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Background[edit]
Character Name |
Player Name |
Career Path |
Ship's Role |
Rank |
Experience
|
Roland |
Seekerofshadowlight |
Arch-Militant |
unknown |
2 |
8000
|
|
Home World |
Birthright |
Lure of the Void |
Trials and Travails |
Motivation |
Lineage
|
Forge world |
False-man |
Crusade |
Hand of war |
Pride |
none
|
Weapon Skill |
Ballistic Skill |
Strength |
Toughness |
Agility |
Intelligence |
Perception |
Willpower |
Fellowship |
Wounds |
Fate |
Insanity |
Corruption
|
45 |
51 |
49 |
41 |
42 |
37 |
39 |
38 |
33 |
12 |
3 |
10 |
0
|
Untrained Basic skills
Barter(Fel):16
Carouse(T):20
Charm(Fel):16
Climb(S):24
Command(Fel):16
Common Lore (Tech)(Int):18
Common Lore (Machine Cult)(Int):18
Concealment(Ag):21
Contortionist(Ag):21
Deceive(Fel):16
Disguise(Fel):16
Evaluate(Int):18
Gamble(Int):18
Inquiry(Fel):16
Logic(Int):18
Scrutiny(Per):19
Search(Per):19
Silent Move(Ag):21
Swim(S):24
Trained skills
Awareness (per):39
Common Lore (Imperial Guard)(Int):37
Common Lore (War)(Int):37
Dodge (Ag)(+10):52
Forbidden Lore (Pirates)(Int):37
Intimidate (S):49
Literacy (int):37
Medicae (Int):37
Scholastic Lore (Tactica Imperialis)(Int):37
Secret Tongue (Military)(Int):37
Speak Language (Low Gothic) (Int):37
Talents[edit]
- Technical Knock: May un-jam a gun as a half action 1/round
- Stranger to the Cult: Take a –10 on Tests involving knowledge of the Imperial Creed and a -5 on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings.
- Ambidextrous: Does not suffer the –20 for actions using off hand.With Two-Weapon Wielder making attacks with both weapons in the same Turn dis just –10.
- Autosanguine: When applying healing,always counts as lightly wounded, and heals 2 Damage/day.
- Chem-Geld Talents:Seduction attempts against always fail, and Charm is one level more difficult
- Meditation: 10 uninterrupted mins and a will test removes one level of fatigue.
- Leap Up: Stand as a free action
- Hated(Pirates):+10 to all weapon skill tests vs. Pirates.
- The Face of the Enemy: Will never willingly have dealings with Pirates except under the Dire need suffer –10 to all Fel Tests in those dealings. Also, if given the slightest provocation, you will react violently towards them.
- Basic Weapon Training (Universal):
- Pistol Weapon Training (Universal)
- Melee Weapon Training (Universal):
- Thrown Weapon Training (Universal):
- Sound Constitution:+1 wound
- Two-Weapon Wielder (Ballistic): May attack with two weapons as a full action
- Rapid Reload: Reload in Half the time
- True Grit: Half Crit damage
- Sprint: move 4 extra meters with a Full Move Action, while taking a Run Action he can double his move for 1 Round. He gains 1 level of fatigue if he uses it twice in a row
- Bulging Biceps: Can fire heavy weapons without bracing
- Iron Jaw: Successful toughness test allows him to ignore stun.
- Trait Name - Trait Description
Combat Stats[edit]
Weapon Name |
Skill |
Class |
Range |
Rate of Fire |
Damage |
Penetration |
Clip |
Reload |
Special |
Weight |
Rarity
|
Ceres Bolt Pistol w/Red dot |
BS 61 |
Pistol |
30m |
S/2/- |
1d10+5 X |
4 |
8 |
Full |
Tearing |
3.5 kg |
Rare
|
Weapon Name |
Skill |
Class |
Range |
Rate of Fire |
Damage |
Penetration |
Clip |
Reload |
Special |
Weight |
Rarity
|
Ceres Bolt Pistol w/Red dot |
BS 61 |
Pistol |
30m |
S/2/- |
1d10+5 X |
4 |
8 |
Full |
Tearing |
3.5 kg |
Rare
|
Weapon Name |
Skill |
Class |
Range |
Rate of Fire |
Damage |
Penetration |
Clip |
Reload |
Special |
Weight |
Rarity
|
Heavy Bolter |
BS 51 |
Heavy |
120m |
-/-/10 |
2d10+2 X |
5 |
60 |
Full |
Tearing |
40 kg |
Very Rare
|
Weapon Name |
Skill |
Class |
Range |
Rate of Fire |
Damage |
Penetration |
Clip |
Reload |
Special |
Weight |
Rarity
|
Good Craft Mono Sword |
WS 45 |
Melee |
None |
None |
1d10 |
2 |
None |
None |
Mono |
3 kg |
Scarce
|
- Initiative Bonus: +4
- Movement: Half:4/Full:8/Charge:12/Run:24
- Wounds: 12
- TB:4
- Armor: 5
- Dodge: 52
- Parry: 45
Equipment[edit]
Bionics[edit]
Weapons[edit]
- Weapon Name
- Notes about weapon (upgrades, quirks, etc.)
- Weapon Statline
- Armor Name
- Fun and exciting subsystems
- Other notes
- Power requirements, if any
- Amount of AP provided
Force Field[edit]
- Field Name
- Field type
- Protection Rating
- Fails only on a (insert number here)
Other Equipment[edit]
- Equipment name
- Equipment type
- Equipment description
Experience Spent[edit]