Pathfinder 2e: Hellbreakers/Zandivar Pim
Zandivar Pim[edit]
"I feel like we shouldn't have to explain to you that devils are bad."
Sprite Ranger 1
Tiny Rare Fey Sprite
Perception +8; Low-Light Vision
Languages Common, Sylvan, Goblin
Skills Acrobatics +7, Diplomacy +3, Warfare Lore +4, Medicine +6, Nature +6, Religion +6, Stealth +7, Survival +6, Thievery +7
Str +0, Dex +4, Con +1, Int +1, Wis +3, Cha +0
Items Shortbow (L), dancer's spear (L), leave weave (L), 30 arrows (3L), adventurer's kit (L), thieves' toolkit (L)
Bulk Limit: 2, Bulk carried: 8L
Needs: Healers' tools, barding
AC 18; Fort +6, Ref +9, Will +6
HP 17
Speed 20 feet
Melee Dancer's Spear +7 (Backswing, finesse, reach, sweep, versatile B), Damage 1d6 P Melee Fist +7 (Agile, finesse, unarmed), Damage 1d4 B Ranged Shortbow +7 (Deadly d10), Damage 1d6 P
Ancestry Sprite
Heritage Melixie
Background Breachill Survivor
Ancestry Feats Evanescent Wings
Features Low-Light Vision, Magical Strikes, Hunter's Edge (Precision), Hunt Prey
Class Feats Animal Companion
Skill Feats Battle Medicine
General Feats N/A
Pinchy[edit]
Scorpion Animal Companion 1
Small Common Animal Minion
Perception +4; Darkvision
Skills Acrobatics +6, Athletics +6, Stealth +6
Str +3, Dex +3, Con +1, Int -4, Wis +1, Cha +0
AC 16; Fort +4, Ref +6, Will +4
HP 13
Speed 30 feet
Melee Stinger +6, Damage 1d6+3 P and 1d4 poison Melee Pincer +6 (Agile), Damage 1d6+3 B[/spoiler]
History[edit]
Zandivar was never a citizen of Breachill, not really. The town wasn't built for people of is size, and to most of the locals a fey creature was mysterious and perhaps intimidating--even if he explained that, as one of the Wingless, he was mortal and in many ways more similar to humans or goblins than to sprites of the First World.
They also tended to find him quite impressive because he had successfully tamed and trained "that horrible beast," his giant scorpion companion Pinchy. This gave him too much credit. As a melixie, a sprite with some insectile traits, he had an inborn connection that allowed him to communicate with insects and similar bug-like creatures. When you can explain things to an animal in a way they can actually understand, "taming" is as easy as promising not to hurt him, and promising you won't let anyone else hurt him as long as he never attacks anybody without your permission. And "training" is even easier--you just tell the animal what you want him to do, and if he trusts you enough he'll do it. No need to practice or drill or teach commands.
Zandivar doesn't have the patience for proper animal training, but Pinchy was easy.
Spending most of their time in the wilds suited them well anyway, and they were never too far from town. Zandivar was a frequent visitor to Breachill, where he would go to sell meat and furs and to buy other supplies. He was a friend of the Bumblebrashers of Citadel Alterain, where he would sometimes act as a visiting medic (and where, unfortunately, his medical bag still waits).
He was around a few years ago when Breachill hired a party of adventurers to perform a welfare check on the incommunicado Bumblebrasher goblins, and he helped give them some navigation tips.
And he was around when the Hellknights arrived to attack. He provided what aid he could to the Pathfinder Society and the Eagle Knights when they came to provide aid, but he was overwhelmed by the sudden, unprovoked attack and by the strength and numbers of the enemy force.
Zandivar was not knowledgeable about politics. He had a vague notion that Abrogail Thrune was a queen who was known to be in the thrall of devils, but that the Hell-backed power of her throne was such that opposing her directly was usually considered to be too dangerous to be effective.
The little sprite bore witness to the murder and bloodshed of the unprovoked attack. It was his only experience with the government of Cheliax.
Once was enough.