Running Sheet Sala Tak Alara

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Sala Tak Alara

Ranger Sala Tak Alara.jpg

Father:Marak Tak Alara

Mother:Leasas of the Green Brough

Children:

Description:

Hobbies:

Ranks[edit]

  • Batman of the Warden.
  • Graduate of Rasak.

Points{357}[edit]

Total:357 =99 Stats+ 106 Powers+50 Skills+{82(38)} Items +(+26/-26 allies/Enemies) +0 Shadows+-2 Stuff + 5 Storage


Storage[edit]

  • 5 Pips

Statistics {99}[edit]

  • Psyche: 21
  • Strength: 24
  • Endurance: 19
  • Warfare: 35


Powers {106}[edit]

  • 5 Mal at Reiss
  • 20 Thievish Skills
  • 15 Sorcery
  • 20 Conjuration
  • 5 Low Order Imagery
  • 1 Cantrips
  • 20 Power Words
  • 20 Advance Fey Powers

Skills {50}[edit]

  • 3 Academics
    • 2 Languages,
    • 2 Art-Painting, Calligraphy & Illumination. Sala produces many of the promotion and other important papers for the rangers including patents of arms.
    • 2 Heraldry
    • 2 Mathematics
    • 2 Academics- Quartermaster
    • 2 Logistics and business management.
    • 1
    • 1
  • 3 Wilderness Survival
    • 2
    • 2
    • 2
    • 1
    • 1
    • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire
  • 3 Stringed Instruments- guitar,
    • 2 fiddle,
  • 1 Piano- harpsichord
  • 1
  • 3 Leather-craft
  • 2 Horsemanship
    • 1 Joust
    • 1 Pip Skill-Military Horsemanship
  • 1 Drums and percussion
  • 1
  • 1
  • 3 Woodcraft
  • 1
  • 1
  • 1
  • 3 Forestry
  • 1
  • 1 Fabric Arts
  • 2 Medical Skills. Sentient & Veterinary
    • 1 Pip Skill-Medical Training
  • 3 Horsemanship
    • 2 Training
    • 2 Care
    • 2 Breeding
    • 2 Racing
    • 2 Trick Riding
    • 1 Jousting
    • 1 Horse Combat
    • 1 Pip Skill-Military Horsemanship
  • 1 Hunting-Confident in general skills but not a personal interest.
  • 2 Acrobatics
    • 1 Pip Skill-Gymnastics
  • 2 Boyer
    • 1 Fletcher
  • 2 Marksman-pistol
    • 1Marksman-sniper Riflemen
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.


  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Allies & Enemies {24/24 = 0}[edit]

Allies[edit]

  • 24

Enemies[edit]

  • 24

Companions[edit]

Items {95(38)}[edit]

Weapons[edit]

Golden Pistols 14[edit]

Salapistol.jpgSalapistol-blackr.jpgSalapistol-silver.jpg

  • 1 Animal Vitality|
  • 4 Invulnerable
  • 2 Double Damage. All components are mithril , with different colors, including ammunition.
  • 2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
  • 2 N/N: Golden .45, Golden Derringer. Golden 38, Golden 22. Golden BB Gun.
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in command.
    • 14 x 3=42. (Sala Tak Alara)

x3 Horde. One per Horde batch of 24 is golden. The rest are silver. The items are mithril so color does not effect use.

Sala Tak Alara, Bak Dala, and of course Duncan, are on the list allowed to used gun powder. Sala Tak wears a gold at all times, has the second near by.

Golden Gun Ammunition 8[edit]
  • 1 Mobility:
  • 1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
  • 4 Deadly Damage
  • 1 Self-Heal
  • 1 Ability. : Call to Hand by box. Return
    • 8. x3 =24 horde.

Sala's Pistol Effort is a complicated one. He can create one horde batch of 24 every year. One of the guns in each horde is gold. One of the guns is black. 22 are silver. Gold and Black weapons are prized.

The Rangers are slowly gaining firearms as part of their kits. Sala is pushing the effort. Ranger units often train in a training location taught by SAS, Ranger, and other special forces. They have a different kit for different shadows.

Sale Tak Blade-16 pips[edit]

Salascramasax.jpg

A short scramasax Mithril Blade

  • 9} Engine Speed 4.-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow
  • 1} Alt Form-Bowie knife
  • 1} Rack Spell-Return to hand

Trident Dagger-10[edit]

Trident dagger.jpg

Trident Dagger

  • 4} Deadly Damage
  • 4}Invulnerable to Damage
  • 1}Rack a spell-Ink Wound-Causes a black discoloration after healing
  • 1}Rack Spell-Return to hand

The Trident Dagger is always worn.

Long Bow15[edit]

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 1 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Arrows 3[edit]

  • 2 Vs Guns.
  • 1 Ability: Return to Quiver.

40 Arrows

Clothes[edit]

Boots. 12[edit]

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair

Ranger Boots

Ranger Suit(38)[edit]

  • 2 Amber Vitality. 5 transfer
  • 2 Double Speed. 5 transfer
  • 2 Amber Stamina. 5 transfer
  • 2 Combat Reflexes. 5 transfer
  • 4 Invulnerable
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 2 N/N:-Sleeping bag,Brigandine armor, Ranger coat
  • 1 Ability-Grow to suite the individual owner.
  • 1 Ability-Pouch of Holding. 2'x2'x2'
  • 1 Ability-Pouch of Holding. 2'x2'x8'
    • 38 Pips

x3 Horde-114-Julian & Council.

This is the standard Armor of full service Rangers of Arden.

Misc Gear[edit]

Van Real Glasses 2[edit]

Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.

Non Magical-2 pips[edit]
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,

etc

Sala Tak's Tome 13[edit]

Salatome.jpg

  • 2 Double Speed: Tome Flies. Slowly.
  • 2 Vs Guns: Pages and leather are rugged. 2000 Pages.
  • 4 Tongues: Memorizes and book or scroll out on it
  • 1 Mold Stuff. Can copy pages of a book set on it.
  • 2 N/N: Tome, Paperback,
  • 1 Ability: Call to hand/ Return.
  • 1 Ability: Cleans 6' Area around it.

Shadows{0}[edit]

Stuff{2}[edit]

  • 2 Good Stuff

Miscellany[edit]

  • Born 3793. His father was a Ranger and his mother a member of the Brownie royal line. She became disgraced by the bonding and the child. Both are deceased. Spent 100 years in the Elven compound in the Ice Wastes. During this time he trained in Fey powers gaining Advanced Status in their use.
  • Joined Amber military in 3993. Served 200 years before becoming the Elite for Duncan, Son of Julian. Soon after joined the Rangers. After 300 years as a Ranger and Duncan's Elite he became the Bookkeeper for the Rangers. Since then he has held every clerical job the Rangers have or need.

It shouldn't be assumed he is a harmless book worm. He just doesn't like camping. As a member of Julian's inner circle, with Duncan, he was a member of nearly every important activity of the thousand years.

Fey Powers[edit]

Common Fey Powers[edit]

  • Immunity to Sleep magic.
  • Resistance to charm magic
  • Find Water
  • Climb with ease
  • Leap and land: fall distance depending on Strength
  • Shapeshift-Costs 25 pips for full shapechange

Basic Fey Powers-10 pips[edit]

Generally a Fey will have some of these depending on race and personal condition.

  • Pass without trace.
  • Minor Illusion: This manifest as making a image that would normally be in the nature setting of the Fey.
  • Identify plant.
  • sense weather
  • recall terrain
  • Faerie Fire:
  • Cantrips
  • Swim as fast as running on land.
  • Blend with plants(Camouflage)
  • Shapeshift to alt form

Advanced Fey Powers-20 pips[edit]

  • Rest with nature (recover endurance twice as fast)
  • Call animal
  • Breath water
  • Spider Climb
  • insect plague
  • Speak to Animals
  • speak with Plants

Cantrips[edit]

Power Words[edit]