SHoD PC06A

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F.U.M.P. (Flying Universal Mystical Pet)​[edit]

FUMP2.jpg

Ancestry | Homunculus | Seasoned[edit]

Traits: Construct, Very Small, Darkvision, Claws, Fearless, Extradimensional Saddle

Attributes[edit]

Agility D8a.png || Smarts D6a.png || Spirit D6a.png || Strength D6a.png || Vigor D12a.png

Derived Stats[edit]

Walking Pace D4b.png || Flying Pace D12a.png || Running D8a.png || Parry D6a.png || Size - D3b.png || Toughness D7b.png (D2b.png) || Scale Modifier - D4b.png

Skills[edit]

Athletics D8a.png || Notice D6a.png || Stealth D4a.png || Fighting D8a.png

Languages[edit]

Sylvan (Native) | Common D6a.png | Elven D6a.png | Riedran D6a.png

Note: FUMP is mute (to anyone except Brook), but can understand several languages.

Traits[edit]

Very Small - Very Small races (Size −3) have a maximum Strength of d6. They subtract 3 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Very Small characters weighs and costs a quarter the listed value. Reduce the Min Str for Very Small Armor three die types (minimum d4).
Construct - Constructs are artificial beings made of inorganic material. They add +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill. Each attempt takes one hour per current Wound level and ignores the “Golden Hour.”
Darkvision: The species can see in the dark a short distance, ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers within 10" (20 yards) distant.
Horn: Natural Weapon, d4+Str damage
Fearless: Homunculi are immune to Fear and Intimidation.
Extradimensional Saddle: Pocket dimension roughly equivalent to a normal-sized person's backpack.

Edges[edit]

Dodge: −2 to be hit by ranged attacks.
Improved Extraction: Three adjacent foes don’t get free attacks when you withdraw from combat.
Heroic Defiance: You struggle on when others would fall. Once per encounter, the valiant hero may automatically remove the Bound, Entangled, Distracted, or Vulnerable condition. The character may spend a Benny to remove these conditions in the same encounter afterwards.
Duck and Cover: You and an ally can use each other's rolls when Evading.

Note: Two edges are gained from Brook achieving Novice and Seasoned ranks.

Equipment/Gear[edit]

Tack, Harness, Saddle

Armor[edit]

Chain Barding (+3)

Weapons[edit]

Claws: d4+Str-3; Natural Weapon; Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5″(10 yards), and successfully hits with its horn.

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