Rosalind

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  • Background: Roz was born in a poor farmhive on a marginal, toxic world in the middle of nowhere, and her family had to supplement their food supply with poaching to have enough to eat after the Queen's harvest taxes. She naturally moved up to bigger and bigger game, never getting caught despite the increasing fame of her daring marksmanship. She was eventually recruited to hunt down a fugitive (in exchange for her known-but-not-provable activities being overlooked), and while she successfully retrieved the target, the job didn't quite sit well with her. Not that she didn't enjoy hunting the most dangerous game, but she was uneasy with her employer and her quarry. So she stowed away on the ship of a Guild bounty hunter and challenged him to a test of marksmanship when she got caught. She handily won despite stacked odds, and has proceeded to quickly rise to the top ranks of every regional guild she's taken bounties in. Now her goal is to be recognized as the true goddess of the hunt.
  • Description: Roz is a tall humanoid with an identifiably feminine frame, suggesting her species' origin as an experiment mixing arthropod traits into New Humans. When clothed, the most obvious giveaways are her green, hardened and segmented skin, prominent insectoid antennae, chitinous three-fingered claw hands, and flat black (actually near-microscopically compound) eyes. She also can extend large mandibles from her mouth for eating and when she gets angry.
Roz in hunting blacks
Roz's mandibles extended
Roz showing off

Effort[edit]

  • Max: 2
  • Instant Commitment: 0
  • Scene-Long Commitment: 0
  • Day-Long Commitment: 0

Attributes[edit]

Attribute Score Mod Check
Str 10 0 1+
Dex 18 3 3+
Con 13 1 8+
Int 13 1 8+
Wis 18 3 3+
Cha 14 1 7+

Combat[edit]

  • AC: 0
  • HP: 9
  • Movement: 30
  • Attacks:
    • Melee: Saber +4 1d6+3
    • Ranged: ALL THE GUNS +4 1d8+3 Magical
  • Saves:
    • Hardiness: 14+
    • Evasion: 12+
    • Spirit: 12+

Facts[edit]

  • Origin: Born in a poor farm-hive in a toxic world
  • Training: Hunted bounties in every terrain
  • Relationship: Rising in the ranks of the 108 Hunting Guilds
  • Goal: Hunt all the best prey


Possessions[edit]

  • Adventuring Gear
    • Hunting & Casual clothes
    • Wide variety of pistols and rifles
    • Survival & wilderness gear
    • Voidsuit
    • Saber
  • Possessions
    • Trophies

Advancement & Influence[edit]

  • XP: 0/3
  • Dominion Gained: 0
  • Dominion Spent: 0/2
  • Current Dominion: 0
  • Current Influence: 2/2
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:

Words & Gifts[edit]

Alacrity[edit]

  • Inherent: Set Dex to 16/18; Never Surprised
  • Walk Between the Rain: Base AC 3, no armor or shield benefit


Bow[edit]

  • Inherent: Never run out of normal ammo. She may instantly call ranged or throwing weapons she's used to her hands over any distance, and her ranged weapon attacks never harm any target she did not intend to hurt. Her ranged attacks always count as magical for purposes of overcoming defenses.
  • The Inexorable Shaft: Commit effort. Ranged attacks always do max damage and penetrate any non-magic cover.

Sky[edit]

  • Inherent: immune to falling, lack of breathable air, electricity, cold, sound
  • Sapphire wings: Commit effort. Fly at twice movement speed, up to 100mph over long distance if unimpeded
  • The Clouds Below: Commit effort. Up to 300 foot radius of mist that allies can see through but enemies' nonmagical senses are blocked past five feet. Douse nonmagical fires. All allies ignore 5 points of fire damage per round.
  • Excellence of the Word (Wisdom): Set selected stat to 18.