SCRPG Cosmic Tales/Villians/Scaramouche
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This is a villain character sheet for the SCRPG Cosmic Tales play by post game.
- SCRPG Cosmic Tales Main Page
- Setting Information
- Players' Characters
- Villains
- RPG.net recruitment thread - Interest Check/Development 4-color supers...in space.
- RPG.net OOC thread - OOC (SCRPG) Starjacks Annual #1 - Chasing A Dead Hand
- RPG.net IC thread - IC (SCRPG) Starjacks Annual #1 - Chasing A Dead Hand
SCARAMOUCHE[edit]

Background:
- Little is known about the organic consciousness that became the artificial, robotic, skit skat be bop master of baldes now called Scaramouche. What is known is that Scaramouche was, at the end of his organic life, one of Brother Ip's designated sinners - a soul seeking automated salvation. So dark and prolific were Scaramouche's sins, that Brother Ip left his role as robotic confessor and salvation provider to take an active role in meteing out justice. The organic sentinet sinner made the decision to transfer his consciousness to an imortal robotic body - and thus was Scaramouche born.
- Scaramouche has become a mercencary for hire - selling out his combat skills, killer instincts, and lack of any moral compunction to whomoever will pay him. His only morality is he will finish whatever contract he starts, or die trying. He seems to relish the fight - and enjoy his reputation as one of the best combatants in the galaxy.
CHARACTER SHEET
Alias: Unknown
Approach: Adaptive
Archetype: Loner
Health: 80 (scaled to 5 heros)
Status:
- 0 Other Villains - D10
- 1-2 Other Villains - D8
- 3+ Other Villains - D6
Powers:
- Music D10
- Tuned Blades D8
- Speed D8
- Leaping D6
Qualities:
- Close Combat d10
- Banter d8
- Self-Discipline d8
- Badass Be Bop Blade Balladeer D8
Abilities:
- Music To Soothe You Savage Beasts, Babe! [I]: The heroes act as if being in the Green zone for status die, access to abilities, and for the purposes of all abilities. Heroes may remove this ability with three Overcome successes. If a hero takes a minor twist, you may use a reaction to Hinder them by rolling Music D10.
- Synchopated Dance Dance [I]: When you take an action that lets you make an Attack, also make an Attack using your Mid die.
- It's Improvisation Babe! [I]: On your turn, whenever you Attack a target you haven’t dealt damage to yet this scene, also Boost yourself using your Max die.
- Contractual Sheet Music [I]: If you have been given a contract to perform a specific task, automatically succeed at an Overcome in a situation where the difference is getting paid and not getting paid.
- Twenty-Two-Skit-Skat-Skido [R]: When Attacked, Defend by rolling Music D10. Also Boost yourself with the result of that die.
- Badass Blade Balladeer [A]: Boost using Music D10 and use your Max die. Attack with your Mid die. Defend with your Min die.
- Whistle Up Some Blades [A]: Hinder multiple targets using Close Combat D10. Recover Health equal to the number of targets Hindered this way.
- Twin-Blade-Tango [A]: Attack using Tuned Blades D8 and use your Max die. Recover Health equal to your Mid+Min dice.
NOTE: Sourced from Tumblr user aesthetichatter from this post https : // www. tumblr.com/lesserknown-husbandos/173003825629/scaramouche-from-samurai-jack-season-5
NOTE: Concept stolen largely if not entirely from the Samurai Jack season 5 character of the same name