Running Sheet Robert Duncan
Robert Duncan
Father:
Mother:
Children:
Description:
Hobbies:
Ranks[edit]
Points{121}[edit]
Total:121 = 40 Stats+ 13 Powers+20 Skills+{33(78)} Items +(+0/0 allies/Enemies) + Shadows+0 Stuff +15 Storage
Statistics {40}[edit]
- Psyche: Amber
- Strength: 17
- Endurance:13
- Warfare:10
Powers {13}[edit]
- 3 Thievish skills
- 10 Power Words Robert Duncan
Skills {20}[edit]
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Items {33(78)}[edit]
War Blade. (9)[edit]
- 4 pip Deadly Damage blade.
- 2 Double Speed due to metal lightness.
- 1 Pip Combat training specific to this blade.
- 1 Pip Stamina. Blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
- 1 Ability-Call to hand
- 9 total
Long Bow (12)[edit]
- 2 Double Speed33(
- 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
- 2 Ability: Arrows fired by the bow may be summoned back to the wielder
- 12
A standard magic bow
Arrows (3)[edit]
- 2 Vs Guns.
- 1 Ability: Return to Quiver.
40 Arrows x3 Horde.
Kolvir Musketeer Pistol (16)[edit]
Won over Tonk bets from ()
- 2 Vs Gun
- 2 Double Damage
- 1 Self-heal
- 1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
- 1 Ability: Load in combat.
- 1 Call to hand/ Return
- 8 x3 Horde= 24 Doia
The internal capacity of the gun is 50 nails
War Boots.-10 pips[edit]
- 4 Invulnerable
- 4 Deadly Damage Steel Toed
- 2 N/N Forms
- 10
Elite Zoues Suit (38)[edit]
- 2 Chaos Vitality
- 2 Double Speed 5 transfer
- 4 Invulnerable
- 2 Danger Sense 5 transfer
- 4 Regen 10 transfer
- 2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Sleeping bag.
- 2 Shadow Path
- 38x3 horde Gerard.
Lighter 2[edit]
- 1 Ability: Create Fire in desired small fashion.
- 1 Ability: Call to Hand
- 2
Cigar Case 5[edit]
- 2 VS Guns
- 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
- 1 Ability: Refill Cigar spaces from the Cigar box at home.
- 1 Ability: Call to Hand/ Return
- 5
Cigar Box 7[edit]
- 2 Vs Guns
- 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
- 1 Ability: Items within can be summoned remotely by the owner.
- 1 Ability: Keep Contents fresh.
- 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
- 7
This item was designed specifically for cigars and other tobaccos. However, it could be used fo herb, spices, and nearly anything a player wanted to keep fresh at all times.
Pipe 7[edit]
- 2 Vs Guns
- 1 Ability: Keep Fire despite weather
- 1 Ability: Call to hand/Return
- 2 N/N: Briar, Churchwarded, Long Clay, Glass
- 1 Ability: Clean
- 7
Van Real Glasses 2[edit]
Non Magical-2 pips[edit]
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
Shadows{0}[edit]
Stuff{1}[edit]
- 1 Good Stuff
Miscellany[edit]
Robert Duncan: Elite guardsman[edit]
Amber Elites guardsman. A Sergent of Dreanan extraction. Called "Robear" He is often a Shift Lead for the Dungeon Guard Staff. In many ways a typical Dreanan. Dour, methodical, regimented, tough, eager to fight. He is a bit different in that he is also talkative, likes games of strategy, understands money, and is willing to drink with his betters. He also has a secret.
- Recently transferred to Elites Special Projects