Riddler, The PL7 (105PP)
The Riddler
PL 7 ( 105pp ); Inititive +1 (Dex); Defense 20 (13 flatfooted*); Spd 30ft; Atk +5 or +6 with pistol (+0 unarmed, +4 pistol); SV Tou +1*/+2 in jacket, Fort +1, Ref +2, Will +6; Str 10, Dex 14, Con 12, Int 22, Wis 18, Cha 14
Skills: Bluff +10, Craft (riddles) +14, Disable Device +12, Drive +5, Gather Information +10, Investigate +14, Knowledge (streetwise) +10, Notice +8, Sense Motive +12
Feats: Assessment, Attack Focus (pistol) +1, Distract +2, Dodge Focus +4, Editic Memory, Equipment +4, Fighting Style (marksman), Jack of all Trades, Inventor, Master Plan, Minions +10 (5 PL2 thugs), Skill Focus (bluff, craft, gather information, sense motive), Sneak Attack +3, Taunt, Teamwork +3, Ultimate Effort (Sense Motive), Well Informed
Equipment:
- Abandoned Warehouse (10ep),
- Camo Clothing: question marks (1ep),
- Commlink (1ep),
- Heavy Pistol (8ep),
- Jacket (1ep),
- Quarterstaff (4ep)
tradeoff: +1DC/-1Atk, -4Tou/+4Def complications: enemy, obsession