Ricochet

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Johnny Gallo

F) Ex 20
A) Am50
S) Gd 10
E) Ex 20
R) Ty6
I) Gd10
P) Gd10

Health: 100
Karma: 26
Resources: Ty
Pop: Ty

Known Powers: Danger Sense: IN Buzzing, cannot be blindsided and may make defensive actions if he makes a successful power FEAT. Intuition remains same in battle. If sense is nullified, Intuition is as listed and all Agility FEATs are at -1cs.
Leaping: Am, up to 3 areas
Balance: Ricochet’s balance allows him to walk a tightrope automatically and a slack with an Agility FEAT. His sense of balance helps him fall up to 3 stories (30 feet) without receiving damage, provided he lands on his feet (Agility FEAT). He can prevent damage from a longer fall by grabbing and swinging off protrusions in the fall’s path every 3 stories (flagpole, lampposts, etc.) as long as he keeps making Agility FEATs

Equipment: Stun Discsx8) Rm material, Gd Blunt, 2 areas, He is able to throw them with Am agility. Can stun or slam an opponent as if they were thrown by someone with Rm strength. Ricochet has established a couple of power stunts with his disks. These include:
-Multiple attacks: With a successful called shot in a tight enclosed area, Ricochet can hit an opponent more than once. On a yellow FEAT, the opponent is hit twice; on a Red FEAT, the opponent is hit three times.
-Targeting: When Ricochet must hit a target in an enclosed area (such as a control room), he can spend 20 Karma and heave his disk with all his might. The disk will bounce around an enclosed area (3 bounces/round) until the target is hit. The bouncing will continue from one round until the next until the target is hit (red FEAT) a separate dice roll is made for each bounce until the target is hit.

Talents: Marksmanship, Acrobatics

Contacts: The Slingers
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