SOTDL: Charracter 5
Effid :: The Whisper in the Wilds[edit]
"You don't know real pain until you have eaten the wrong mushroom."[edit]
Attributes [edit]
|| Charm || Endurance || Finesse || Power || Reason || Will ||
Trained Skills [edit]
Untrained Skills [edit]
| Craft | Fight | Fix | Influence | Labour | Perform | Pilot | Ride/Drive | Shoot/Throw
Distinctions/SFX [edit]
Checked SFX are active.
Birthright: The Whisper in the Wilds
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Raised by Wolves: Manners Maketh Man. When your lack of social graces causes trouble, gain a Plot Point.
Role: Forestal
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- 'Crazy Like a Fox: You don't think like other folk. Spend a pp to step up or double Trick for an action when dealing with minds muddied by the expectations of society.
Role Ability: Once per scene you may spend a PP to automatically succeed on a Treat or Influence action. If an Effect die is needed, the action counts as a
Wyrd: Mistweaver
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
Signature Assets [edit]
Foraged Things - Herb and berries and mushrooms, oh my
Languages[edit]
Trade Tongue, Trailspeak, the Whisper
Background/Bio[edit]
Effid was born to the Druidan in a remote village in the wilds. They were raised communally among many siblings and cousins, and grew from a boistrous happy child to a cheerful adult.
All that changed when they died.
The first time they were seventeen and drowned in a flash flood. When they awoke screaming about what they saw in the dry lands, everyone put it down to a fever dream and the shock of a near drowning. Even Effid did, for a time, before they became aware of the things they knew. The things they could do.
The second time was harder to explain. Difficult to pass off a broken spine as a near miss. When Effid came back they didn't speak of what they'd seen but people looked at them differently all the same.
Mistaking fear for as fear of, Effid went into the wilds. Ill prepared and alone, the winter claimed them many times. Two of their cousins found them as they returned yet again, and took them by force to a nearby Forestal.
The next time they went into the wilds they were better prepared. Now they offer help and healing to those brave enough to seek it from the Whisper in the Wilds it's said even Lady Death won't touch.