Razzak
Razzak, Goblin (Wolfblood) Barbarian (Oath, Domain etc)[edit]
summary, three lines max, there is more space at the foot
Basics[edit]
- Level: 1
- Alignment CG
- Ht: 3'11"
- Wt: 78lbs
- Size: Medium
- Speed: 30 feet
- Age: 19yo
- Appearance: Razzak walks with his muscular chest out and bare as if to dare anyone to confront him. Just shy of four foot tall, he is short for an inhabitant of the Vale, but is tall for goblinkind. There is a shield strapped to his back, along with javelins, and a wicked-looking flanged mace at his belt. A crossbow is also strapped to his belt, all together indicating that he means business. As if that weren't enough, his face is a mishmash of ritual scars and five wolf canines pierce his left eyebrow.
- STR 16 (+3) Save (+5)
- DEX 15 (+2) Save (+2)
- CON 14 (+2) Save (+4)
- INT 8 (-1) Save (-1)
- WIS 10 (+0) Save (+0)
- CHA 12 (+1) Save (+1)
- Brave. Advantage on saves vs being frightened.
Skills & Proficiencies[edit]
- Skills (Proficiencies in italics):
- Acrobatics (Dex) +2
- Animal Handling (Wis) +0
- Arcana (Int) -1
- Athletics (Str) +5
- Deception (Cha) +1
- History (Int) -1
- Insight (Wis) +0
- Intimidation (Cha) +3
- Investigation (Int) -1
- Medicine (Wis) +0
- Nature (Int) -1
- Perception (Wis) +0
- Performance (Cha) +1
- Persuasion (Cha) +1
- Religion (Int) -1
- Sleight of Hand (Dex) +2
- Stealth (Dex) +4
- Survival (Wis) +2
- Passive Perception:
- Proficiency Bonus: +2
- Proficiencies
- Tools: Carpenter's tools
- Weapons & Armour: Light armor, medium armor, shields, Simple weapons, martial weapons
- Languages: Common Tongue | Goblin | Orcish
Feats[edit]
- Giantkiller - You are skilled at toppling enormous foes. You gain the following benefits:
- Your Fury of the Small racial power now does an additional +2 damage for each size category the opponent is larger than you.
- When attacking a creature whose size is larger than yours, advantage on the attack roll. Once / short or long rest.
Racial Features (Wolfblood Goblin)[edit]
- Abilities: +2 Dex, +1 Str
- Darkvision: 60’
- Fury of the Small: When damage a creature of greater size with attack or spell, can do +1 (Lvl) extra damage. 1/ S/L rest.
- See Giantkiller feat above
- Nimble Escape: Attacks of opportunity that target you are made with disadvantage.
- Brave: You have advantage on saving throws against being frightened.
- Speak with Wolves: Through sound and gestures, you may communicate simple ideas with canines.
Class Features (Barbarian - Wild Magic)[edit]
- Domain/Oath/Pact etc Wild magic
- Deity: xxxx
- Rage - In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: | Advantage on Strength checks and Strength saving throws | Melee attacks (using Str) +2 dmg | Resistance to bludgeoning, piercing, and slashing damage | Cannot cast spells or concentrate on them while raging | Rage lasts for 1 minute - ends early if knocked unconscious or if turn ends and haven’t attacked a hostile creature since your last turn or taken damage since then | Can also end your rage on your turn as a bonus action | 2/long rest
- Unarmoured Defence - While not wearing armor, AC = 10 + Dex + Con + Shield.
Background Features (Tribal Member)[edit]
- Proficiencies: Athletics, Survival
- Feature - Tribal Heritage - You have an excellent knowledge of not only your tribe's territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you forage there.
- Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle.
- Personality Trait: I watch over my friends as if they were a litter of newborn pups.
- Ideal: Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic)
- Bond: My family, clan, or tribe is the most important thing in my life, even when they are far from me.
- Flaw: There's no room for caution in a life lived to the fullest.
Combat[edit]
AC 16(14) | HP 12 | Hit Dice 1d10 | Initiative +2
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Heavy mace | +5 | 1d8+3 B | N/A | Javelin | +5 | 1d6+3 P | 30/120 | |
Crossbow (light) | +4 | 1d8 | 80/320 | XX | +X | XX | XX | |
XX | +X | X | N/A | XX | +X | XX | XX |
- Common Action:
- Common Action:
- Common Action:
- Common Action:
- Common Action:
Spellcasting[edit]
Spell Slots: L1 | X || L2 | 0
Spell DC: (8 + Prof 2 + Stat x) 1X
Spell Att Mod: (Prof 2 + Stat X) +X
Cantrips
- xxx: Description
- xxx: Description
- xxx: Description
- Source: xxx: Description
Spells Prepared (Stat 3 + Lvl 1 = X)
- One, Two, Three
- Domain: One, Two
Spellbook:
- Name
- Name
- Name
Equipment[edit]
Wealth
- 0 gems
- 0 pp
- 0 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Heavy mace 2lb
- Javelins x 4 8lb
- Light crossbow 5lb
Armor
- Armour - none at present
- Shield 6 lb
Gear
- Backpack 5lb
- Bedroll 7lb
- Mess kit 1lb
- Tinderbox 1lb
- Torches, 10 10lb
- Rations, 10 days 20lb
- Waterskin 5lb
- 50' hemp rope 10lb
- Hunting trap
- Clothes, Traveler's Xlb
- Belt pouch Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
Trinket
- xxxxxxxxx
Magic Items
- Horn of silent alarm (600’). Family heirloom. This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Charges: 4/4.
Backstory[edit]
- xxxxxx
Questions[edit]
Tell us the name of your community and something about it Is your hometown known for something? Does it host a retired hero? Is it dominated by a particular race, or the source of a particular product?
We are the Hollow Tooth and we prowl the Gray Downs. We count a hundred Wolfblood goblins among our number but some of the other small folk ride with us. Our last chieftain was a kobold named Radsplat. She was bested in battle by my uncle Fangeth the Bold and so Radsplat went into exile with her retinue. We are great hunters, we kill hares for their pelts and deer for their hides. Our shamans speak to the spirits of the wild hills and the deep places. All in the Vale fear our warriors and many of us serve as guards for the nobles here and about.
Tell us about a local legend This could be a monster, spirit, or old tale, true or false, scary or beautiful.
XXXXXX
Describe a local landmark An ancient runestone? A lake said to hold spirits? A tree that walks when no one is watching?
A great warrior queen was buried in the Sword Barrow. They say she was an elf from a former age and that there are treasures buried with her enough to found a kingdom. Often big folk come to raid the Barrow. We allow them to enter then steal from their mule trains for they never return. Fools.
Name a small god or folk hero An ancient hero? A nature spirit? A powerful fey or bogeyman? Are they revered or despised?
Be wary of Bladderbottom, the trickster spirit. He comes as a hare, or a goat, or a toad, whatever takes his fancy. You can tell it is him for all the flowers turn their heads away. Do likewise, turn your head and block your ears and you will be safe. And if you want to make your camp safe, pluck up a live plant and pin it to a tree. Its crying will drive Bladderbottom away. But if you need a boon, put a frog in a pot and play with it, Bladderbottom will come and will help. Or not.
Name someone you admire, and why
This could be someone you know, or someone you’ve heard of.
My great-aunt Gankrot has birthed great warriors like our chieftain Fangeth. Whenever she is with child, she spends a moon on the highest hills, fighting the spirits. It is said she binds them to serve her children and that is why they are so strong.
Name someone you dislike, and why This need not be a bitter enemy; it can be anyone you have crossed paths with and ended up not liking.
Silimar is a gnome trader. We call him the Despicable because he is a liar and a thief. Yet we still trade with him for sometimes he brings trinkets of value. His bodyguard is an ogre named Gugglar and cannot tell a lie.
Describe a strange event that happened to you What’s the oddest thing you’ve seen or experienced?
When my little sister, Finklewrack, became adult, many folk came courting, there were goblins, gnomes, halflings, all sorts. All the boys were in love with her, even some of the girls and even some elders. Fights broke out, terrible poetry was spoken, songs were caterwauled. Folk said she had them enchanted and it is true that she is a sorcerer, but surely her magics are not that powerful?
What is one of your goals, something you would do almost anything to achieve? Everyone has goals, be they grand or humble. What’s one of yours?
Lead my tribe
What do you fear? A creature? A fate? Failing someone? Something physical, or something more ephemeral?
Drowning. If you drown, your soul is captured by naiads and you must be their slave them for eternity.
What would tempt you to compromise your principles? You might not do it, but what would make you consider it?
A place on the clan ring.
Notes[edit]
To do:
- Common Actions
- Horn of silent alarm - where is it from?
- More of those Questions