SWN.SL.Reg.Williams

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Alexander Williams- Human Adventurer[edit]

STR 13 +0, DEX 15 +1, CON 14 +1, INT 14 +1, WIS 13 +0, CHA 18 +3 (strong attribute)

Background: Noble

Chargen Growth Roll: 3 - +2 Mental
Learning roll: 1 - Administer
Learning roll: 4 - Know

Class: Adventurer - Partial Expert/ Partial warrior

+1 Non-combat focus; +1 skill point per level up
+1 Combat focus; +1 attack bonus; +2 hp per level

Focuses:

Authority- +1 lead; once per day ask a favor of a non-hostile NPC, Lead vs Morale
Assassin- +1 Sneak; hide small weapons from anything short of a strip search including TL4 weapon detection devices. You can draw this object as an On Turn action, point-blank ranged attacks made from surprise with it cannot miss.
Diplomat- +1 Talk; learn language in a week, fluent in a month. Re-roll 1s on rolls for diplomacy or negotiating

Skills: Administer (0), Know (0), Lead (1), Shoot (0), Sneak (0), Talk (0)

Combat attributes:

HP: 2 (5 from +2 from partial warrior +1 from Con)
Attack bonus: +1
Saving throws: Phy-14; Men-13; Eva-14
AC: 14

Money and Gear:

265 credits left
Secure Clothing- 300 credits
Laser Pistol- 200 credits
Stun Baton- 50 credits
5 power cell type A- 50 credits
Back pack- 5 credits
Binoculars- 20 credits
Compad- 100 credits
Telescoping pole- 10 credits