutions, Incorporated), putting each of the team members in the records as employees. He also gets maps of the areas where each of the potential targets lives. Having done this, the two of them drive to the Midtown area where they have no problem getting all their electronic gear, and then they pick up another new team members, Lars Blackpool, hired earlier that day by Jenny. The three of them then go to the Downtown area and a shop called 4Warned & 4Armed were they buy their armour and weapons. They then return to Jacob's place where Anvil and Allen brief Lars about the job they've been hired to do. They soon get a phone call from Katherine letting them know that Vicki is in trouble. Despite the fact that it will take an hour for them to get there, they hop in Allen's car and drive up to Church Hill, arriving at the The United Foods Company of America Charitable Hospital.

Jacob, using his computer expertise, pulls information for each of the remaining (live) people on the list, and gets a photograph of each of them. They are Angela Starsky, Victor Lebedev, William Price, Del Kim, and Captain Philip Abu-Assad. After sending the pictures to the team he also digs into their credit histories and reports. Noting that Captain Philip Abu-Assad has bought a lot of weapons and armour and is wanted by several credit card companies (with a $10,000 reward for information leading to his arrest), he lets Katherine know this.

Use the joeboy's picture to do a search for him on the Internet

Make sure we put cameras at the captain's place as well. Make sure we do something about/with the dog.

Remember to ask Jacob to make an electronic address to receive the DNA information when Katherine does get it to a lab, something that won't be traced back to the team.

Day Two/Scene Five (The UFC Hospital)

The team, with the exception of Jacob, Eren, and Vicki, meet up at the hospital. Allen, pretending to be the captain's attorney, fills out some forms; he also names Katherine as his sister and next of kin, something that annoys her as she doesn't have false ID under the name of Katherine Abu-Assad. Anvil decides to go back to Jacob's place to keep him company, whilst the rest of the team at the hospital, along with Vicki who shows up at about that time, go to a Chinese restaurant called Gar Lok where they enjoy a Chinese banquet. Allen assures Katherine he will get a fake ID so she can pretend to be the captain's sister, no charge, when he realises how angry she is. Afterwards, Vicki returns home for some well earned rest, whilst the others return to Jacob's place (with some food for him and Anvil), where he has finished configuring the bugs and also provided some old smoke detector boxes and spray paint to disguise them.

Make sure Allen does get that false ID

Day Two/Scene Six (The Asylum)

The team drive into The Asylum and the building of Angela Starsky, one of people on the list, to plant their cameras. Across the road from it they see a bunch of punks, sharing a milk carton which isn't likely to be filled with milk, and are hooting and bouncing on and around the wreck of a cheap new four-wheel Rendolant. Not wanting to get into another fight the team drive around the block whilst they decide what to do. Katherine comes up with the idea of finding an underground event in the area and directing them to that. It turns out that an Asylum road-thrash band, Ralph Nicholby, is starting a gig nearby and, after driving by them again and telling them that, the punks start heading over there. Another trip around the block, and the team park their cars. They find two dead bodies in the wrecked car, their throats slit. With buzzcut hair, long trenchcoats, and mirrorshades, they are very obviously part of the gang that the team dealt with earlier in the day (the Hudson Kings?), and they are not long dead. A search of the bodies reveals that one is (or has ID for) Carl Dayvid Andrews and the other has ID with a few names, those being Rob Springer, Rob Catch, and Rob Baggins. Having pocketed these items, the team place their cameras on the mural of the wall opposite, disguising them as best they can and, having made a call to Starsky to make sure she is still alive, prepare to head to the residence of their next target.

Do some work on the streets and try to find out who killed the two gangers: were they casing Starsky's place?

Use the ID discovered on the bodies, and do some Net searches, finding out about the dead gangers.

Day Two/Scene Seven (Downtown or We Meet At Last! Eeeeeeek!)

The team drive to the Downtown area in order to set up surveillance on Del Kim, another of the people on the list. Del Kim turns out to be the livein owner/manager of the Last Grenadier, a bar situated on ShibaWeis Road. After some preliminary outside surveillance and research, which reveals the fact that weapons are prohibited and that the bar closes from 9am to 2pm, Katherine, Lars, and Allen, prepare to go inside to do some further reconnaisance and, hopefully, work out where exactly Kim's residence is, whilst Jacob and Anvil remain in the street outside, in Katherine's car. The entire team remain in contact via radio links. Allen enters the building, leaving his gun with the bouncer, followed a minute or so later by Lars, who leaves behind his knife. Katherine is the last to enter the bar; she doesn't leave her gun or knife at the front, due to the fact that she left all her weapons back at her car. Having entered separately, to minimise the chance that people would realise they were a group, the three team members reunite at the bar itself. The team members soon spot Del Kim himself, sitting at the far end of the bar, on the service side, chatting with friends. They also see a doorway behind the bar. Whilst Allen engages the bartender in conversation, Katherine goes to the ladies' restroom, to investigate the possibility that the psycho might be able to see it as a method of entering the bar. She discovers that the place is very clean and hygienic and that she, at least, being nimble, could get into the restroom via one of the windows, though it would probably not be able to be opened from the outside without destroying it. She returns to the bar.

Meanwhile, Jacob and Anvil see a pair of battered red sedans pull up to the front of the Last Grenadier. Inside are a group of about eight young adults who look very familiar to the team: buzzcut haircuts, trenchcoats, and mirrorshades. The Hudson Kings, presumably. Anvil alerts the team members side the building, whilst Jacob prepares to distract them with his assault weapon. Allen then saunters towards the front door, keeping tables as cover between him and the exit. Allen is followed by Lars who gets his knife back from security, before moving to the exit. Katherine remains seated at the bar, in case the attack is a diversion for an actual attack on Del Kim, armed only with a heavy duty glass and a full bottle of beer. The eight gangers exit the sedans and start heading towards the Last Grenadier and the apprehensive bouncer. Jacob sprays one sedan with bullets, taking them completely by surprise. Three of the gangers react by standing around like idiots, two start to go for weapons, two dive for cover, whilst the last grapples the bouncer who is trying to make a break for the bar. Jacob drives away from the scene as quickly as possible. Luckily, the panicking people in the street keep the gangers from getting a clear shot at the car. At is at this point that, Arnold Perkins, the newest member of the team, shows up. In the ensuing gun battle, he kills three of the gangers, whilst Lars and Allen take another one prisoner, but not before one of the gangers fires a gas round into the bar. Finally, Allen bluffs, making the gangers believe that the team are a police SWAT team. The bluff works and the remaining three gangers run for it. Allen takes his "prisoner" to the car to question him. During the following conversation, the ganger confirms that they are the Hudson Kings and reveals that they were hired by the "metalman" who told the Kings that the team were bounty hunters after him, mercenary street ops working for the corpse.

Inside the bar the customers, panicked by the gas round, are trying to make a break for it, panicking even more when they realise that the back door is locked. Something starts battering that back door down. Katherine jumps over the bar to use it for cover, taking her metal bar stool with her, and fills a mug with hot water to use as a weapon when the psycho (for the team is sure it is he) finally breaks down the door. When Arnold comes into the bar, trying to help, Kim mistakes him for an enemy and starts talking shots at him with his shotgun. Fortunately, Arnold dodges each time. Unfortunately, that means the shotgun is empty by the time the door is broken in.... The backdoor smashes in, revealing the 'thing'. It wears a battered brown trenchcoat and a wide-brimmed hat and is more or less in the shape of a human being, but the proportions and angles are wrong. The 'thing' is likely 99% machinery, with the chest being too cylindrical and the limbs too thick, like telephone poles. The "hands" are metallic, slablike, and fingerless, covered with thin stick-like silver manipulators. The "head" is hidden by the hat, but is too small for a human head, barely big enough for a face, and certainly too small for a human brain. The 'thing's voice is obviously artificial, sounding like a "cross between an electric organ, a razor and an old combustion engine", and accompanied by static. Turning towards Del Kim it says "How can he live without his kidney". Seeing this 'thing' the team realises they are out of their league. Even Arnold, the most cybered individual in the team, isn't a match for it, and Arnold is badly hurt trying to hold it up. The team in the bar, along with Del Kim, flee for Allen's car, Katherine using her mug of hot water and beer bottle to good effect, distracting two gangers who suddenly show up, so that they she and Kim can get past them, whilst Jacob uses Katherine's car to run them over. The two cars speed safely off, Jacob's distraction being enough to have stopped any pursuit. The team decides to lie low and start heading for the Salariman Easy, a fly-by-night hotel, with Del Kim and the ganger along for the ride as well.

Question the ganger about the "metalman". What did he mean by "working for the corpse": the corpse that the parts came from? Should we call the cops? It looks like we may be out of our league

Day Two/Scene Eight (The Salariman Easy)

The team arrive at the hotel where Allen books a room for them all. The team makes sure that Del Kim and the ganger, along with the team members to look after them, go up the back entrance from the parking garage.

Once in their suite of the rooms, Jacob and Katherine look after Arnold's wounds, whilst Anvil and Allen question the captured ganger, who is still under the mistaken impression that the team are cops.

He turns out to be Multipack Goodwin of Nineteen. 2904 B Stewart Building, 1000 Arcadia Road and he reveals that the metalman hired him and the rest of the Hudson Kings a few days ago, when the team first appeared, through a fixer by the name of Geo Schlesinger, and it was he who set the Hudson Kings on the team in the firefight outside the hospital. Recently, the main team was sent against Del Kim whilst another team to Angela Starsky in the Asylum (presumably the two bodies found earlier). The next target was to be William Price, the 14 year old who lives in Church Hill (though the ganger noted that that might change with the team's interference), whilst Victor Lebedev and Captain Philip Abu-Assad were also listed as potential targets. Allen tries to spread the rumour that Captain Philip Abu-Assad is already dead, putting the blame for the severing of his arm on a team of Hudson Kings. The Kings were ordered to remove the relevant organ from each body, not to injure it in any way, and to put it on ice. They also discover the Kings mostly likely had nothing to do with the murder of the two cops and Multipack, when threatened with this, says that he'll help the team get the metalman; the team lets him go with the story that he escaped the team.

The team discovers very little about the metalman through all of this, but they do discover that he drives a black Ford Abrams that he can jack into with a rollcage, armour, teched out engine, and a very nice stereo system. This is necessary, since he isn't his legs are too big for him to fit into a normal car. They also discover that he has rifles, possibly has longarms, and is probably ex-military.

Having told the Del Kim he could go (he claiming to have a safe place to lie low) and let Allen's contact know a part of the truth (that the Hudson Kings shot up the Last Grenadier and were working with a cyborg, and that one of the targets was Angela Starsky) the team start to argue about how to take out this fully-cyborged killing machine. A tentative plan is made that involves junker vehicles, bombs,(maybe) EMP devices, and possibly getting the gangers whose warchief was killed along for the ride, and then the more tired members of the team (including Katherine) get a few hours of precious shut-eye before the real work begins.

We could possibly follow Multipack and discover more about this metalman.

What We Know So Far[edit]

GURPS Cyberpunk: Dave Kline Got Murdered (What We Know So Far)

This document is divided into a time line of the events so far and all the details that team knows about the people who received organs from Stone.

A Time Line of Events[edit]

Each event on the list details as much as the team has been able to discover about it and about things related to it (such as Stone's purported employer New Horizons Investments).

Date: 29th October 2105: A man, pronounced dead on arrival, was rushed to Yardley-West-Templeton Hospital. The man had olive skin and brown eyes. Records showed he was 32 years old and was Richard K. Stone a junior supplies manager with New Horizon Investments who had had his spine snapped in an automobile accident. His address was listed as Apartment B, Floor 28, 200 Mead Street in the Church Hill area. The body was marked for cremation but, in accordance with NHI's healthy policy, organs were removed for donation. The organs went to nine people: Captain Philip Abu-Assad (skin), Anna Alexandrovna (lungs), Sarah Freeland (nerves from spine and other places), Del Kim, David Kline (heart), Victor Lebedev, William Price, Angela Starsky, John Uesagi (spleen).

The Donor: The donor's address turned out to a fake: The building on that site only went up to floor 26 and no higher structure had ever existed at the site. The accident turned out to be a fake: no report was found for around the time of Stone's death. A search for Richard K. Stone revealed the fact that, of the several who lived in Paradise City, none had died within the last 12 months and none of those men had ever worked for NHI.

New Horizon Investments is an investment firm founded in Paradise City in 2091 by Maria Sommers, Toni Conway and Amadu Starke. Research into New Horizon Investments revealed that it was an investment firm that had gotten itself into legal trouble on several occasions due to a penchant for industrial espionage activities, including sabotage, extortion and kidnapping. Founded in 2091, it was acquired by Angelus Europa a well known megacorporation in 2097. The present CEO is Kumba Madabuike, elected to the board after the acrimonious dismissal of former CEO Adriana Wellesley. A person posting on a website (Buck Wrangler” on the site “Inside Raider) claimed that Wellesley was let go because of her dictatorial behaviour. Other members of the board at the time of her dismissal were Francois Blake, John Clausewitz, Toni Conway, James Phillip Edwards, River Kaveesha, Kumba Madabuike, Ling Maria Wallace, and Kazumi Yoshimura. It might be worthwhile to do a check of a few of these people (the male ones) to see if any match the description of Stone.

Yardley-West-Templeton Hospital is also owned by Angelus Europa, and its current CEO is Adriana Wellesley, New Horizons Investments' former CEO. A search for information on Wellesley in the administration section of the hospital revealed only bland corporate information. A search on the Net for records of this woman might still be useful.

A working hypothesis is that Wellesley killed off someone and is now trying to hide the evidence, such evidence including the organs that were mistakenly removed from the body before it was cremated.

Date: 22 March 2106 (approx. week before the next murder): Anna Alexandrovna was murdered and her lungs removed. The assassin had climbed up the wall of her building and sawed through the bars. Alexandrovna lived at Armistice Road, in the Church Hill area.

Date: 29th March 2106 (approx. week before next murder): John Uesagi was murdered and his spleen removed. The assassin climbed the wall using pitons and then killed Uesagi and all his warriors. One warrior had had his head bashed in with something blunt and heavy. Speculation from one of his fellow warriors was that it might have been a store-bought leg. Uesagi lived in Baker Street, The Crypts.

Date: 5th April 2106 (night, before 1.30 am). 4. David (Dave) Kline was murdered and his heart removed. The assassin left behind marks of a "special tool" used to bore holes in the wall: he climbed up to the 90th floor where Kline's apartment was and in broke in the glass to gain entry. Kline lived in Cypress Heights apartment complex on Dell Street in the Towers (90th floor). The assassin then left, presumably via the front door, killing a security guard who was in the lobby at the time. The guard's cervical vertebra was shattered by a "broad blunt object" (a foot or fist) and he was in the process of drawing his shotgun when he was killed.

Date: 7th April 2106 (morning): After a successful visit to Yardley-West-Templeton Hospital to (illegally) obtain a list of the people who had received Stone's organs, the team were attacked by gangers who wore long trenchcoats, mirrorshades, and had buzzcut hair (the Hudson Kings)?

Date: 7th April 2106: Officer Sarah Freeland, along with her partner Officer Sanji Damien Vonnegut were murdered in Netflixe Parade in The Towers. Freeland's spine was removed. A ganger or gangers were apparently seen in the area, dressed in long trenchcoats, mirrorshades, and with buzzcut hair. A police contact of Allen revealed that the Hudson Kings were being sought by the police (they wore a uniform involving trenchcoats), and they were also after one "Billy Dancer" who had known the cops and who had also gone to ground.

Date: 7th April 2106 (late): Two gangers with long trenchcoats, mirrorshades, and with buzzcut hair (the Hudson Kings?) were found, dead, in a wrecked cheap new four-wheel Rendolant opposite the building of Angela Starsky, one of the (still living) donor recipients, on the evening of 7th April 2106. They were warm and so had only been killed a short while before. A search of the bodies revealed that one is (or has ID for) Carl Dayvid Andrews and the other has ID with a few names, those being Rob Springer, Rob Catch, and Rob Baggins. Doubts were raised as to whether the punks (high on some substance) had killed them, while team members wondered whether they were casing Starsky's building.

Date: 7th April 2106 (even later): The team, casing the next place to put cameras, The Last Grenadier, run into the Hudson Kings again. After Allen bluffs the Kings into believing that the team are cops, his prisoner reveals that the Kings have been hired by the psycho, the "metalman"; the "metalman" told them that the team were assassins/bounty hunters working for the corpse. The team members inside the bar actually spot this "metalman", who appears to be 99% cybered up. wears a battered brown trenchcoat and a wide-brimmed hat and is more or less in the shape of a human being, but the proportions and angles are wrong. The "metalman' is likely 99% machinery, with the chest being too cylindrical and the limbs too thick, like telephone poles. The "hands" are metallic, slablike, and fingerless, covered with thin stick-like silver manipulators. The "head" is hidden by the hat, but is too small for a human head, barely big enough for a face, and certainly too small for a human brain. The 'things' voice is obviously artificial, sounding like a "cross between an electric organ, a razor and an old combustion engine", and accompanied by static. He is obviously there to kill Del Kim and take his kidney for he says, turning to look at Kim, "How can he live without his kidney?" The team members later speculate that maybe the "metalman" or "thing" (as the team members dub it) is the original owner of the organs its been "repossessing". However, if that is so, than a high ranking member of Yardley-West-Templeton Hospital's administration, such as its CEO, would have had to have sanitised the autopsy which would have revealed the fact that the body had no brain.

The Targets (Living and Dead)[edit]

Each of these people received an organ from the body of "Richard K. Stone"

Captain Philip Abu-Assad (alive)

Captain Philip Abu-Assad lives 15484 Construction Road, Toyotomi Urban Palace, Church Hill. A retired army officer, he turned out to be paranoid, living in a fortress of a home with only a little dog for company. He has bought a lot of weapons and ammunition in the past and is wanted by several credit card companys, with a $10,000 reward for information leading to his arrest. He is current in UFC hospital getting his arm reattached.

Anna Alexandrovna (dead)

Anna Alexandrovna lived on Armistice Road, in the Church Hill area and was the owner and manager of the Value-4 Less supermarket. Approximately 22th March 2106 she was murdered, the assassin having climbed up the wall of her building and sawed through the bars on her window. He then removed her lungs.

Sarah Freeland (dead)

Sarah Freeland was a young police officer who lived in The Towers. She had her partner were murdered in Netflix Parade in The Towers on 7th April 2106. Freeland then had her spine removed. After the murder the Hudson Kings, gangers based around Hudson Street, The Towers, went to ground, as did "Billy Dancer" a man who knew the cops.

Del Kim (alive)

Del Kim lives in the Downtown area. He is a short and somewhat pudgy white-haired man. He frequents a local club, the Last Grenadier. His web security is surprisingly good and he protects his accounts carefully. His credit history has its ups and downs, however, and he once declared bankruptcy. Judging by the sorts of funds involved, it looks like he was making some investments. Del Kim was the latest target of the psycho but was saved by the intervention of the team. He is currently with the team in the Salariman Easy.

David Kline (dead)

Kline lived in Cypress Heights apartment complex on Dell Street in the Towers (90th floor) and was a businessman and an owner of several properties, with a teenage son (the team's client) and a bit of a problem with Hag. This led to him getting his heart replaced. On the night of 5th April 2106 he was murdered. The assassin climbed up the wall of his building and broke the glass in.

Victor Lebedev (alive)

Victory Lebedev lives in Church Hill. He used to be in the import business, and is a heavyset, balding man. He has strong web security and must be a man of means. The actual details of his business transactions is hard to access. He has a very good credit rating but his bank account doesn't seem to have used at all within the past week. That seems a little suspicious.

William Price (alive)

William Price is 14 years old and lives in Church Hill. Details of both his home and school addresses are on file. He has black cropped hair. He has almost no web security, his credit rating is minimal, and he just maxed out all of his credit cards to get a pair of forearm rippers and some muscle grafts.

Angela Starsky (alive)

Angela Starsky lives in Cambridge 7, The Asylum. She used to be a chemistry student at corp-college, but dropped out three years ago (about the same time her web page was updated). The web page showed her as being blond. She orders a lot of chemical and medical supplies, and has a low credit rating and a history of bad debts, but has decent web security.

John Uesagi (dead)

John Uesagi lived in Baker Street the Crypts and was a war chief in Clan Madison. On the night of 29th March 2106, an assassin used pitons to scale the wall and then killed Uesagi and all his warriors. One warrior was killed by a "blunt and heavy" object (a foot?).