Salamis:Artemisia

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Adamant.jpg

Aspects[edit]

  • Capital Ship
  • Colonial Union's Smallest Ship of the Line
  • Hits Hard, Not Too fast

Skills[edit]

  • Great [+4]: Tactics, Gunnery
  • Fair [+2]: Technology

Notes[edit]

  • Destruction: considered destroyed when the propulsion is 'dead in the water' and the bridge is out of action.
  • Two Gun Emplacements: Weapon 1
  • Long Range Active Defense: +1
  • Long Range Shields: Armor 5
  • Short Range Active Defense: +2 [Weapon 2]
  • Short-Range Shields: Armor 1

Vulnerable Systems[edit]

Gun emplacement[edit]

Two separate reports. Targetable from short range only.

  • [2] Minimize one die on Gunnery attacks
  • [2] Minimize two dice on Gunnery actions.
  • [ ] Out of Action

Anti-ship Weapons[edit]

  • [2] Damage
  • [2] Damage
  • [ ] Out of Action

Propulsion[edit]

Add 1 to Armor.

  • [2] Minimize one die on Tactics rolls for all gun emplacements.
  • [2] Minimize one die on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
  • [2] Minimize two dice on Tactics rolls for all gun emplacements. Minimize 1 die on Technology checks.
  • [2] Ship dead in the water.
  • [2] Fuel Fire. If not repaired by end of round, ship destroyed.
  • [ ] Catastrophic Explosion. Ship destroyed.

Bridge[edit]

Add 1 to active defense. Targetable from short range only.

  • [2] Minimize one die on Gunnery rolls for all gun emplacements.
  • [2] Minimize one die on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
  • [2] Minimize two dice on Gunnery rolls for all gun emplacements. Minimize one die on Defense rolls.
  • [ ] Bridge out of action. Minimize two dice on Gunnery rolls for all gun emplacements. Minimize two dice on Defense rolls.

Long Range Shield Generator[edit]

Targetable from short range only.

  • [2] Long range shielding -2.
  • [2] Long range shielding -3.
  • [ ] Long Range Shields out of action.