Raiders of the Rim: Known Ships

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Active Ships[edit]

Fair Chelonian[edit]

YU-410.jpg

High Concept: "Custom 410 Freighter"

Aspects: "Military Grade Capacitor Bank" "Multiple Transponder Codes" "Well Hidden Compartments"


Fate Points: 2

Refresh: 2

Scale: 3


Stress:

  • Hull: OOO
  • Systems: OOO


Skills:

  • Drives +1
  • Systems +2
  • Guns +1
  • Shields +2
YU-410 deckplan.jpg

Stunts:

  • Advanced Hyperdrive - reduces transit time in hyperspace
  • Upgraded Maneuvering Thrusters - +2 in Pilot vs Pilot contests, or other tests of Pilot maneuvering skills
  • Integrated Stealth Suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected


Notes:

  • The Fair Chelonian was custom built by Ororo Transportation to the specifications requested by the PC's as payment for saving Kam Limmer from the Baudo yacht/stasis pod. It seems like a generous reward... he certainly wouldn't hold it over their heads, would he?
  • One of the alternate transponder codes that is fairly fleshed out is for the Chancer's Luck, which corresponds to the old/scrapped YU-410 the PC's also own. This registry/transponder is a known scavenger vessel... and who knows what else the previous owners used it for.

Sword of Reckoning[edit]

A Republican Dreadnought and part of the infamous Katana Fleet. It's hyperspace jump left it in the Ring of the Jibal system, where it became home to the Dreadnoughters.

It was recently salvaged by the PC's, though Kam Limmer took credit for it. The Jibal government took custody of the ship and are repairing it to serve in their defense fleet.

The Escutcheon[edit]

Y-wing CW.png

High Concept: "Well-Worn but Warlike Y-Wing"
Trouble: "Young of Heart, Old of Part"

Bav has stayed true to the orange and blue highlights the fighter had when he originally purchased it, but he has had the whole thing repainted so it looks better than new.

Since the canopy of the double cockpit reminded him of a turtle's shell, he had the painters lean into that and add in the rest of a turtle's body around the canopy. Bav finds this an amusing tie back to the Chelonian.

Scale: 2

Stress:

  • Hull: OOO
  • Systems: OOO

Skills:

  • Drives: 2
  • Systems: 2
  • Guns: 3
  • Shields: 2

Stunts:

  • Proton torpedoes - 2 shots
  • Hardened - +1 Stress box for both Hull and Systems
  • Shunt shield power - +2 to Shields for 1 exchange in one quadrant with Engineering roll vs. +2 Fair, -1 in other quadrants
  • Onboard Astromech - typically with +2 Engineering for in-flight repairs
  • Turret - Allows the ship to take the snapshot action on enemy fighters that are On Their Tail.

Inactive Ships[edit]

Easy Money[edit]

A HWK-290 light freighter once owned by Arlo Vann, a smuggler and scavenger. The ship was destroyed by an unknown group in the Ring as it searched for Kam Limmer's stasis pod. Arlo Vann is presumed dead as well.

Golden Pride[edit]

The downed Buado Class star yacht they found Kam Limmer's stasis pod on. Was it once owned by the heir to the Third Seat of House Ororo?

Chancer's Luck[edit]

An old and inoperable YU-410 light freighter. It belonged to the scavengers Rujat Vell signed up with in the Ring, but when they turned on him he managed to meet up with the Sword of Reckoning, and gave the ship to the PC's as payment for a ride back to civilization.

The name and registry information are currently in use by the Fair Chelonian as one of their alternate transpoder codes.

The ship is currently located in or around Jibal II where it is loaded with 700,000 credits of grav mats taken from the Sword of Reckoning.


Standard Designs[edit]

X-wing Fighter[edit]

High Concept: "Space Superiority Starfighter"

Scale: 2

Stress:

  • Hull: OO
  • Systems: OO

Skills:

  • Drives: 3
  • Systems: 2
  • Guns: 3
  • Shields: 2

Stunts:

  • Proton torpedoes - 2 shots
  • Maneuverability - (Scale 3 maximum) +2 in Pilot vs Pilot contests, or other tests of Pilot maneuvering skills
  • Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
  • Onboard astromech - typically with +2 Engineering for in-flight repairs

A-wing Fighter[edit]

High Concept: "Temperamental Interceptor"

Scale: 2

Stress:

  • Hull: OO
  • Systems: OO

Skills:

  • Drives: 4
  • Systems: 3
  • Guns: 3
  • Shields: 1

Stunts:

  • Proton torpedoes - 2 shots
  • Maneuverability - (Scale 3 maximum) +2 in Pilot vs Pilot contests, or other tests of Pilot maneuvering skills
  • Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
  • Stealth suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected

Y-wing[edit]

High Concept: "Aging Fighter-Bomber"

Scale: 2

Stress:

  • Hull: OOO
  • Systems: OOO

Skills:

  • Drives: 2
  • Systems: 2
  • Guns: 3
  • Shields: 2

Stunts:

  • Proton torpedoes - 2 shots
  • Hardened - +1 Stress box for both Hull and Systems
  • Shunt shield power - +2 to Shields for 1 exchange in one quadrant with Engineering roll vs. +2 Fair, -1 in other quadrants
  • Onboard Astromech - typically with +2 Engineering for in-flight repairs


TIE Fighter[edit]

High Concept: "Cheap Disposable Standard Fighter"

Aspects:

  • Ultra maneuverable
  • No shields, no worries
  • Cannon-fodder pilots


Fate Points: 0

Refresh: 0

Scale: 1


Stress:

  • Hull: O
  • Systems: O


Skills:

  • Drives +3
  • Systems +0
  • Guns +2
  • Shields +0

Stunts:

  • Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
  • Maneuverability - +2 in Pilot vs Pilot contests, or other tests of Pilot maneuvering skills


Notes: The TIE fighter is designed as the ultimate no-compromise dogfighter's fighter, with all other priorities rescinded. That means no shields, no hyperdrive, and even no life support for the pilot, who relies on suit air. However, the TIE fighter's two ion engines confer high speed and exceptional maneuverability, and its guns pack a reasonable punch, especially when employed inside an opponent's shields. TIE pilots are ideally highly skilled and fanatical, giving their craft a further edge: a TIE pilot frequently has Pilot +4 and Shoot +3. They almost always fly in wings of four or above.


Imperial Light Cruiser[edit]

High Concept: "Second-line Patrol Ship"

Aspects:

  • Presence not power
  • Versatile and flexible
  • Gunboat diplomacy


Fate Points: 1

Refresh: 1

Scale: 5


Stress:

  • Hull: OOOOO
  • Systems: OOOOO


Skills:

  • Drives +2
  • Systems +2
  • Guns +3
  • Shields +2

Stunts:

  • Enhanced sensor suite - +2 in Systems vs Systems tests for detection; +1 zone range for detection
  • Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls
  • Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls
  • Proton torpedoes - missile weapon
  • Tractor beam - Guns vs Drives/opposing Pilot contest against target to capture it
  • Hyperdrive inhibitor - Guns vs Drives/opposing Pilot contest against target to prevent its escape to hyperspace, effect persists for number of rounds equal to shifts generated.
  • Point defense - +2 Guns attack on small craft inside deflector shields
  • Subsidiary ships - TIE fighters, shuttles
  • Passenger deck
  • Enhanced hold


Notes: The Imperial light cruisers are built for patrol, interdiction and enforcement work rather than front-line combat. They cruise the Imperium wherever a full Star Destroyer is not warranted. They are equipped to deliver Stormtrooper units and support ground operations as well as patrolling deep space. They are often the main Imperial ship type that civilian traffic encounters in less important systems.

CR90 corvette[edit]

High Concept: "Fast light blockade runner"

Aspects:

  • Escape and evade
  • Light build
  • Travel in comfort


Fate Points: 1

Refresh: 1

Scale: 5


Stress:

  • Hull: OOOOO
  • Systems: OOOOO


Skills:

  • Drives +3
  • Systems +2
  • Guns +2
  • Shields +2

Stunts:

  • Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
  • Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls
  • Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls
  • Enhanced sensor suite - +2 in Systems vs Systems tests for detection; +1 zone range for detection
  • Stealth suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected
  • Decoys - +2 in defensive moves in conflicts (5 shots only)
  • Passenger deck - double base passenger capacity


Notes: The CR90 corvettes, often known as Corellian corvettes or blockade runners, were fast courier ships, originally designed for diplomatic and liaison missions. Conversion for combat use maximized their speed and stealth capabilities, with limited offensive punch or shield power. CR90 blockade runners were normally intended to evade contact with the enemy entirely.