Pirates: Character 4

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MacKenzie Anne Bjôrn[edit]

MacMac0001.png

Save those . . . I can use them for shrapnel.[edit]

Attributes d6Arrow03.png[edit]

Physical d10 || Mental d8 || Social d6 ||


Trained Skills d6Arrow03.png[edit]

Craft d8

Fix d10

Know d8

Rumors d6

Move d6

Notice d6

Operate d10

Sneak d6

Treat d8

Trick d10

Untrained Skills d4[edit]

Drive d4 | Fight d4 | Fly d4 | Focus d4 | Influence d4 | Labor d4 | Perform d4 | Shoot d4 | Survive d4 | Throw d4

Distinctions/SFX d8[edit]

Mechani-Tech - You can fix damned near anything, or you can use your skills to fuck shit up.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Ghost in the Machine: Sometimes Fixing a thing means teaching it to do something it was never meant to do. When subverting the original purpose of a system or device, spend 1pp to roll your Trick die and add it to your total on any Craft, Fix, or Operate action.
Check002.png Duct Tape and Bubble Gum: Ain't a perfect fix, but she'll hold! (Hear me, baby? -hold). When you slap on a jury-rig patch, spend 1pp to step back a mechanical or system based complication.

Highlighted Skills: Craft | Fix | Operate



Clockwork Orphan - You lost your hands and your family on the same day. Eventually you got new hands.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Highlighted Skills: Know | Notice | Treat



Slip of a Girl - You're good at getting into and fitting into places and situations you maybe shouldn't.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Highlighted Skills: Move | Sneak | Trick


Signature Assets d6Arrow03.png[edit]

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

Datalink Implant: d8 You have a cortical implant that lets you connect to wireless systems.

Master Mechanic's Tool Kit: d6 You have a compact set of universally useful tools. Everything a growing girl stuck in a cramped, dark boiler room needs.

Background/Bio[edit]

To listen to her prata and peep her skryt, most folk tend to assume Mac is new city Mariehamn, sprung from the streets with gutterstain and plascrete in her DNA, but it's none of it true. She's old city pedigree born to parents in academia and the privilege of old money and status.

She knows the expectations and etiquettes of proper society. She won't use them. But she knows them.

The attack on the school had been so old world America, but it had happened. It had happened here. And she had lost everything. Friends. Her parents.

Her hands.

The social system was good, but no one really wanted to take in a burden of a girl, and she inevitably slipped through the cracks. If not for Cutty, a disgraced cybersurgeon stripped of his license and living on the streets of new city, things might have ended badly for her.

Instead a whole new world opened up - a world where the liabilities of her life had the potential to become assets.

She learned computers and machines, building and fixing them as easy as breathing.

She would come to understand Cutty and the other familiar adults that drifted in and out of her life were criminals, but by then they were also family, and the real criminals were the ones despoiling the world around her for profit.

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