Rules for the Campaign

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Twenty Rules for Winterweir[edit]

  • Only one character per player at the start, three characters maximum.
  • You may make NPCs for posting but record them in the NPC folder if they're meant to be permanent.
  • All characters start out at 5th level.
  • Maximum level is 10th level, unless we choose to raise it for storytelling reasons.
  • All Pathfinder classes are available.
  • No Book of Nine Swords or other Esoteric classes without permission.
  • No specific Gods or Demon Princes' related classes.
  • No Elves, Halflings, Gnomes, or non-Bathas dwarves.
  • Warforged would be a fairly unique creature but Homonculi are welcome.
  • Combat is exceptionally dangerous and any lethal combat should be treated with a reasonable amount of fear by most.
  • Orcs are replaced by Half-Jotuns, Slythin, or "Trow" (antlered green skin humanoids)
  • Raise dead is possible because its reviving someone but only works within five minutes of death. All other Resurrection spells do not work.
  • All characters are to come from Winterweir. Foreigners need special permission from the GM and must be from Teth-Ammon.
  • Social class limit is a Heir to a prestigious noble house or a Baron/Member of Parliament.
  • No magical objects unless you are a Paladin, Spell Casting Priest, Wizard, or Sorcerer. In which case, you are limited to one.
  • Alchemists may make all sorts of fun junk but usually one use only.
  • Comedy is welcome but all 4th wall breaking is considered Non-Canon.
  • People who behave utterly bizarre will automatically have town guard of an interminate level drag them off as a lunatic. Hehehe.
  • Strange origins are welcome but it is recommended that player characters try and actually make characters who are fairly normal citizens of Alfein.
  • Take note sexual libertine habits are fairly loose in Winterweir, including some minor polygamy amongst the upper classes. However, keep to reasonably acceptable behavior.


(Winterweir) In Search of the Unknown