Rise of the Runelords

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A Pathfinder adventure path for D&D 3.5
run by Moxiane

Beneath the sleepy town of Sandpoint the remnants of a 10,000 year old evil begins to stir. These first rumblings already caused much pain and death and will cause yet more, with only a small band of heroes chosen by Fate standing in between the ancient land of Varisia and the return of its long-departed masters, the Runelords of Thassilon.

Permitted Classes & Races[edit]

  • Base Classes
    • All base classes from the Player's Handbook.
    • Scout from Complete Adventurer.
    • Warlock from Complete Arcane.
    • Favoured Soul from Complete Divine.
    • Hexblade from Complete Warrior.
    • Warblade from Tome of Battle: Book of Nine Swords.
  • Prestige Classes
    • All prestige classes from the Dungeon Master's Guide.
    • All non-NPC only prestige classes from Pathfinder products.
    • Others when I have trawled through my books
  • Races
    • All races from the Player's Handbook.
    • Aasimar & Tiefling from Monster Manual 1, under Planetouched.

Level adjustment due to race will be handled via an XP offset. 1st level characters with a +1 LA race start play with 1000xp and require a further 2000xp to reach 2nd level, i.e.: they are treated as their LA levels higher for the purposes of required experience only.

Game-tools[edit]

I intend to run Rise ofthe Runelords online via IRC on the magicstar server. The tactical map will be handled by gametable, or by MapTool if I can get the damn thing to work.

Characters[edit]

Play Logs[edit]