Rust City

From RPGnet
Jump to: navigation, search


Rust City.jpg

Welcome to RUST CITY. This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&M (Second Edition) system. The goal of this wiki site is to form a repository of information about our game that is easily accessible to the entire game group.

LINKS

The Cast[edit]

  • Current Roster: ...
    • SLACKJAW (a.k.a. Franklin Pierce)
      The vigilante. Franklin lost everything in the aftermath of the Needle Disaster, his wife, his job at the docks, and the son he was trying to raise. By day he runs a mannequin business, by night he relentlessly pursues the killers of his son. (as played by Charles)
    • WAVE (a.k.a. James Tran Nguyen)
      Brief description of the character with a line about powers, one about personality and maybe a brief history. Full info about the character will go on the character's individual page... (as played by John)
    • THE CREW (a.k.a. Joe O'Malley)
      Just an average working guy. Trying to make Rust City a better place with his own personal army... (as played by Pete)
    • CALVIN (a.k.a. Calvin Freeman)
      Talk about your uncut diamond.. Calvin is sixteen, living on the streets, and a member of a vigilante street gang. He's brash and almost constantly smiling. And he has reason, he's just found that he's bulletproof. (as played by Wayne)

Setting[edit]

We are in it to protect our home, our people down in the ghettos. The Emerald City has given up on Rust City and criminals are taking advantage. We deal with murder, theft, gang issues, and maybe even corrupt politicians if they step on our toes. We may not be the strongest. We may skulk in the shadows. But we are the guys who get it done in the streets.

Rust City[edit]

Population
Census Rust City Emerald City
Total population 468,580 578,700
Population density 66,940.1/mi² 6,901/mi²


Torus in shape, the mammoth remnant of the Daedalus reactor is amazing from the outside. Hiding the urban jungle within, the outer ring is some twenty stories high and is known as the Wall. The interior, which has come to be called Rust City, is three miles across and encompasses an area of seven square miles. Swelling to nearly half a million residents, it is incredibly dense and bustling with activity. The barrio's development was molded by the structure of the abandoned reactor with it's main thoroughfares falling along access routes and people taking up residence in where they could. Buildings folded up into one another as thousands of modifications were made, virtually none by architects or engineers, until hundreds of structures were simply a kind of patchwork monolith.

Even though there is a token police presence, it is a lawless land, leaving The Triad and other gangs able openly attack "the man". Some see the city as only hotbed of criminal activities, but most residents are not involved in any crime and live peacefully. Despite common conceptions the daily lives of its dwellers are largely organized by the residents themselves, rather than by the criminal element. Even though there is no law, there is justice provided by a special balance. Schools and other social services exist in the district. Numerous small factories and businesses thrive inside the Rust City. The Emerald City is also providing some services such as water and mail delivery.. at least to the front gate. There is a certain philosophy held by Rust City, "we protect our own" which is mirrored by the outsiders, "you are on your own".

  • Container City
    Made up almost exclusively of ISO containers, Container City is the result of people taking up residence in the shipping and storage section of Daedalus. The neatly stacked boxes range are colored orange, red, blue, white, etc. Individual containers are used for residence but more often larger alcoves were created by plasma cutting intervening sides and welding sections together.
  • District
    text
  • Little Ireland
    Although on the lower end of the scale economically, this district is pretty safe compared to others. Made up close nit families that band together for protection, it is located in the northwest quadrant of Rust City. Story goes that the area gained its name from the gangways, piping, and such are all a distinctive green. This area is green because it was part of the Works that let the Duwamish River pass through Rust City.
  • The Shambles
    Probably the most dense area, The Shambles is one of the earliest "core" settlements and looks very much like Kowloon. It's dark streets are barely big enough to handle foot traffic thus impossible to drive around. A series of catwalks, rope bridges, and other jury-rigged ways of getting around criss-cross The Shambles. The plexus is difficult to navigate unless you've spent a significant amount of time there. Shamblers tend to keep to themselves and don't like strangers.
  • Canyon Street
    One of the very few places direct sunlight reaches all the way to ground level in Rust City, if only for a few hours a day in summer. The main drag where the prosperous businesses are located. A manmade canyon with makeshift human habitation piled up 10 to 20 stories along it sides. Bamboo and rebar supported scaffolding holds up myriads of narrow board walks at different and meandering levels.

Events[edit]

Daedalus Project[edit]

  • The Promise of a Better Tomorrow (1981-1986)
    Charles Whitman wowed the world with the promise of free unlimited power for the entire Puget Sound region. The technology showed great promise to change the world for the better. One of several proposed, the site south of the center of the Emerald City was enormous, measuring almost 3 miles across. When the time came for opening ceremonies, the city united in celebration, marveling at what they were about to achieve. In the minutes before the switch was thrown there was an earthquake, but the charismatic Whitman calmed the crowd and they pressed forward with the startup sequence. In the blink of an eye, the entire complex interior imploded, crushing inward into a singular white point and stripping most of the technology from the mammoth complex. It was gone.
  • The Trinity Wave (1986)
    Moments after the destruction of the Daedalus Project, people began to see a wave of energy as it slowly swept across surface of the planet. The disturbance was dubbed the "Trinity Wave" by the media outlets who were covering the large religious response to the event. Appearing to be a cohesive Aurora Borealis, it was an event that could have been witnessed by nearly every human on the planet. Scientists have theorized that the effect of the wave was mutation and possibly fortification of human genetics, respectively allowing for the arrival of mutants and mutates. Mutants a result of evolution. Mutates being those that somehow survived a near death event by physiological adaptation. Still others have credited the wave with other metahuman classes, but the scientific community considers this to be unfounded extrapolation.

Needle Disaster[edit]

  • The Space Needle (1976-1991)
    The Space Tether is the brainchild of Randal Cross, of Cross World Technologies. Cross creates a high-tech consortium that plans, funds, and builds the revolutionary elevator that literally connects the earth with space. Much of the old Seattle Center is cleared to clear the way for the Anchor Complex. The tether at the top of the re-fit Space Needle is connected to a captured asteroid. Mostly used for freight, thousands of tons of cargo make the trip in an elevator, called a climber, to orbit cheaper and with less pollution than with traditional launch-based technologies. During construction the Tether brings in enormous amounts of investment and creates whole new industries in and around the Puget Sound area. (The facilities built for the fabrication of the ultra-thin Tether make Seattle the world center of carbon nanotube technology.) Once completed, Seattle becomes the only place on earth capable transporting goods from the land, sea, and air, into space. Earth orbit sees it's first building boom. With goods so much easier to move up the gravity well companies began to construct speculative communities in space.
  • The Fall (1991)
    And then it all, quite literally, falls apart. In the winter of 2006 the end comes with little warning. Deep within the earth rock shifts against rock, a low-frequency wave sets up inside the tether at just the wrong frequency, and the impossibly strong filament snaps like an old shoe lace. The upper reaches of the carbon strand burn up in the atmosphere, but closer to the ground, angular momentum rips the Tether to the east with devastating results. Acting as a super-strong monofilament, the Tether whips through buildings, the busy I-5 corridor, and a few unfortunate and unsuspecting people. But the real damage, as it almost always is, is economic...
  • Aftermath (1991-2012)
    With no way to move goods and people into orbit, the building speculators (most of them Seattle-based) go bankrupt. Steep rebuilding costs, lawsuits, and the loss of the area's biggest economic engine force Seattle into a recession with depression-like unemployment. Major companies leave town, dock work migrates south to an increasingly vibrant Tacoma, and for the first time in history City Hall is forced to deal with smaller coffers, defaulted bonds, and a shrinking population. Those that are left flock to Rust City to carve out a place for themselves in the one place that's free to all who come.

People[edit]

Good Guys[edit]

  • Name
    text

Bad Guys[edit]

  • Wang Chu
    Head of the Chinese Arm of the The Triad. Tough and ruthless, he has survived many assassination attempts. Possibly a meta-human.

Locals[edit]

  • Name
    text

Groups[edit]

  • The Triad
    A melting pot of Chinese Tong, Japanese Yakuza and Amerasian thuggery. The Triad pretty much runs things in Rust City. At present the cartel is the top dog in the realm or organized crime.
  • Angels
    Depending on when one might check, the Angels are a group numbering 30-50 made up of kids in their late teens. They arm themselves with baseball bats and the like. They also wear homemade pieces armor usually consisting of sports equipment. Although not strong enough to threaten other gangs, when the Angels are on their own turf they hold their own. Effective at keeping most overt crime at bay, the people of Little Ireland pay the gang for their service with food and board. It is a friendly arrangement, however the gang does get rowdy at times, causing more problems than they solve.

Setup[edit]


Resources[edit]


M&M RPG Wiki