PbtArmitage Files
Campaign Overview[edit]
This is the campaign Wiki for PbtArmitage Files, a runthrough of the unique and ever-changing Armitage Files campaign, using the Powered by the Apocalypse system for added player-facing agency and collaborative collaboration.
The Armitage Files is structured to allow almost all encounters, NPCs, locations, etc., to manifest as friendly, neutral or hostile. In each case, the fork decides the campaign. In most other systems, the choice is made by GM fiat. PbtA allows the players to determine which way each encounter and clue breaks, with their rolls.
Basic Moves[edit]
These are most of the Mythos World Basic Moves - all decided by a modified 2d6 roll, giving a positive outcome (10+), a partial success with consequences (7-9), or an outright failure or negative result (6-).
Aid or Interfere: roll +CON (CON = connections with other character)
Attack at a Distance: roll +SPD
Attack up Close: roll +MGT
Cheat Death: roll +MGT
Consult Knowledge: roll +INT
Convince: roll +EMP (Persuade, enlist, instruct, request, charm, etc.)
Defy Danger: roll + appropriate attribute (+INT for wits, +EMP for social, +MGT for strength, +SPD for dexerity, +WIL for fortitude)
Detect Truth: roll +EMP (Detect honesty, social dynamics, etc.)
Overcome Fear: roll +WIL (Resist trauma/insanity)
Search for Something: roll +INT (Spot something, observe area, search room, etc.)
Characters[edit]
The hapless Investigators drawn together to uncover the mystery behind the cryptic messages directed at Miskatonic University's Professor Armitage.
| Player | Character | Profession | Condition/Disorders | XP | Wealth |
|---|---|---|---|---|---|
| Regular Guy | Archer Hane | Archaeologist | 0 | 3 | |
| DannyK | Francesca "Frankie" Pisano | Artist | 0 | 2 | |
| Eplov | Eleanora "Nell" Fairchild | Entitled | 0 | 5 | |
| Random Task | G.W "Zip" Beaumont | Author | 0 | 2 | |
| Seandemonium | Sam Drake PI | Detective | 0 | 2 |
Campaign Development[edit]
The PbtA system dictates that a modified 2d6 roll, triggered by a player Move or a specific situation, can drive the action to an unqualified success or positive outcome (10+), a partial success with consequences (7-9), or an outright failure or negative result (6-). The Armitage Files also evolves along forking paths, some better, some indifferent, some very bad.
The campaign has no scripted direction or ending. It's up to the GM and also the players to decide what is going on, what the final solution to the mystery is, and how the awful events unfold. That means the more creative input from everyone, the better.
Helpful Resources[edit]
- In Character Thread
- Out of Character Thread
- Recruitment Thread
- Mythos World free playbooks
- Mythos World free Basic Moves
- Map of Lovecraft Country, where most of the action will take place
Leads[edit]
These are the leads from the Armitage Files, some alraedy addressed, others yet to be uncovered:
- Austin Kitrell, the unpleasant manipulative individual at the Kingsport Yacht Club, who may have an arrangement with president emeritus Oliver Gardiner
- Alfie, the curious young [?] boy [?] in the circus
- Alfie's origins and the presumed cult that perhaps raised him and killed his mother
- Diamond Walsh, a gangster
- Thomas Ongine, an amateur astronomer
- The New England League Of Amateur Astronomers
- The Helping Hands group
- The Circle Rite Lodge
- A sanatorium, presumably the new Arkham Sanitarium
- An army base - perhaps the South Boston Army Base? Fort Devens? Fort Adams at the mouth of Narragansett Bay?
- The Red Book? The Red Box? The Tears of Azathoth?