Rebecca White

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Rebecca White is a character played by S7Michelle in Out of the Void Exalted/OWoD PbP game in RPG.net

http://wiki.rpg.net/index.php/Out_Of_The_Void

name[edit]

  • Concept: Ship’s Doctor / Progenitor (Pharmacopeist division)
  • Motivation: To make a significant and remembered contribution to medical science
  • Intimacies: my family and friends, being respected, knowledge


Description[edit]

Rebecca is an attractive woman in her late 20s or early 30s. She has a fair complexion and an average build. Her short dark brown hair is worn in an attractive and easily maintainable style. She has brown eyes and delicate features. She generally wears her nanofiber polymer jumpsuit, which she modifies to suit her mood and the occasion.


Attributes[edit]

  • Strength 2, Dexterity 2, Stamina 2
  • Charisma 2, Manipulation 2, Appearance 3
  • Perception 3, Intelligence 4, Wits 2


Abilities[edit]

Dawn

  • Archery: 3
  • Martial Arts: 1
  • Melee: 0
  • Thrown: 0
  • War: 0

Zenith

  • Integrity: 2
  • Performance: 0
  • Presence: 1
  • Resistance: 2
  • Survival: 1

Twilight

  • Craft (Fire): 2
  • Craft (Air): 2
  • Craft (Water): 4
  • Craft (Magitech): 3
  • Investigation: 3
  • Lore: 4
  • X Medicine: 5
  • X Occult: 5

Night

  • Athletics: 1
  • Awareness: 2
  • Dodge: 3
  • Larceny: 0
  • Stealth: 0

Eclipse

  • Bureaucracy: 2
  • Linguistics: 2 (Wavetongue, High Realm)
  • Ride: 0
  • Sail: 0
  • Socialize: 1

Backgrounds[edit]

  • Resources: 3 / 5 (with point contributions from other players)
  • Artifact: 5


Artifact details[edit]

  • Enhanced Resplendent Satchel of Healing (Artifact 5)

This artifact has the same characteristics as the artifact in the Wonders of the Lost Age but does not require a hearthstone and does not require motes to attune. However, the tools inside require the same number of motes to use.


  • Nanofiber polymer jumpsuit (Artifact 3)

Soak: +5L/3B, Harness --, Mobility -1 (if not attuned), Fatigue 0, Attune 2 This jumpsuit can be stacked with other forms of armor and can not be detected without the use of a magic-sensing charm. Additionally, while committed, the jumpsuit can change into any type outfit the wearer desires (1 mote per change), always stays clean, and repairs any rips or tears automatically.


  • Cobra II (Artifact 2)

(Resembles a M1911) Gun the fires chemical loaded capsules. Capsules currently contain sleeping potion but other types of capsules can be made using alchemy. Speed 5, Accuracy +2, Damage -special-, Rate 2, Range 100, Ammunition Capacity 8

Sleeping Potion TBD


  • Mundane Handgun: 9mm Pistol (Artifact 0)

Speed 5, Accuracy +1, Damage 8L, Rate 2, Range 108 yards, Ammunition Capacity 17


Hearthstone and manse details[edit]
  • Hearthstone (Manse X, page number)

Description

Charms, Thaumaturgy, and Spells[edit]

  • Terrestrial Circle Sorcery
  • Art of Alchemy: Master (+3)
  • Art of Bioenhancement (Genesis): Adept (+2)


Virtues[edit]

  • Compassion: 3
  • Conviction: 2
  • Temperance: 2
  • Valor: 2


Other Traits[edit]

Essence 3

  • Essence Pool: 30 motes
  • Committed motes: 2m

Willpower 5

Health Levels: -0/-1/-1/-2/-2/-4/Incap


Experience Point Expenditures[edit]

Earned Experience Points: 11

2 to increase linguistics from 1 to 2 (Wavetongue and High Realm)

2 points towards increasing resources. Note other players are also contributing points towards Rebecca's resources with the goal of getting them to 5.

4 points to increase archery from 2 to 3

Notes[edit]

Join Battle: wits + awareness: 4

Dodge DV: {Dexterity + Dodge + Essence) / 2 = 4

Attack Cobra II: (Dexterity + Archery + Weapons Bonus) = 7

Attack Pistol: (Dexterity + Archery + Weapons Bonus) = 6

Backstory[edit]

Rebecca White was the child of a success-driven middle manager and an estate lawyer, both of whom were determined to see their only child succeed. Her childhood consisted of private schools, planned after school activities and lessons, and other activities designed to enhance her chances of attending a Ivy League School. While she might have preferred a bit more time to just be a kid, Rebecca really didn’t mind much. Most of her friends and classmates had similar schedules and she just considered it all part of what one needs to do to succeed. And really, she did enjoy most of the activities.

The childhood schedule and Rebecca's natural intelligence and skill with science was sufficient to ensure her admission to Yale along with a partial scholarship. Eight years later she graduated with a medical degree and having caught the attention of a member of the Progenitors.

After graduation she was recommended for and obtained a job working for a pharmaceutical research firm and for the next few years split her time between the lab and field research which involved travel to exotic countries to obtain and study various types of plants and see if they had medicinal or other useful properties.

Her awakening occurred on one of these field trips when she witnessed a native in a third world country die because he and his village choose to rely on prayer and chanting to heal his illness rather than allow her to use medicine to do so. Frustrated and angry at the unnecessary death, she spent the night in the temporary lab she had set up nearby, determined that if she couldn't save him, she would at least find a way to heal other people. Forty-eight hours later she emerged with a new medicine and new enlightenment. Once she returned home, her boss and several of her coworkers provided further clarification and training.

About a year ago, she requested and was given a temporary assignment with the void engineers. She had hoped that working with them would give her the chance to enhance her knowledge and to obtain new and interesting samples to work with.