SCRPG Cosmic Tales/Villians/Mother Superior
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This is a villain character sheet for the SCRPG Cosmic Tales play by post game.
- SCRPG Cosmic Tales Main Page
- Setting Information
- Players' Characters
- Villains
- RPG.net recruitment thread - Interest Check/Development 4-color supers...in space.
- RPG.net OOC thread - OOC (SCRPG) Starjacks Annual #1 - Chasing A Dead Hand
- RPG.net IC thread - IC (SCRPG) Starjacks Annual #1 - Chasing A Dead Hand
MOTHER SUPERIOR[edit]

Background:
- He was originally the Abbot of the Ascendant Brotherhood of the Pontificate. When Pontifex Eternal Jean Malreaux declared the order heretics, He transitioned to his current form. Now calling herself Mother Superior of the Ascendant Brotherhood - she worked tirelessly to find the prophesied chosen one to receive the power and grace of the Anoniter.
- While the Annoniter's choice seems to reject the Prophecy, Mother Superior and the Ascendant Brotherhood work tirelessly behind the scenes to enure that the entity now calling himself Starling is moving the galaxy closer to it's inevitible destiny - being benevolently guided by the Pontificate with Mother Superior a chief advisor to a legitimate Pontifex.
CHARACTER SHEET
Alias: Unknown
Approach: Ancient
Archetype: Formidable
Health: 90 (scaled to 5 heros)
Status:
- Penalties related to weakness, no bonuses - D4
- No weakness related penalties, and no bonuses - D8
- 1+ general bonuses, and no weakness related penalties - D12
Powers:
- Illusion D12
- Telekinesis D10
- Presence D10
- Awareness D8
Qualities:
- Magical Lore D12
- History D12
- Imposing d10
- Insight D8
- Psychadelic Apostate D8
Abilities:
- Death But An Illusion [I]: If you would be reduced to 0 Health and you don’t have a penalty, roll Presence D10 die and become that Health.
- Master of Mysticisim [I]: If you have access to proper materials, automatically succeed at an Overcome in a situation involving harnessing magical forces.
- Reality Is What I Say [I]: You cannot be damaged by anyone except yourself until the illusion surrounding you is destroyed. The illusions have 40 Health, or can be deactivated with three Overcome successes. If a hero takes a minor twist working on the shield, you can make an Attack as a reaction by rolling Illusions D12.
- Kaleidoscope Impressionistic Reality [A]: Hinder using Illusion D12 against multiple targets and use your Max die. Attack each using your Mid+Min dice.
- Pain Is Only In Your Mind [A]: Boost using Illusions D12 and use your Max+Min dice. Remove all penalties on yourself.
- Because I Am Better [A]: Take any basic action and use your Max die.
- Fantasia [A]: Bolster illusions shielding you using Illusions D12. Recover defensive shield health equal to the Max die.
NOTE: Image sourced from Jodorowsky on Jean "Moebius" Giraud, image by Jean Giraud