Rinzo

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RINZO THE WISE[edit]

Medium human n/a Chaotic Good
Bard 1


'


Armor Class 15 (Leather +11, Dex +3)
hp 7 Hit Dice 1d8
Speed 30 ft.


'


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 9 (-1) 13 (+1) 8 (-1) 18 (+4)

'


Saving Throws Str +0, Dex +5, Con -1, Int +1, Wis -1, Cha +6,
Init +3 ; Passive Perception 9, Passive Investigation 11

Skills
Acrobatics (Dex) +7 History (Int) +1 Nature (Int) +1 Sleight of Hand (Dex) +3
Animal Handling (Wis) -1 Insight (Wis) +3 Perception (Wis) -1 Stealth (Dex) +5
Arcana (Int) +3 Intimidation (Cha) +6 Performance (Cha) +6 Survival (Wis) -1
Athletics (Str) +4 Investigation (Int) +1 Persuasion (Cha) +6
Deception (Cha) +6 Medicine (Wis) -1 Religion (Int) +3
● Proficient ♦ Expert

ACTIONS


Main Hand Attack Bonus Damage Range Off Hand Attack Bonus Damage Range AC
Rapier +5 1d8+3 - Dagger +5 1d4 20/60 15
Piercing; Finesse; Piercing; Light; Finesse; Leather
Main Hand Attack Bonus Damage Range AC
Crossbow, hand +5 1d6+3 30/120 14
Piercing; Light; Loading; Leather
Main Hand Attack Bonus Damage Range AC
Unarmed strike +2 1 - 14
Bludgeoning; Notes Text

Bardic Inspiration - 1 creature (not self) within 60 ft. gains d6 that can be added to one ability check, attack or save within 10 min. Bonus action, 4x per long rest. (PHB 53)


BONUS ACTIONS


Crossbow ExpertIgnore loading quality of crossbows if you're proficient. No disadvantage within 5 ft. of foe. Can use bonus action to attack with ready hand crossbow. (PHB 165)


REACTIONS


Defensive DuelistIgnore loading quality of crossbows if you're proficient. No disadvantage within 5 ft. of foe. Can use bonus action to attack with ready hand crossbow. (PHB 165)


STATISTICS


Feats
Skills
Languages Common, Draconic, Dwarvish, Elvish
Combat Gear



Character in Seven Seas of Rhye

Stat Block[edit]

STR DEX CON INT WIS CHA
10 16 9 13 8 18
+0 +3 -1 +1 -1 +4


  • Total Hit Points: 7
  • Passive Perception: 9
  • Armor Class: 14

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +5
  • Animal Handling (Wis) -1
  • Arcana (Int) +1
  • Athletics (Str) +2
  • Deception (Cha) +6
  • History (Int) +1
  • Insight (Wis) +1
  • Intimidation (Cha) +6
  • Investigation (Int) +1
  • Medicine (Wis) -1
  • Nature (Int) +1
  • Perception (Wis) -1
  • Performance (Cha) +6
  • Persuasion (Cha) +6
  • Religion (Int) +3
  • Sleight of Hand (Dex) +3
  • Stealth (Dex) +5
  • Survival (Wis) -1


  • Saving Throws: Dexterity, Charisma
  • Languages: Common, Draconic, Dwarven, Elvish
  • Instruments: Pan Pipes, Fiddle, Lute
  • Weapons and Armor: Light armor, simple weapons, hand crossbows, longswords, rapiers, short swords.

Spells and Abilities[edit]

Spell Save DC: 14 Spell Attack Modifier: +6

Spells[edit]

  • Cantrips
    • Vicious Mockery
    • Prestidigitation
  • Level 1 (2 slots/day)
    • Cure Wounds
    • Detect Magic
    • Healing Word
    • Sleep

Abilities[edit]

  • Bardic Inspiration (4x/long rest)

Weapons and Armor[edit]

  • Leather Armor
  • Rapier
    • +5 to hit
    • 1d8 piercing damage
  • Hand crossbow
    • 20 bolts
    • Range: 30/120
    • +5 to hit
    • 1d6 piercing damage
  • Dagger
    • Range: 20/60
    • +5 to hit
    • 1d4 damage

Possessions, Mundane[edit]

Possessions, Treasure[edit]

Gold Pieces: 37

Possessions, Magical[edit]