Pumbi Zouk, Gungan rogue

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Gungan Male

Noble 2 / Scoundrel 2

Pumbi Zouk was a street hustler, making contacts and cutting deals among a wretched hive of scum and villainy, but he aspired to be something more. The Explorer operative he bumped into saw potential in the young Gungan, and Pumbi saw a way out of The Life. He's been with the Corps for about a year, and has broadened his horizons. However, you can take the player out of the game...


    • Species Redesign **

Ability Modifiers: +2 Dex, -2 Str. Gungans are agile but aren't particularly brawny.

Medium Size

Speed: Gungan base speed is 6 squares. They have a swim speed of 4 squares.

Expert Swimmer: A Gungan may choose to reroll any Swim check, but the result of the reroll must be accepted even if it is worse. In addition, a Gungan may choose to take 10 on Swim tests checks even when distracted or threatened.

Hold Breath: Gungans are at home either in air or water. A Gungan can hold his breath for a number of rounds equal to 25 times his Constitution score before he needs to make Endurance checks to hold his breath.

Low-Light Vision: Gungans ignore concealment (but not total concealment) from darkness.

Weapon Familiarity: Gungans with the Weapon Proficiency (simple weapons) feat are proficient with the atlatl and the cesta.

Automatic Languages: Basic and Gunganese.


Str 10

Dex 15

Con 12

Int 14

Wis 14

Cha 16



Lang:

Basic

Bocce

Gunganese

High Galactic

Huttese

Shyriiwook

+1 (ask GM)


Defenses: Fort: 16 Ref: 19 Will: 19


Skills:

Acrobatics: 4

Climb: 2

Deception: 10

Endurance: 3

Gather Info: 10

Initiative: 9

Jump: 2

Know: Bureau: 9

Know: Gal Lore: 9

Know: Soc Sci: 9

Know: Other: 4

Mechanics: 4

Perception: 9

Persuasion: 10

Pilot: 4

Ride: 4

Stealth: 9

Survival: 4

Swim: 2

Treat Injury: 4

Use Computer: 4


Feats:

Linguist - 3 bonus languages (+5 total)

WP: pistol

WP: simple

Point Blank Shot - +1 attack, damage in point blank range (20 squares)

Melee Defense - penalty to hit = bonus to Ref defense, up to BAB

Running Attack - move before and after attack

Skill Train: Stealth

Imp Defenses - +1 to all


Talents:

Connections - easier to get restricted equip, up to 4k Cr. Black market cost mult -1

Skirmisher - move 2 squares, +1 attack


9600 Cr

Knife 25

Blaster pistol 500

Comlink, long, mini, encrypt 5000

Datapad 1000

Cloak 100

Medpac (2) 200

Mesh tape 5

Utility belt (3 days food, medpac, toolkit, power pack, energy cell, glow rod, comlink, liquid cable w/ grapple, 2 empty) 500

Conc holster 50

Code cylinder 500

Credit chip 100

Electrobinocs 1000 / 8980

620 Cr left