Qinn McKorig

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QINN MCKORIG

Class: Combat Cyborg Alignment: Scrupulous IQ: 12 ME: 14 MA: 11 PS: 24+6=30: Robot: 1d4/1d6/2d6MD punch, 2d4/2d8MD kicks PP: 18+8=26: +6 Parry/Dodge, +6 Bonus to strike PE: 14 PB: 9 SPD: 132

HP: 14

OCC SKILLS

  • Native Language: 96%
  • Basic Mechanics: +10: 40 +5
  • Pilot Tank and APC: +5: 45 +5
  • General Repair: 15: 50 +5
  • Land Navigation: 15: 36+15=51 +5
  • Radio: Basic: +10: 55 +5
  • Read Sensors: +10: 40 +5
  • Weapon Systems: +5: 35 +5
  • Climbing: +5: 45 +5
  • WP: Ancient Weapons: Sword: +1 to hit 1/3/6/9/12, +1 Parry 2/4/7/10/13,
  • WP Energy Rifle-
  • WP Heavy Military Weapons (because Minigun)
  • WP: Energy Pistol

RELATED SKILLS

  • Gambling
  • Boxing: +1 Attack, +2 Parry/Dodge, +1 roll with impact, PS and SDC do not apply because giant robot.
  • Basic Mechanics: 5%
  • Physical Labor:

SECONDARY SKILLS

  • Astronomy: (30+5)
  • Philosophy (30+5)
  • Computer Operation: (40+5)
  • First Aid (45%+5): Can’t really do it, but I can talk ya through it...

HAND TO HAND Martial Arts *Actions: 5 4+1 Boxing +3 Pull punch +3 Roll Body flip/Throw: 1d6 damage, victim loose initiative and one attack. Knock Out on natural 20

Combat Cyborg Light Cyborg Armor: Sensors: Mechanical eyes, polarized filters, Clock Calander, Targeting sight (+1 to hit), Language Translator Hand Weapon: Laser finger blaster: 1d4 MD Hand Weapon: Laser finger blaster: Arm Weapon: Minigun: 1d6 x10 SDC or 2d4 MD, 300 Arm Weapon: Retractable Vibro-blade: 2d4 MD Feature: Bionic Lung: 2 hours O2, air filtration Feature: Booster jets: 20 feet high, 30 across Feature: Radio and Transmitter Headjack: Feature:Secret Compartment: on the back for holding minigun ammo.

MDC Hands: 33 Forearms: 33 +20 Upper Arms: 47 +20 Feet: 13 Legs: 60 +35 Head: 60 +15 Main Body: 180 MDC +150

Weapons

One MDC laser pistol: 1d6 MD One MDC laser rifle: 3d6 MD One Big Honkin’ chainsword: 2D6 MD

Equipment Poncho Sunglasses One remarkably lucky Bowler hat Flashlight Lighter Magnifying glass and mirror 100 feet cable Small tool kit Utility belts Knapsack and backpack Four small sacks 1d4 large sacks Two canteens (?) 1,000 bionic upkeep piggy bank 3,000 Credits 600 in Black Market trinkets