Rinzo
RINZO THE WISE[edit]
Medium human n/a Chaotic Good
Bard 1
'
Armor Class 15 (Leather +11, Dex +3)
hp 7 Hit Dice 1d8
Speed 30 ft.
'
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 18 (+4) |
'
Saving Throws Str +0, Dex +5, Con -1, Int +1, Wis -1, Cha +6,
Init +3 ; Passive Perception 9, Passive Investigation 11
Skills | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
♦ | Acrobatics (Dex) | +7 | History (Int) | +1 | Nature (Int) | +1 | Sleight of Hand (Dex) | +3 | ||||||
Animal Handling (Wis) | -1 | ♦ | Insight (Wis) | +3 | Perception (Wis) | -1 | ● | Stealth (Dex) | +5 | |||||
♦ | Arcana (Int) | +3 | ● | Intimidation (Cha) | +6 | ● | Performance (Cha) | +6 | Survival (Wis) | -1 | ||||
♦ | Athletics (Str) | +4 | Investigation (Int) | +1 | ● | Persuasion (Cha) | +6 | |||||||
● | Deception (Cha) | +6 | Medicine (Wis) | -1 | ● | Religion (Int) | +3 | |||||||
● Proficient ♦ Expert |
ACTIONS
Main Hand | Attack Bonus | Damage | Range | Off Hand | Attack Bonus | Damage | Range | AC | ||
---|---|---|---|---|---|---|---|---|---|---|
Rapier | +5 | 1d8+3 | - | Dagger | +5 | 1d4 | 20/60 | 15 | ||
Piercing; Finesse; | Piercing; Light; Finesse; | Leather |
Main Hand | Attack Bonus | Damage | Range | AC | |
---|---|---|---|---|---|
Crossbow, hand | +5 | 1d6+3 | 30/120 | 14 | |
Piercing; Light; Loading; | Leather |
Main Hand | Attack Bonus | Damage | Range | AC | |
---|---|---|---|---|---|
Unarmed strike | +2 | 1 | - | 14 | |
Bludgeoning; | Notes Text |
Bardic Inspiration - 1 creature (not self) within 60 ft. gains d6 that can be added to one ability check, attack or save within 10 min. Bonus action, 4x per long rest. (PHB 53)
BONUS ACTIONS
Crossbow ExpertIgnore loading quality of crossbows if you're proficient. No disadvantage within 5 ft. of foe. Can use bonus action to attack with ready hand crossbow. (PHB 165)
REACTIONS
Defensive DuelistIgnore loading quality of crossbows if you're proficient. No disadvantage within 5 ft. of foe. Can use bonus action to attack with ready hand crossbow. (PHB 165)
STATISTICS
Feats
Skills
Languages Common, Draconic, Dwarvish, Elvish
Combat Gear
Character in Seven Seas of Rhye
Stat Block[edit]
STR | DEX | CON | INT | WIS | CHA |
10 | 16 | 9 | 13 | 8 | 18 |
+0 | +3 | -1 | +1 | -1 | +4 |
- Total Hit Points: 7
- Passive Perception: 9
- Armor Class: 14
Proficiencies and Skills[edit]
- Acrobatics (Dex) +5
- Animal Handling (Wis) -1
- Arcana (Int) +1
- Athletics (Str) +2
- Deception (Cha) +6
- History (Int) +1
- Insight (Wis) +1
- Intimidation (Cha) +6
- Investigation (Int) +1
- Medicine (Wis) -1
- Nature (Int) +1
- Perception (Wis) -1
- Performance (Cha) +6
- Persuasion (Cha) +6
- Religion (Int) +3
- Sleight of Hand (Dex) +3
- Stealth (Dex) +5
- Survival (Wis) -1
- Saving Throws: Dexterity, Charisma
- Languages: Common, Draconic, Dwarven, Elvish
- Instruments: Pan Pipes, Fiddle, Lute
- Weapons and Armor: Light armor, simple weapons, hand crossbows, longswords, rapiers, short swords.
Spells and Abilities[edit]
Spell Save DC: 14 Spell Attack Modifier: +6
Spells[edit]
- Cantrips
- Vicious Mockery
- Prestidigitation
- Level 1 (2 slots/day)
- Cure Wounds
- Detect Magic
- Healing Word
- Sleep
Abilities[edit]
- Bardic Inspiration (4x/long rest)
Weapons and Armor[edit]
- Leather Armor
- Rapier
- +5 to hit
- 1d8 piercing damage
- Hand crossbow
- 20 bolts
- Range: 30/120
- +5 to hit
- 1d6 piercing damage
- Dagger
- Range: 20/60
- +5 to hit
- 1d4 damage
Possessions, Mundane[edit]
Possessions, Treasure[edit]
Gold Pieces: 37