Remar Vargas

From RPGnet
Jump to: navigation, search

Remar Vargas (Heavy Josh)[edit]

  • Psychic 3
  • XP: 4500/4000
  • Background: Noble
  • Training: Astrogator (Skyward Steel)
  • Bio: As a rare Edenite MESs, Remar was sent off to the Psychic Academy in Capital City once his powers began manifesting, and mercifully before he used them to hurt himself. He is of noble blood, but is somewhat detached from all that, having grown up away from his clan's estate. On a rare trip home, his clan informed him of his new assignment as the astrogator of a raiding starship.
  • Description: Short dark hair, sunken eyes, pale complexion, clammy hands. He listens to a wide variety of "viking music", and spends most of his time observing social interactions, rather than participating in them. It's for the best.
  • Languages: English, Norwegian
  • Player: Heavy Josh

Attributes

  • Str: 10 (0)
  • Dex: 10 (0)
  • Con: 14 (+1)
  • Int: 14 (+1)
  • Wis: 18 (+2)
  • Cha: 7 (-1)

Skills

  • Combat/Gunnery 0
  • Combat/Melee 0
  • Combat/Psitech 0
  • Culture/New Eden 0
  • Exosuit 0
  • Leadership 0
  • Navigation 2
  • Persuade 0
  • Science 0
  • Vehicle/Space 0

Skill Points 1


Psionics

  • Power Points: 11

Precognition (Major Power)

  • Omen (Mastered)
  • Terminal Reflection (Mastered)
  • Alternate Outcomes (cost: 5)

Biopsionics (Minor Power)

  • Biostasis (cost: 1)
  • Psychic Succor (cost: 3)

Telekinesis (Minor Power)

  • Remote Manipulation (cost: 1)


Combat

  • AC: 4 (Pilot Suit), 7 (Armoured Undersuit)
  • HP: 15
  • Init: 0
  • MR: 10
  • Primary Ranged Attack: Thermal Pistol (2d6, -1 to hit, Range: 25/50, Mag: 5)
  • Secondary Ranged Attack: N/A
  • Primary Melee Attack: Monoblade (2d6, Range: melee)
  • Secondary Melee Attack: N/A
  • Special Attack: N/A
  • Saves
    • Physical 13
    • Mental 12
    • Evasion 15
    • Tech 16
    • Luck 14

Personal Equipment

  • Weapons
    • Monoblade, Thermal Pistol
  • Armor
    • Pilot Suit (AC 4, Enc 1)
    • Armored Undersuit (AC 7, Enc 0)
  • Exploration Gear
    • Atmofilter (1), Backpack (1), Glowbug, NavComp (1) Survival Kit (1)
  • Tools and Medicine
    • Lazarus patch (1), 12 Type A power cells (2)
  • Personal Accessories

Compad, Dataslab (1)

  • Readied items (5/5)
    • Armored undersuit, backpack (1), thermal pistol (1), monoblade (1), lazarus patch (1), Type A power cell (1), Compad.
  • Stowed items (7/10)
    • Atmofilter (1), dataslab (1), glowbugs, NavComp (1), Pilot Suit (1), survival kit (1), 12 type A power cells (2).

Mecha[edit]

Tegnjeger, a Psi-suit Power: 5/6, Mass: 6/6, Hardpoints: 1/1

  • Cost: 601K
  • Armor: 8 (against non-gunnery weapons)
  • AC: 0
  • Speed: 4 (20 meters)
  • HP: 30
  • Mech Weapon: MES Knife 1d12, melee, ignores armour
  • Side Weapon: Thermal Pistol (2d6, -1 to hit)
  • Mech Fitting: Breaching Tool
  • Mech Fitting: Neural Activity Sensor
  • Mech Fitting: Omen Tap
  • Mech Fitting: Revivification Field
  • Mech Fitting: Cargo Space

Henchman[edit]

Start with no henchmen