Piper

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Piper[edit]

Bardic adventurer and lady's man

Three best things in life:

1. Song, for what is life without song? 2. The horizon, for what purpose in life is there without the thrill of the unexpected? 3. A lady to court, for how else can one demonstrate one's best qualities?

Name: Piper
Race: Elf (High)
Player: Wolfwood2
Classes: Bard 1
Hit Points: 7
Experience: 300 / 1000
Alignment:Neutral
Vision: Low-light
Speed: Walk 30 ft.
Languages: Common, Elven, Dwarven

Stats[edit]

Stat Score Mod
STR 10 (+1)
DEX 16 (+3)
CON 12 (+1)
INT 13 (+1)
WIS 8 (-1)
CHA 14 (+2)

Skills[edit]

Skill Total Rnk Stat Msc
Appraise (+5) 4.0 +1 0
Bluff (+6) 4.0 +2 0
Diplomacy (+4) 2.0 +2 0
Disguise (+6) 4.0 +2 0
Escape Artist (+5) 2.0 3 0
Gather Information (+4) 2.0 +2 0
Hide (+7) 4.0 3 0
Knowledge: History (+5) 4.0 +1 0
Knowledge: Local (+4) 2.0 +1 0
Knowledge: Geography (+2) 1.0 +1
Knowledge: Nobility and Royalty (+2) 1.0 +1
Listen (+5) 4.0 -1 2
Perform (Singing) (+6) 4.0 2 0
Perform (Wind Instruments) (+6) 4.0 2 0
Sense Motive (+1) 2.0 -1 0
Sleight of Hand (+7) 4.0 3
Tumble (+7) 4.0 3 0


Feats[edit]

Point Blank Shot
Precise Shot

Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.

Special Abilities[edit]

+2 racial saving throw bonus against enchantment spells or effects.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Immunity to magic sleep effects.
Proficient with Longsword and Longbow (including composite versions)
Bardic Knowledge (+2 to checks)
Bardic Music (Countersong, Fascinate, Inspire Courage +1)
Spells

Combat[edit]

Total / Touch / Flat Footed
AC: 15(10, +3 dex, +2 armor) / 13 / 13

Initiative: +4
BAB: +0
Melee to hit: +0
Ranged tohit: +3

Fortitude: +1
Reflex: +3
Will: +1

Shortbow:
to hit: +3 (+4 within 30 ft)
damage: 1d6 (+1 within 30ft)
critical: 20/x3

Rapier:
to hit: +0
damage: 1d6
critical: 18-20/x2


Spells[edit]

Spells Known: Prestidigitation, Dancing Lights, Ghost Sound, Daze

Per Day: 0th - 2

Equipment (110gp)[edit]

Studded Leather Armor (10gp, 15lbs)

Shortbow(30gp, 2 lbs, worn)

40 Arrows (2 gp, 6 lbs, worn)

Rapier (20 gp, 2 lbs, worn)

Traveler's Outfit (1gp, 5lbs, worn)

Entertainer's Outfit (3gp, 4lbs, in pack)

Backpack (2gp, 2lbs, worn)

Pipes (5 gp, 2 lbs, in pack)

(Bedroll, 1sp, 5lbs, attacked to pack)

Flint and Steel (1gp, -, in pouch)

Waterskin (1gp, 4lbs)

Trail Rations (2 days) (1gp, 2 lbs, pack)

33 gold pieces, 9 silver pieces

Total: 49lbs (medium) when loaded for travel, 30lbs (light) when "fighting ready" in only armor, weapons, and clothing

Total weight caried:54 lbs Current load: Medium

Encumbrance
Light: 33
Medium: 66
Heavy: 100

Description[edit]

Height: 5'1" Weight: 105 lbs. Gender: Male
Eyes: Emerald Hair: Red, Skin: Tanned
Dominant Hand: Left Quirks: Gives alias as name.,
Speech style: Memorable Quotable: And what a fine day it is today!