Salamis:Artemisia
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Aspects[edit]
- Capital Ship
- Colonial Union's Smallest Ship of the Line
- Hits Hard, Not Too fast
Skills[edit]
- Great [+4]: Tactics, Gunnery
- Fair [+2]: Technology
Notes[edit]
- Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action.
- Two Gun Emplacements: Weapon 1
- Long Range Active Defense: +1
- Long Range Shields: Armor 5
- Short Range Active Defense: +2 [Weapon 2]
- Short-Range Shields: Armor 1
Vulnerable Systems[edit]
Gun emplacement[edit]
Two separate reports. Targetable from short range only.
- [2] Minimize one die on Gunnery attacks
- [2] Minimize two dice on Gunnery actions.
- [ ] Out of Action
Anti-ship Weapons[edit]
- [2] Damage
- [2] Damage
- [ ] Out of Action
Propulsion[edit]
Add 1 to Armor.
- [2] Minimize one die on Tactics rolls for all gun emplacements.
- [2] Minimize one die on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
- [2] Minimize two dice on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
- [2] Ship dead in the water.
- [2] Fuel Fire. If not repaired by end of round, ship destroyed.
- [ ] Catastrophic Explosion. Ship destroyed.
Bridge[edit]
Add 1 to active defense. Targetable from short range only.
- [2] Minimize one die on Gunnery rolls for all gun emplacements.
- [2] Minimize one die on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
- [2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
- [ ] Bridge out of action. Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls.
Long Range Shield Generator[edit]
Targetable from short range only.
- [2] Long range shielding -2.
- [2] Long range shielding -3.
- [ ] Long Range Shields out of action.