SCRPG Cosmic Tales/Environments

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Setting Page for RPG.net pbp game.

HAYLOW LLC O'NEILL CYLINDER INSIDE ASTEROID[edit]

Prior to the invention and widespread adoption of jump drive technology, some early sentients attempted galactic migration using generation ships. The most common form of generation ship was an O'Neill cylinder, typically made by hollowing out an asteroid along it's long axis, and terraforming the inside of the asteroid.

Haylow LLC's headquarters is inside such a generation ship. The abandoned O'Niell cylinder was discovered by asteroid miners early in the Calypso system's post jump-drive colonization. The Haylow LLC HQ O'Niell cylinder was still operational, and had some non-sentient fauna and plenty of flora still flourishing inside - but no sentinet life.

Haylow LLC has essentially "bulldozed" a significant chunk of the land inside the cylinder, creating a manufacturing zone on the "south" side of the central lake. The whole appears abandoned, however.

Since being acquired by Haylow LLC, the O'Niell cylinder has been upgraded with modern fusion power generators - an almost alamaring amount of modern fusion power generation, in fact. Haylow LLC's HQ is in a relatively stable stellar orbit, well off the beaten path of normal shipping and mining lanes through the Calypso asteroid belt. It is highly unlikely that any ship heading in the direction of Haylow LLC's HQ could be going anywhere but to the Haylow LLC HQ - making a stealth approach tricky.


ENVIRONMENT[edit]

Locations:
Asteroid field surrounding Haylow LLC's Ateroid HQ
Starship docks on exterior of Haylow LLC's Asteroid HQ
Operational facilities inside Haylow LLC's Asteroid HQ
Interior of the O'Niell cylinder inside Haylow LLC's Asteroid HQ
Central lake
Wildlands - untamed wilderness with some interesting fauna and flora
Industrial zone - tamed, built up recently with replicating, 3D printing, and other manufacturing facilities - seemingly abondoned/devoid of life
Traits:
Far Too Much Fusion Power D12
Centripetal Gravity D8
Automated Security Systems D8
Challenges:
If the Starjacks try a "stealth" approach to the HQ, it's a challenge requiring 3 success. If the Starjacks accomplish 3 successes before [REDACTED] + Environment achieve 2 successes, the Starjacks successfully approach and land on HQ asteroid without being noticed. Doing so prevents Automated Security Drones twist from triggering.
Green
Minor: EXTERMINATE! EXTERMINATE! Mid Die number of D6 Automated Defense Drones spawn, hostile to PCs
Minor: IT'S GRAVITY DANCE Centripetal Gravity is manipulated. Hinder all characters inside O'Niell cylinder with Min die.
Major: POWER SURGE Fusion Power generators spawn arcing power surges throughout interior of O'Niel cylinder. Attack all characters with Mid Die
Yellow
Minor: HOME TURF [REDACTED] has been practicing for this. [REDACTED] gets to take an additional action this round, immediately.
Minor: DINOSAURS?!? Mega-Fauna from the wild lands breaks free. Spawn Cosmic Dinosaur Lieutenant die rating equal to Max die, hostile to all.
Major: CONTAINMENT BREACH The fight has damaged the seals on the O'Niell cylinder - threatening to vent all the atmosphere, violently. Challenge with 2 successes required. 1 Success to locate the leak; 1 Success to fix it. If scene enteres RED status before fixed, explosive atmosphere venting attacks all characters inside the O'Niel Cylinder with Max+Min die, and hinders all characters with Mid Die - hinder is persistent/exclusive
Red
Minor: SECOND WIND A surge of energy rejuvinates any remaining Lieutenants, restoring them to full health.
Minor: DEFENSE SYSTEMS SHOCK fight has made the defense drones go haywire. Spwan Max Die number of D6 Autmoated Defnese Drone minions. All Defense Drone Minions become hostile to all characters present (heroes and villains alike)
Major: ZERO-POINT-PROTOCOL The fight has so overloaded the cylinder's systems, that the systems have initiated the self-destruct protocol. Challenge requiring 2 Success to deactivate the sequence - 1 success to locate the controls - 1 success to disarm. If Environment gets 2 successes before heroes, the cylinder explodes, the scene ends, and all characters present take damage euqal to Max+Mid+Min dice.

PEAKE MANUFACTURING & SHIPWRIGHT[edit]

200 years ago, early colonists arrived in the Calypso system. Most of them set up terraforming on the most suitable life-sustaining planets.

A small number of enterprising sentients figured out how to tap power from the Dyson Swarm surrounding Heartstar. These pioneers built in gravity generators, and constructed homes and businesses.

The Peake extended family built out ship component manufacturing, shipwright/assembly, and residential living quarters in an isolated part of the Heartstar Dyson Swarm.

Oiringally, Peakewrights primiarly built and repaired ships for smugglers and pirates. Over the past fifty years, they have moved into largely legitimate business - building ships and ship parts for shipping companies and matierially wealthy individuals. And, the Peake extended family has maintained certain black and grey market relationships. It helps them keep pirates and theives from attacking them.

The Dyson Swarm surrounding Heartstar absorbs vast majority of the star's heat, and the majority of its light.

ENVIRONMENT[edit]

Locations:
Shipwright space docks
Ship component manufacturing
Peakewright residential
Ship steallr-synchronous orbital anchorage
Space
Traits:
Ancient-Advanced Celestial Tech D10
Unlimited Power D8
Peakewright Employee-Residents D8
Challenges:
6 challenges, 3 in Component Manufacturing, 3 in Shipwright space docks.
Each challenge guarded by 1 Raid Master Lieutenant D10, 1 Raid Soldier Lieutenant D8, and 5 Brainwashed Peakeswright Employees Minions D6
Interrupting a theft location prevents villians from having the tech in later scenes
Advanced Ship Scale Weapons, Largeship FTL drives, Starship Scale Defensive Shields, Advanced Powerplant Boosters, AI Combat Drone Swarms, Advanced Construction Scale Replicators
Green
Minor: Strike Back - 5 unbrainwashed Peake Employees show up, die size equal to Mid die, to attack raiders
Minor: Reinforcements - Raiders brainwash a number of unbrainwashed Peake Employees equal to Mid die - they become raiders
Major: A surprising arrival - A Villian bursts onto the scene, complicating matters
Yellow
Minor: Contraband tech - villians get ahold of contraband weapons - boost all villains in a location with Mid die - persistent and exclusive
Minor: Peakewrights Point Defense - Hinders all villians & heroes in a single location with Max die
Major: Gravity Failure Imminent - 2 Success Overcome challenge to fix, 3 Time boxes (check when scene advances), not resolved, Hinder all with Mid Die, persistent/exclusive, If failed, trigger atmospheric breach. Atmosphereic Breach - 2 success overcome, until fixed, scene tracker advances 2 spaces at once
Red
Minor: Villians hacking of Peake systems goes badly, sending terrible feedback through all Peake locations. Each hero takes sonic damage equal to max die. Remove smallest bonus from each hero, reduce all Lieutenant and Minion in the scene by 1 die size
Minor: Micro-meteors pelt scene, damaging equipment and threatening life and limb. Roll the environment dice. Attack all targets with the Max die and Hinder all targets with the Min die.
Major: Reactivated Battle Drones - surplus battle drones reactivated by the battle. Add a number of Battle Driod minions equal to Mid die. Those minions are rated at Max die. They act immediately, and are hostile to all.

MAP[edit]