Rabbit Morgan

From RPGnet
Jump to: navigation, search

To Main page

Rabbit placeholder.jpg
Name: Rabbit Morgan
Archetype: Fix-It
Professions: Industrial Explorer
Background: Rustic
Player: Myth
Appearance: Wiry, Battered, Focussed


Mettle: +1
Physique: -1
Influence: +2
Expertise: +2
Interface: 0
Armor: +2
Advancement Trigger: A rich resource is found (Commercial)


Affable: +1 to Influence
Construction: A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room
  • Shelter
  • Defensible
  • Concealed
  • Workspace
Repair: When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.
Survival: You can scrounge up the following from all but the most barren, inhospitable surroundings:
  • Somewhat edible food and drink.
  • Basic medicine or first-aid materials.
  • Rustic Wilderness Kit
  • Primitive Class 0 melee weapon
Tinker: You can assemble the following from scrap metal and spare parts:
  • Shoddy Class 0 melee weapon
  • Makeshift Class 0 explosive
  • Crude Engineering Kit

Upgrade: Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.


To the Order; Adoption Fee paid to his birth family
To the Order; Room and board, basic education
To the Order; Advanced training


Rabbit was part of an advanced training pod acclimating soon-to-be graduating students to like outside the Order. When disaster struck, Rabbit took charge of the pod, completing the current contract and getting the pod home safely. Brother Harald, in charge of the program, owes him a favor.


Simple Jumpsuit Class 0 attire, many pockets
The Crew Class 1 Techs
  • Miri Lithgouw Young, bit crude
  • Tannoun Vish Young, Enthusiastic
  • Gillen Byat Middle-aged, Weaselly
  • Sansha van Kerk Thirty-ish, Ambitious
  • Bouden Tolliver Early fifties, Stolid, Experienced
Engineering Kit Class 1 Kit
Laser Welder Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn't show on scanners)
Waldo Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.


Manufactory: Engineering bays. Builds, upgrades and repairs. Workbenches, tool racks, winches, pulleys, lifts

Data Points[edit]

  • Circle of Life -- Ecology/Survival [used]
  • Tav
  • Tunable Multiscanner -- [used]



Rustic: Survival