Rogue Trader - Passionate Intensity - Magnus Albleit

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Davint eyed the boy warily. His starched uniform and neatly cut hair meant he was an officer's brat; gunnery command, by the color of the sleeves. The dirt and viscera muddying the crisp edges of his tunic and trousers showed he'd been caught in the middle of the skirmish by the boarding xenos. The bisected corpse of one of those filthy spike-covered devils was the work of a power sword if Davint had ever seen one. Nothing else made cuts like that.
'cept there wasn't anyone on board with one of those except the captain, who'd been on the bridge the whole time directing the fight against the Dark Eldar vessels. But it was possible there was another officer with one somewhere else - maybe one of those tech-priest guards. Creepy guys, never drank - and how could a man trust another man 'cept over a pint?
No, it was the flames dancing in mid-air around the unconscious child that kept the guardsman at bay. Unnaturalness like that... well, every Emperor's man aboard the Piety of St. Drusus knew what that meant. Witchery or the like.
The boy stirred and opened his eyes, and the flames vanished.
Davint cautiously brought his vox to his lips, his eyes never leaving the form of the witch-boy in front of him. He'd better let the captain know.

Background[edit]

(Homeworld: Battlefleet)
Magnus doesn't remember much of his childhood. Warm voices, shipboard food, occasional images of his petty officer parents and various caretakers that supervised children while their parents worked long days in one of the many stations of the Calixan battleship Piety of Saint Drusus. He recalls being mostly content and what else could a child want?

(Birthright: Scapegrace)
Always something of a loner, Magnus frequently would escape his lessons and supervision to wander through the vessel; he even ran with several orphans in the shadowed corridors around the barracks and galleys for two whole months before the whole lot were rounded up and punished. In the years after, no matter how careful his supervisor was, he always managed to escape; always finding an unlocked door, taking advantage of a convenient crashing or other mechanical noise to slip a leash (in two cases literally) he was the despair of his somewhat unimaginative parents. His father, a big believer in inheritance of personality, even accused his mother of, well... Magnus didn't hear the whole argument, but it lasted for hours. Privately he sometimes suspected his mother [i]had[/i] been unfaithful - or he had been switched at the birthing center - as he couldn't see how his boring and strait-laced parents could possibly be related to him.

(Lure of the Void: Tainted)
But while the Piety was traveling to it's next campaign, the warp travel sent it drastically off-course - and right into a system being occupied by a Dark Eldar corsair fleet. Mutual surprise and the Emperor's grace allowed the Piety to wreck the dozen smaller vessels with major but not critical damage (a significant achievement for the already storied battleship), but at the cost of a large number of vicious boarders rampaging through the corridors of the Imperial capital ship. It was this event that changed Magnus' life - out exploring the further corridors of the starboard batteries, he ducked into a munitions storeroom to hide from the xenos, but was quickly discovered by a lone scout. Panicked, the boy managed to channel his psychic potential (until then limited to unlocking doors, snitching food and similar petty actions) into an impossibly-sharp plane and cut the Eldar in half - lengthwise. Fainting from the effort, he was discovered in the aftermath by a guardsman, who reported will-o-the-wisps and other evidence of a psyker up the chain of command. The rest of the sequence of events occurred rapidly - the ship's astropath (a stern but somewhat mad old man) took supervision of the boy while the Piety limped back to port - and from there he was taken onto a Black Ship and sent to Terra; he never even got to see his parents again before he left - he assumes they died in the boarding.

(Trials and Travails: The Hand of War)
Fluff

(Motivation: Fortune)
Fluff

(Lineage: Witchborn)
Fluff

Profile[edit]

Character Name Player Name Career Path Ship's Role Rank Experience Age
Magnus Albleit Sunhawk Astropath/Witness of Dusk ? 4 13000/13000 32
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Battlefleet Scapegrace Tainted (Mutant) The Hand of War Fortune Witchborn: Proven to be Pure
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Points Insanity Corruption
38 31 33 51 37 41 50 (x2) 56 40 15/15 5/5 5 0
++ + ++ +++

Skills[edit]

  • Agility: Dodge, Sleight of Hand
    • His childhood habits have left him with some useful mundane tricks - while a bit rusty, Magnus can still pick a pocket reasonably well, and is adept at avoiding clumsy swings and getting out of the line of fire.
  • Intelligence: Literacy, Navigation (Stellar)
    • Common Lores (Int): Adeptus Astra Telepathica, Administratum, Imperial Guard, Imperial Navy
    • Scholastic Lores: Cryptology, Occult
    • Forbidden Lores: Psyker, Warp
    • Languages: Low Gothic, High Gothic, Battlefleet Cant
    • Ciphers: Astropath Sign
  • Perception: Awareness +20, Psyniscience +20, Scrutiny
    • Magnus' exceptional natural senses, combined with his supernatural awareness and his additional self-exploration as a Witness of Dusk combine with his observation training to allow little to escape his sightless gaze. His eyes pierce earth, sky and flesh with equal ease, perceiving the shadow of a stealth vessel against the backdrop of stars just as well as the hidden secrets of a man's soul.
  • Willpower: Invocation
  • Fellowship: Deceive

Talents[edit]

Powers[edit]

  • Psy-Rating 4:
  • Rite of Sanctioning:

Telepathy[edit]

  • Base: Thought Sending (n/a):
  • Astro-Telepathy (Willpower):
  • 'Mind's Eye (n/a):
  • Mind Probe (Opposed Willpower):
  • Mind Scan (Willpower):
  • Delude (Opposed Willpower):
  • Compel (Opposed Willpower):
  • Sensory Deprivation (Opposed Willpower):

Divination[edit]

Hazy and indistinct images (1-3), Clear and sharp images (4-6), Crisp and clear images, accompanied by other sensory input (7+)

  • Basic Technique: Aura Reading (Psyniscience): Often overlooked, the basics of divination allow Magnus to get a quiet overview of someone when he first meets them.
    • Read a person's aura as a Full Action, sight range, Sustainable (each round gives +1 degree of success). Superficial impressions, three strongest emotions, race, has psychic powers, rough mental/physical health, whether is Untouchable (0 successes). Deeper insight into all feelings (+10 to Fellowship Tests while sustained), details on well-being (wounds/fatigue levels), psy-rating of the target (1 success). Insanity points, addictions, madnesses, psychic disciplines and techniques (2 successes). Corruption Points, how genuine the aura is (3 successes).
  • Foreshadow (Willpower): A clever diviner can perceive the immediate echoes of their actions, allowing one such as Magnus to determine the successful way to achieve a goal.
    • Half Action, Personal range, Not Sustainable, gain +5 per point of effective Psy-Rating to a single Skill Test before the end of the next turn.
  • Psycholocation (Psyniscience):
  • Psychometry (Psyniscience):

Telekinesis[edit]

Tentative grasp (1-3), rock solid force (4+). Max weight is 10 kg * effective Psy-Rating.

  • Basic Technique: Mind Over Matter (Willpower): The basics of telekinesis is remarkably versatile on its own, but often are ignored for more specialized effects.
    • 5m * Psy-Rating range, Lift or move an inanimate object up to max weight. Half weight can be accelerated to do 1d10 Impact Damage + 1 per 5 kg of weight. Can push against a target with an Opposed Willpower Test against Strength to knock down and push Psy-Rating meters away.
  • Precision Telekinesis (Willpower): From an early age, Magnus had been able to make small objects move to his will; this capability has stayed with him through his many trials.
    • 5m*Psy-Rating range, Sustainable, can remotely perform any action - substituting Willpower for the Characteristic - and Psy-Rating becomes Strength Bonus, if relevant. With weapons, range is measured from Magnus, not the weapon.
  • Telekinetic Weapon (Willpower): First learned in desperation, Magnus has honed this shearing plane of force to become an excellent self-defense weapon in times of need.
    • Personal range, Sustainable, effectively summons a blade that can be used with Weapon Skill and is not damaged by a power field. Damage is 1d10, +3 per point of effective Psy-Rating, and penetration is equal to Psy-Rating.

Talents[edit]

Weapon Talents:

  • Melee Weapon Training (Universal):
  • Pistol Weapon Training (Universal):

Other Talents:

  • Foresight: Can gain +10 to Intelligence Tests with ten minutes of analysis.
  • Hatred (Orks):
  • Heightened Senses (Sound):
  • Leap Up:
  • Resistance (Psychic):
  • Talented (Psyniscience):

Traits[edit]

Traits:

  • Hand of War:
  • Unnatural Perception (x2):
  • Mutation (Wyrdling):
  • Void Accustomed:
  • Ship-Bound Fighter:
  • Officer on Deck:

Equipment[edit]

Armour[edit]

  • Guard Flak Armour

Weapons[edit]

  • Best-Craftsmanship Laspistol
  • Best-Craftsmanship Mono-sword

Cybernetics[edit]

Psychic Familiar[edit]

  • Avian Template: fluff
    • characteristics
    • combat stats
    • Skills: list
    • Talents: list'
    • Traits: list
  • Temperament - Stubborn:
    • Gains +1d5+5 (10) to Toughness.
  • Temperament - Inquisitive:
    • Gains the Search Skill.
  • Distinctive Feature - Heightened Senses:
    • Gains the Heightened Senses (Sight) Talent
  • Distinctive Feature - Additional Head: 'A double-headed bird is a good omen in the more esoteric groups of the Imperium; a tendency Magnus has taken advantage of many a time.
    • Gains +10 Perception and the Furious Assault talent (again)
  • Psychic Feature - Psy-Detector: Magnus' sensitivity to psychic activity has been shared with his familiar, leaving it able to sense similar phenomenon on its own.
    • Gains the Psyniscience Skill and adds an additional Degree of Success when providing Magnus assistance on Psyniscience Tests.
  • Psychic Feature - Lightning Rod: Whether because of an unlucky star or because of design, the familiar attracts Warp-borne malevolence away from Magnus.
    • If within WP bonus metres, any Psychic Phenomena or Perils of the Warp generated by Magnus affect the familiar instead.

Other Gear[edit]

  • Charm
  • Void Suit
  • Micro-Bead
  • Psy-Focus

Extras[edit]

Experience[edit]

Origin Path: Lineage, Lure of the Void (300 xp)
Skills, Lores: Common Lore/Administratum, Common Lore/Imperial Guard, Scholastic Lore/Occult, Forbidden Lore/Warp (500 xp)
Skills, Other: Literacy, Dodge, Awareness/+10/+20, Ciphers/Astropath Sign, Psyniscience +10/+20, Performer (Storyteller), Scrutiny, Deceive (1700 xp)
Talents, Powers: Mind Scan, Delude, Compel, Sensory Deprivation, Foreshadow, Psycholocation, Psychometry (1200 xp)
Talents, Other: Psy-Rating 4, Discipline/Divination, Unnatural Perception, Rite of Sanctioning, Foresight, Talented (Psyniscience) (2350 xp)
Characteristics: Toughness +5/+10, Intelligence +5, Perception +5/+10, Willpower +5/+10/+15 (2450 xp)

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