Salvatore Warrith

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Salvatore Warrith was born among a community of stowaways and crew escapees living in an abandoned deck of a voidship. Life in the Black Deck was hard and full of dangers such as leaks of radiation or toxic matter, and creatures lurking in the darkness. The life left its scars and Sal learned to harden his mind to fear. But what brought that part of his life to an end and nearly ended it altogether was not the dangers of the Black Deck but a raid by the ship ratings, during which he was shot in the head. And his latent psychic abilities surfaced as a telepathic scream. Because of that, he was not finished off but patched up and transfered to a Black Ship where it was determined that his psychic potential should not be allowed to go to waste, and his head injury was fixed by replacing his skull with a transparent plasteel plate and the damaged part of his brain with a cogitator. With the brain surgery, psychic testing and experimentation, and the interrogations, Salvatore's time on the Black Ship nearly broke him and left him with such a hatred of being restrained that even a threat of such may cause him to react violently. But ultimately he not only survived but became quite skilled in surviving hardships. Ultimately he was among the few chosen to undergo the ritual of Sould Binding on Terra and become an Astropath. But unlike the rest of those who survived the ritual with him, Salvatore never had any interest in serving in an Astropathic facility or on the staff of some notable. Perhaps it was the machine whispers in his brain, the memories of childhood on a Black Deck, or something else altogether, but Sal felt the pull to go beyond the borders of the Imperium. To explore and seek his fortune. On board a Rogue Trader vessel.

Sal neither looks nor acts like some people would expect for an Astropath. Staves and robes are not for him. He dresses in body armor and naval uniform, with a ceremonial officer's sword and laspistol on his hips. One could almost mistake him for a junior officer if not for insignia on his collar identifying him as a psyker, and the insignia of Adeptus Astra Telepathica on his shoulders further identifying him as an Astropath. That, and his physical appearance. Salvatore is pale and thin even for a void born, although his thinness is more of wiry toughness than frailty. And above his blind, glazed eyes a part of his skull is missing and replaced with transparent plasteel. You can actually see his brain. And electrodes and implants embedded into it. Occasionally, power crackles between the implants, sometimes accompanied by a slight twitch of his body. Whether it is electricity or psychic power is anyone's guess. And while many psykers are aware of the feelings of apprehension they often cause in others and become aloof, withdrawn and sometimes dour, Sal does not. He is aware of how others may feel about him, but he does not care. Sal is cheerful, inquisitive, outgoing and talkative, whether people want his company or not.


Character Name Player Name Career Rank Experience
Salvatore "Sal" Warrith Potted Plant Astropath Transcendent 1 5,000
Home World Birthright Lure of the Void Trials and Travails Motivation
Void Born Scavenger Criminal - Judged and Found Wanting Press-Ganged Fortune
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
25 40 20 40 40 50 (10) 40 53 20 12 4 4 5


Untrained Basic skills[edit]

Skill Attr. Bonus
Barter Fel
Carouse T
Charm Fel
Climb S
Command Fel
Concealment Fel
Contortionist Ag
Deceive Fel
Disguise Fel
Dodge Agi
Evaluate Int
Gamble Int
Inquiry Fel
Intimidate S
Logic Int
Navigation (Stellar) Int
Pilot (Spacecraft) Ag
Scrutiny Per
Silent move Ag
Search Per
Swim S

Trained skills[edit]

Skill Attr. Bonus
Awareness Per
Common Lore (Adeptus Astra Telepathica) Int
Common Lore (Tech) Int
Forbidden Lore (Psykers) Int
Invocation WP
Literacy Int
Psyniscience Per
Scholastic Lore (Cryptology) Int
Speak Language (High Gothic, Low Gothic, Ship Dialect) Int
Survival Int

Special Abilities[edit]

Special Ability Description
Charmed On a natural 9 on d10, spent Fate point is not lost
Ill-omened -5 Fel when interacting with non-void born humans
Shipwise Navigation (Stellar) and Pilot (Spacecraft) are Basic skills.
Void Accustomed Immune to space travel sickness. Low and zero gravity is not difficult terrain.
Sould-Bound to the Emperor +20 WP to resist possession and demons. Additional d10 when rolling Perils of the Warp and may discard any one d10.
See Without Eyes Blind, not affected by effects that target vision. Can see normally, but Untouchables are invisible.

Talents & Traits[edit]

Talent or Trait Description
Heightened Senses (Sound) +10 bonus to relevant senses
Pistol Weapon Training (Universal) Proficient with all pistol weapons but exotic
Psy Rating 2
Resistance (Fear) +10 bonus to resistance tests
Unnatural Intelligence (x2) Increase charactertistic bonus by two

Combat Stats[edit]

Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight
Best craftsmanship laspistol BS+10 Pistol 30m S/-/- 1d10+3 E 0 30 Full Reliable 1.5
Best craftsmanship mono-sword WS+10 Primitive Melee -/-/- 1d10+3 R 2 - - Balanced 3
  • Initiative Bonus: +4
  • Movement: 4/8/12/24
  • Wounds: 12
  • TB: +4
  • Armor: 4
  • Dodge: +0
  • Parry: +0

Psychic Powers[edit]

  • Telepathy Discipline
    • Astral Telepathy
    • Mind Probe
    • Psychic Scream


  • Standard Issue
    • Best-Craftsmanship laspistol
    • Best-Craftsmanship mono-sword
    • Guard flak armor
    • Charm
    • void suit
    • micro-bead
    • psy-focus (+10 Invocation)
    • Good Craftsmanship Cortex Implant
    • Cedric the labor servitor

Cedric the labor servitor[edit]

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
15 15 50 40 15 10 20 30 05 10 - - -
  • Skills
    • Trade (Explorator) +10
  • Traits
    • Machine 4
    • Natural Weapon (Fist)
Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight
Fist WS Primitive Melee -/-/- 1d10+5 I 0 - - Primitive _
  • Initiative Bonus: +1
  • Movement: 1/2/3/6
  • Wounds: 10
  • TB: +4
  • Armor: 4
  • Dodge: +0
  • Parry: +0


Total Experience - 5,000xp

Spent Experience - 5,000xp

Available - 0xp


Advance Cost
Good Craftsmanship Cortex Implant 300
Intelligence, simple 100
Literacy 100