Running Sheet Ascorbic

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Ascorbic the Acid Mage.









Total: = Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage

  • in Stats
  • x (x) in Powers
  • in Skills
  • (x) in creatures/Items
  • 0 in Allies (0/0)
  • Stuff


  • Knight of Wall


  • Psyche: 15
  • Strength: 10
  • Endurance: 25
  • Warfare: 2

Warlock Thief Mage

Powers {}(93)[edit]

  • (3) Basic Imprint Plymouth
  • 30 Madwand
  • (30) Advanced Sorcery
  • (20) Conjuration
  • (40) Trump Artist-Plymouth Trumps
  • 5 Low Order Magery
  • 2 Illusionism.
  • 2 Listry
  • 3 Cantripy. A true master of Cantripy. Expert in teaching Cantrips. Some people learn Cantrips just by being around him.
  • 2 Low Order Wizardy
  • 1 Ritualism. Familiar with all Dufiro languages but not an expert in them. Generally a good resources on Dufiro but not a lot of practical experience.
  • Green Troll Stone.

Skills {}[edit]

4 Warlock Thief Skills (60th)

Allies & Enemies {0/0 = 0}[edit]


  • 6 Lop
  • 6 Boxlifter.
  • 4 Nur Al Din


  • various


Items {}[edit]

  • Signature piece

Shadows {}[edit]



  • Mostly a gambler by trade and a known alcoholic. He is known to fence goods and gamble and is an expert in both. Tends to be grumpy. Plays the mandolin and can tell tales well enough that bards often enjoy his company.
  • He was also a madwand, a mage able to see the stands of magic around him, making his magic greatly more powerful then it should be. He can unravel magic used against him or around him, making him nearly invulnerable to magic.
  • Many powers of sorcery and conjuration taught by Tolknor using the Plymouth Squiggle for his own protection. Untrained Madwands are a bad thing.
  • A true master at Cantripy. Is one of the best instructors for Cantripy. Can teach almost anyone Cantrips. A person with a human psyche and an Int of at least 10 can learn at least 10 Cantrips if taught by Ascorbic.
  • Granted Immortality by Tolknor